DLC, Again

Recommended Videos

Hyperactiveman

New member
Oct 26, 2008
545
0
0
They're just not worth the money...

I wouldn't dare tell someone not to buy what they want...

...But why pay those prices for hats?... I will never know.

I think it's really dumb that valve has implemented this... I mean I've paid for a bucketload of DLC in a wide array of games... Mostly Rock Band but also the Halo series and Gears of War.

The reason being is that they're worth it... They're interactive because they're maps you can play in multiplayer. I bought them when my friends had bought them and they were a fair bit of fun to play.

Pretty much the only time I paid for cosmetic DLC was for Killing Floor... But that was for good reason... First of all they're packs of character skins and secondly they're only $2 for a group of 4... That's worth it, and what's more is that KF is a multiplayer experience that lasts way longer than Portal 2 which I've played in co-op twice and am not thinking about picking it up again sadly. I don't think valve thought too much about re-playability in the co-op when they were too busy thinking about hats.

I was thinking how about a series of sandbox levels where you could really have fun, that had no unportable surfaces and was essentially a series of large rooms with things to collect in hard to reach places with a time limit. This could implement laser, bombs, propulsion & repulsion gel and those gravitation defying pasages.

These things should be unlock-ables that become available when certain achievements/trophies are obtained. That way coalitionists will have more drive to win science again and again...

... Hang on thinking too much like Valve there lol :p
 

Rooster Cogburn

New member
May 24, 2008
1,637
0
0
Nicolaus99 said:
@Shamus Because it is greedy beyond the price tag and dishonorable; and by extension, insulting.

The key word is "shameless". Imagine if Toyota decided that all its cars would be sold only in bright green. When everyone's car is green, no one really gives a damn. But then Toyota "offers" you some other color for an extra fee like Project $1000 or something.

Not only would peeps call shenanigans, the competition would shame them into abandoning Project $1000 by pointing out how their lineup comes in whatever colors you want without an extra fee, just like real car dealerships today.

In video games today, be it the youth of the industry, big brand marketing or some cultural peculiarity, this shamelessness is being increasingly tolerated and even embraced.

So no, Shamus. You're right. It's not a crime. It's just shameful.
I am so with you. "GAMERS EAT SHIT" is the new rallying cry for gamers everywhere. At some point it became completely unreasonable to expect quality product at a good value. If they sell overpriced shit and I say so, I'm the one who has done something wrong. Why are we so quick to betray our own interests? The argument that DLC does not represent diverted resources is bunk. Every game now is designed from the ground up to sell DLC, and you can no longer expect a complete experience right out of the box. It's certain that some DLC is unfinished content that we would never have seen otherwise, but this does not mean gamers are benefiting from the existence of DLC overall.

I miss expansion packs.
 

AdmiralMemo

LoadingReadyRunner
Legacy
Dec 15, 2008
647
0
21
My only problem with Portal 2 hats is the price, since the multi-player isn't as replayable as TF2. Other than that, I have absolutely no issue with it.