They're just not worth the money...
I wouldn't dare tell someone not to buy what they want...
...But why pay those prices for hats?... I will never know.
I think it's really dumb that valve has implemented this... I mean I've paid for a bucketload of DLC in a wide array of games... Mostly Rock Band but also the Halo series and Gears of War.
The reason being is that they're worth it... They're interactive because they're maps you can play in multiplayer. I bought them when my friends had bought them and they were a fair bit of fun to play.
Pretty much the only time I paid for cosmetic DLC was for Killing Floor... But that was for good reason... First of all they're packs of character skins and secondly they're only $2 for a group of 4... That's worth it, and what's more is that KF is a multiplayer experience that lasts way longer than Portal 2 which I've played in co-op twice and am not thinking about picking it up again sadly. I don't think valve thought too much about re-playability in the co-op when they were too busy thinking about hats.
I was thinking how about a series of sandbox levels where you could really have fun, that had no unportable surfaces and was essentially a series of large rooms with things to collect in hard to reach places with a time limit. This could implement laser, bombs, propulsion & repulsion gel and those gravitation defying pasages.
These things should be unlock-ables that become available when certain achievements/trophies are obtained. That way coalitionists will have more drive to win science again and again...
... Hang on thinking too much like Valve there lol
I wouldn't dare tell someone not to buy what they want...
...But why pay those prices for hats?... I will never know.
I think it's really dumb that valve has implemented this... I mean I've paid for a bucketload of DLC in a wide array of games... Mostly Rock Band but also the Halo series and Gears of War.
The reason being is that they're worth it... They're interactive because they're maps you can play in multiplayer. I bought them when my friends had bought them and they were a fair bit of fun to play.
Pretty much the only time I paid for cosmetic DLC was for Killing Floor... But that was for good reason... First of all they're packs of character skins and secondly they're only $2 for a group of 4... That's worth it, and what's more is that KF is a multiplayer experience that lasts way longer than Portal 2 which I've played in co-op twice and am not thinking about picking it up again sadly. I don't think valve thought too much about re-playability in the co-op when they were too busy thinking about hats.
I was thinking how about a series of sandbox levels where you could really have fun, that had no unportable surfaces and was essentially a series of large rooms with things to collect in hard to reach places with a time limit. This could implement laser, bombs, propulsion & repulsion gel and those gravitation defying pasages.
These things should be unlock-ables that become available when certain achievements/trophies are obtained. That way coalitionists will have more drive to win science again and again...
... Hang on thinking too much like Valve there lol