Divinity: Original Sin

grigjd3

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Granted, this is tangential to the topic, but DA:O was Baldur's Gate gameplay with a new graphics engine. I played through the game twice and I still don't understand why people think of it as good, or dark for that matter. In Baldur's Gate, your character was literally the child of the god of death and yet no-one bothered to call it "dark fantasy". Do you know why? At the time, what we now call "dark fantasy" was just called "fantasy". Here's the thing about role-playing games. You tend to wander around killing things in order to justify having "stats". The problem is, when the world is basically good and civilized, its very hard to justify wandering around killing things. Thus settings are picked like (now "dark") fantasy and post-apocalypse. The whole point of fantasy settings for role-playing games is that the world is beset by hoards of rampaging monsters, murdering, rapist bandits and priests of evil gods bringing demons upon the land. Evidently, fantasy became dark fantasy when they decreased the amount of yellow in the color palette.
 

Daniel Janhagen

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Daystar Clarion said:
There's a special kind of high as a rogue in that game.

Sneaking around, stealing paintings off the walls of a pubs. Stealing stuff off tables. Stealing stuff from pockets. Stealing stuff not on tables. Stealing stuff from that weird place that isn't quite on the table, but not quite off either.

Stealing stuff.

[sub]Stealing everything.[/sub]
That sounds positively awesome - I'll have to get the game when I'm done with this money pit of a house. Also:

http://youtu.be/oSynJyq2RRo?t=7m1s
 

Daniel Janhagen

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RatherDull said:
crispskittlez said:
RatherDull said:
Why is Erin's breastplate a different color in the second panel?
Those are her knees. They're both kneeling.

Ooooh that makes sense. I didn't think they were on the floor.

I immediately assumed that since they were rolling dice they were at a table of some sort.

Still, the perspective is a little weird.
You can see her throwing it to the floor in the first panel.
 

scotth266

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Jan 10, 2009
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Daystar Clarion said:
[sub]Stealing everything.[/sub]
Stealing people's lives. You know, if you're the stab-happy sort.

/darkhumor

I might give Divinity a shot when I have actually worked through my backlog. Which I will do, I swear. Also, why is the Escapist's bot detector so concerned about me moving? I'm starting to wonder if it's stalking me.
 

sageoftruth

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I heard there was an adventure game where if you gave a photo album to an old woman, she would talk you to death, kind of like the comic, only after a time skip, you were the skeleton, and she was still talking.
 

Realitycrash

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I agree fully. I'm enjoying the game so, so much..But I know it was going to be narrative poison the very moment I started it, because honestly, have you read the introduction the game throws at you? I counted almost twenty cliches within those two or three dialogues. "Ooh, is the dark evil energy called THE TAINT? Damn, I'm impressed!".
 

gadjo

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SnakeTrousers said:
Smilomaniac said:
I feed on the tears of people too impatient to read the text, eager to "just play". No wonder we have so many shitty games today.
While not all of Divinity: Original Sin is that immersive or interesting, I'm savoring every minute of it, dragging the co-op session out as long as we possibly can while we discuss the content.
My issue with text/talk heavy RPG's is that much of the dialogue winds up being exposition, and the setting is rarely interesting enough to justify it. I really don't care about the mountains of backstory behind Middle Earth Knockoff 5467 and dry, lifeless presentation does nothing to help.
What I hate in some RPG exposition is the legendary amount of unnecessary reaction and clarification dialog. (looking at you Tales series) It slows down the narrative too much and makes the main characters all look like idiots. Also, many RPG's never learned "show don't tell" and much of the otherwise interesting lore is delivered by one very boring old man character with little to no personality other than "stoic". Mix up your exposition, game! If you can't naturally show me through my character's interactions with the world, at least make sure that various interesting people deliver it (because then at least your boring exposition comes with a side of interesting character development)
 

CloudAtlas

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SnakeTrousers said:
My issue with text/talk heavy RPG's is that much of the dialogue winds up being exposition, and the setting is rarely interesting enough to justify it. I really don't care about the mountains of backstory behind Middle Earth Knockoff 5467 and dry, lifeless presentation does nothing to help.
Realitycrash said:
I agree fully. I'm enjoying the game so, so much..But I know it was going to be narrative poison the very moment I started it, because honestly, have you read the introduction the game throws at you? I counted almost twenty cliches within those two or three dialogues. "Ooh, is the dark evil energy called THE TAINT? Damn, I'm impressed!".
I agree with both these sentiments. I'm still not sure whether the story of this game is supposed to be a parody, one that just doesn't really click with me, or not - it's just so incredibly cliché that I have a hard time believing it is serious. Well, actually not just cliché - Like, when I was told within the first hour that I AM SPECIAL and that I am expected to literally save the world from ceasing to exist, without even having been given the chance to care about this world or any of its inhabitants, I just wanted to throw my keyboard away and stop playing. Well, at least I could adjust my expectations properly right from the get-go...

Which is a pity, for I find the actual gameplay quite enjoyable too. And I'm still playing it, haven't finished it yet, but the urge to skip all dialoge is becoming more and more powerful.

And I know I shouldn't care about review scores and metacritic and all that... gameplay might be fine but a metascore of 87 for a classic RPG with such a story and such weak characters baffles me.
I mean, comparisons to the old Infinity engine titles get thrown around a lot, but do people really remember Baldur's Gate II (for example) because it was so awesome to be the spawn of Bhaal and safe the tree of life (or whatever)? I think not. They remember Minsk, Jaheira, Aerie & Co and the more personal parts about revenge and saving your sister. Well, I do anyway.