Granted, this is tangential to the topic, but DA:O was Baldur's Gate gameplay with a new graphics engine. I played through the game twice and I still don't understand why people think of it as good, or dark for that matter. In Baldur's Gate, your character was literally the child of the god of death and yet no-one bothered to call it "dark fantasy". Do you know why? At the time, what we now call "dark fantasy" was just called "fantasy". Here's the thing about role-playing games. You tend to wander around killing things in order to justify having "stats". The problem is, when the world is basically good and civilized, its very hard to justify wandering around killing things. Thus settings are picked like (now "dark") fantasy and post-apocalypse. The whole point of fantasy settings for role-playing games is that the world is beset by hoards of rampaging monsters, murdering, rapist bandits and priests of evil gods bringing demons upon the land. Evidently, fantasy became dark fantasy when they decreased the amount of yellow in the color palette.