DLC game enhancers and modding
I find today?s games overly simplified and low on fun moding be it via a cheat or code breaker brings so much life to the majority of stale and generic titles spewed out today that surely there has to be some way we can return this to gaming in mass without bringing in literally illicit code. I have been musing on this and I have come to a conclusion, you do it through DLC.
For both cheats and game enhancers you run the code through 3 layers of protection once on the server once by the unit itself and once by a dedicated staff that updates the severs, no code is ok?d until it?s doubly verified. They system would work based off you buy a level of the ?game enhancer? and get X amount of ?cheats? free or you pay a monthly subscription of 5-10 $ bucks a month to get any code on the cheat server. You can also buy cheats in packs or just buy the cheat you want. With so much money moving around it should offset the bad, but there again the 360 is already hacked to death so there is no bad there obvious misuse of the system will lead to bans or live account resets for the PS3/wii there may or may not be away to do it this but this much more about the future as I am sure they can easily develop a online constant connection type of DRM that can run without being easily circumvented, this just requires an entrepreneur head it and get the industry to understand the need of such a thing.
Also developers themselves can get in on this just by offering 50 or 100 or more lil changes to the game,gameplay and balances , for instance damage sliders on each weapon and mode of fire or ability or damage taken, jump height ,ect,ect,ect make it so you can buy them all for 20$ or buy them in bits and pieces for less, while I scoff at DLC at piece meal style of development that is almost pushing into stable patches have to be bought the obvious use for them is to add spice to a game, even allow MP servers to use them then let the people buy the cheats to enable on the servers.
I think developers see cheating in the wrong mindset to me it?s about adjusting the gameplay to become more fun not ?raping their offspring? as I recall some devs lamenting about during the game genie hay days of the NES.
Now we come to console game moding, no not that kind of modding but I mean bringing in the Unreal, Doom and Half Life/Counter Strike modding communities into the console generation Unreal tournament 3 can be modified on both the PS3 and 360 but there is a huge gap to do it it?s hard to get that user data to the game, a simple way to fix that is allow people to ?email? themselves the information , it uploads to the server where its doubled checked for anything fishy then is either bumbed up to be looked at by the a person or sent to whomever the data was going to. Now in order to cover this user can buy a bundle of universal mod downloads(10 for a dollar, roughly) or for 1-5$ more a month have unlimited, or if the developer wants to pay more to have ti free to all their users then that is another way to cover it. This allows more user customability without breaking any security chains or bleeding money.
Just some thoughts that cralwed up my arse and and died....
I find today?s games overly simplified and low on fun moding be it via a cheat or code breaker brings so much life to the majority of stale and generic titles spewed out today that surely there has to be some way we can return this to gaming in mass without bringing in literally illicit code. I have been musing on this and I have come to a conclusion, you do it through DLC.
For both cheats and game enhancers you run the code through 3 layers of protection once on the server once by the unit itself and once by a dedicated staff that updates the severs, no code is ok?d until it?s doubly verified. They system would work based off you buy a level of the ?game enhancer? and get X amount of ?cheats? free or you pay a monthly subscription of 5-10 $ bucks a month to get any code on the cheat server. You can also buy cheats in packs or just buy the cheat you want. With so much money moving around it should offset the bad, but there again the 360 is already hacked to death so there is no bad there obvious misuse of the system will lead to bans or live account resets for the PS3/wii there may or may not be away to do it this but this much more about the future as I am sure they can easily develop a online constant connection type of DRM that can run without being easily circumvented, this just requires an entrepreneur head it and get the industry to understand the need of such a thing.
Also developers themselves can get in on this just by offering 50 or 100 or more lil changes to the game,gameplay and balances , for instance damage sliders on each weapon and mode of fire or ability or damage taken, jump height ,ect,ect,ect make it so you can buy them all for 20$ or buy them in bits and pieces for less, while I scoff at DLC at piece meal style of development that is almost pushing into stable patches have to be bought the obvious use for them is to add spice to a game, even allow MP servers to use them then let the people buy the cheats to enable on the servers.
I think developers see cheating in the wrong mindset to me it?s about adjusting the gameplay to become more fun not ?raping their offspring? as I recall some devs lamenting about during the game genie hay days of the NES.
Now we come to console game moding, no not that kind of modding but I mean bringing in the Unreal, Doom and Half Life/Counter Strike modding communities into the console generation Unreal tournament 3 can be modified on both the PS3 and 360 but there is a huge gap to do it it?s hard to get that user data to the game, a simple way to fix that is allow people to ?email? themselves the information , it uploads to the server where its doubled checked for anything fishy then is either bumbed up to be looked at by the a person or sent to whomever the data was going to. Now in order to cover this user can buy a bundle of universal mod downloads(10 for a dollar, roughly) or for 1-5$ more a month have unlimited, or if the developer wants to pay more to have ti free to all their users then that is another way to cover it. This allows more user customability without breaking any security chains or bleeding money.
Just some thoughts that cralwed up my arse and and died....