DLC not on PC

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omicron1

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Need for Speed: Hot Pursuit, Prince of Persia 2008, and now Dead Space 2 all share one thing in common: They have DLC packs for sale that aren't available on the PC. Other games, like GTA4, have the DLC available on PC only months after it's out on consoles.

I'm sort of confused why this happens. After all, there's very little cost involved in porting (same engine, already-existing content; should be plug-and-play), it seems like something that would be a bit harder to pirate (although not impossible) for the entry-level consumer, coming as it does with "some assembly required," rather than just torrenting it off the 'net. (These things don't all have standalone installers)

And finally, it seems like this could be legally/ethically questionable if (as with Prince of Persia 2008) the DLC contains the conclusion of the story. This invites certain negative things into the discussion - things like, my PC copy of the game isn't worth as much as your 360 copy of the game, because my PC copy doesn't allow you to see the ending.

So why does this happen? All I can think of is exclusivity deals, but even that doesn't solve all the problems. (most of this DLC comes to both major consoles even when it skips the PC - not to mention, do MS or Sony really think anyone's going to pay up for a new console AND another copy of a game they in all likelihood already finished just to play a DLC pack?)

Making things even worse, in the case of Dead Space 2, the (apparently) console-exclusive DLC has been announced even before the game is properly out! Are EA trying to lose PC customers? Heck, the thing even costs the overcharged sixty bucks on PC - they can't even make the argument that you paid less so you get less.

This attitude befuddles me - I just don't understand why companies would do this. Does anyone have light to shed on this topic for me?
 

DeadlyYellow

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Exclusivity deals for the start, but then they can push more copies with a GOTY or Complete edition for the lacking platforms.
 

SkinyJim

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My guess is because developers make more money from console sales, so they've decided to give everyone an extra reason to get it on console. I guess it could work on people who already own both a gaming pc and a console.
 

omicron1

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So we've got corporate greed and corporate greed across company lines... this ain't exactly makin' me want to support the implementers.

It seems a bit unbelievable, though, that Microsoft and Sony would work together to restrict the PC's DLC. I mean, I could see Microsoft (say) offering EA money to release the DLC on just the Xbox 360... but this goes beyond that. It would entail the two working together to damage the PC platform, which strikes me as rather incredible and questionably legal...

SkinyJim said:
My guess is because developers make more money from console sales, so they've decided to give everyone an extra reason to get it on console. I guess it could work on people who already own both a gaming pc and a console.
That makes sense for DLC announced before the game goes live, but does anyone actually think something like this is going to spur more than a few people to purchase an additional copy of a game, let alone an entire additional console?
 

Epic Fail 1977

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I think your assumption about cost is incorrect. The initial port to PC might be cheap, but the quality assurance (testing and debugging) would not be. Many bug-free games are powered by buggy engines, and are debugged by tweaking or simply removing content rather than changing the tech. That is an expensive process, especially on PC where varying hardware configurations can cause problems.
 

Trolldor

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Actually, it's because as a general rule PC games offer more as a whole - not least of which is through mods.