With the advent of online connected consoles becoming more and more commmonplace, so do does the ease of which developers can get new content to gamers. One of the benefits of this has been easy patching for games, when before on the consoles, this wasn't possible.
DLC to has become prominent, for better or worse, with divided opinions. I feel that supporting a game post launch with good high quality DLC which represents value for money is very important and some games benefit greatly from it.
Games such as Fallout 3, Borderlands and GTA 4 are all examples of how I feel DLC should be done. Sizeable chunks of gameplay for a modest price, adding in lots of new content. To me this is how all DLC should be, not just a couple of new maps or a few new vehicles/clothing/weapons.
So what does the Escapist think of DLC itself, and what do you think are examples of DLC done right?
DLC to has become prominent, for better or worse, with divided opinions. I feel that supporting a game post launch with good high quality DLC which represents value for money is very important and some games benefit greatly from it.
Games such as Fallout 3, Borderlands and GTA 4 are all examples of how I feel DLC should be done. Sizeable chunks of gameplay for a modest price, adding in lots of new content. To me this is how all DLC should be, not just a couple of new maps or a few new vehicles/clothing/weapons.
So what does the Escapist think of DLC itself, and what do you think are examples of DLC done right?