So many great little moments in Divinity. I found a diary that detailed an NPC hid a valuable chest somewhere. My main character exclaims "It could be anywhere!" while my other character responds with "Did you expect it to marked on your map?"
These games are so good. I'm probably at most halfway through the first one and I can't wait to play the sequel, it looks so awesome. I'm also pretty surprised how good the voice acting is for not being AAA. The voice actors really went all out whether voicing a rat, cat, well (not joking), or just a normal NPC. How can't Bethesda get better voice acting when they have such the bigger budget?sanquin said:Just started playing this game a few days ago. And so far I'm loving it as well. If I do finish Divinity:OS, I will probably buy 2 as well.
The thing I like the most is that you can just hear in their voices that the voice actors were having a lot of fun doing those roles. So many funny, interesting and above all diverse voices to find in the game.
Well, the voice acting isn't exactly perfect. I do notice some bad voice acting here and there. But overall it's of the quality of your average AAA title.Phoenixmgs said:These games are so good. I'm probably at most halfway through the first one and I can't wait to play the sequel, it looks so awesome. I'm also pretty surprised how good the voice acting is for not being AAA. The voice actors really went all out whether voicing a rat, cat, well (not joking), or just a normal NPC. How can't Bethesda get better voice acting when they have such the bigger budget?
So you're still on the opening beach then... Jake's literally the first major quest.Imre Csete said:No Jake yet though.
How does the armor system work?TheFinish said:The whole armor system can go die in a fire though. It's absolute shite and it cascades into a whole slew of other mechanical problems with the game.
In short: You have magical and physical armor, the former protecting you against elemental damage and the latter against physical. They are regained after fights and various abilities and items can restore them mid-fight. Until either is depleted you do not take any damage from attacks of that kind (so no fire damage until magical is gone) and more importantly, you will not suffer status effects from abilities or environmental hazards of that kind.Phoenixmgs said:How does the armor system work?TheFinish said:The whole armor system can go die in a fire though. It's absolute shite and it cascades into a whole slew of other mechanical problems with the game.
Massive Kudos for explaining it so well! I'll add another point though:Gethsemani said:In short: You have magical and physical armor, the former protecting you against elemental damage and the latter against physical. They are regained after fights and various abilities and items can restore them mid-fight. Until either is depleted you do not take any damage from attacks of that kind (so no fire damage until magical is gone) and more importantly, you will not suffer status effects from abilities or environmental hazards of that kind.Phoenixmgs said:How does the armor system work?TheFinish said:The whole armor system can go die in a fire though. It's absolute shite and it cascades into a whole slew of other mechanical problems with the game.
This prevents the hilariously shitty OS1 problem of initiating every fight with your best status effect and then chaining them indefinitely to prevent your opponent from ever getting a turn. The down sides are many:
A) The best party quickly becomes one where all members deal the same type of damage, so you are better off with 4 fighters or 4 wizards instead of an even split (on release the recommended party for highest difficulty playthroughs by the community was 4 warriors with shields).
B) Some encounters skew horribly against partys that rely too much on either kind of damage, making the difficulty curve uneven because you might suddenly run into enemies that have high armor against your preferred damage type.
C) Magic is shit compared to physical damage. This is largely due to the fact that there's only 1 type of physical damage and no enemy is completely resistant or even healed by physical damage. For mages, not only are there 5 major damage types (6 if you count Witchcraft's physical damage magic) but many enemies are completely immune or get healed by one or more of those. This means that a wizard party has to spread its' damage over several types and in many encounters one or more of your members will be pretty useless (classic example being using a earth/fire mage against fire enemies).
Thanks. Maybe by the time I get around to playing, there will be some tweaks with regard to the armor system. I've watched a few build videos that have popped up on my Youtube feed and it seems like you can still do good enough with any kind of build.Gethsemani said:In short: You have magical and physical armor, the former protecting you against elemental damage and the latter against physical. They are regained after fights and various abilities and items can restore them mid-fight. Until either is depleted you do not take any damage from attacks of that kind (so no fire damage until magical is gone) and more importantly, you will not suffer status effects from abilities or environmental hazards of that kind.Phoenixmgs said:How does the armor system work?TheFinish said:The whole armor system can go die in a fire though. It's absolute shite and it cascades into a whole slew of other mechanical problems with the game.
This prevents the hilariously shitty OS1 problem of initiating every fight with your best status effect and then chaining them indefinitely to prevent your opponent from ever getting a turn. The down sides are many:
A) The best party quickly becomes one where all members deal the same type of damage, so you are better off with 4 fighters or 4 wizards instead of an even split (on release the recommended party for highest difficulty playthroughs by the community was 4 warriors with shields).
B) Some encounters skew horribly against partys that rely too much on either kind of damage, making the difficulty curve uneven because you might suddenly run into enemies that have high armor against your preferred damage type.
C) Magic is shit compared to physical damage. This is largely due to the fact that there's only 1 type of physical damage and no enemy is completely resistant or even healed by physical damage. For mages, not only are there 5 major damage types (6 if you count Witchcraft's physical damage magic) but many enemies are completely immune or get healed by one or more of those. This means that a wizard party has to spread its' damage over several types and in many encounters one or more of your members will be pretty useless (classic example being using a earth/fire mage against fire enemies).