Now I never really got on with DLC. £40/$60 is already way too much for a game, let alone one with intended content cut out. To quote a tired example, Valve constantly release new weapons, maps, items and gamemodes for all their games for the grand price of nothing and still manage to turn a profit. Most other companies seem to just release maps or an extra location but charge exorbitant rates. Has it just become the norm to spend money on features that Should really have been in the game to start with?
Remember the days when expansion packs were the way forward? As in, real changes to the game made months after release instead of just a few extras a couple of weeks later? Zero Hour, for Command and Conquer: Generals, added 3x as many generals, a ton of new maps, a new generals challenge game mode and loads of new units and buildings. This was sold for not much more than we're paying for DLC now. Another example would be the Special Forces pack for BF2, adding weapons, maps, new items, new factions and a totally different style of play.
So have our standards slipped in what we find acceptable for additional content?
Remember the days when expansion packs were the way forward? As in, real changes to the game made months after release instead of just a few extras a couple of weeks later? Zero Hour, for Command and Conquer: Generals, added 3x as many generals, a ton of new maps, a new generals challenge game mode and loads of new units and buildings. This was sold for not much more than we're paying for DLC now. Another example would be the Special Forces pack for BF2, adding weapons, maps, new items, new factions and a totally different style of play.
So have our standards slipped in what we find acceptable for additional content?