Avalanche91 said:
Games certainly are a special medium when it comes to this matter.
When you buy a movie or a cd there isn't any content on it that needs to be unlocked by spending more money then necesary. And comparisons probably won't hold up as well so let's try to keep it short.
The way I see it, when you pay for a game you essentially pay for a cd of data. You own the cd, its all yours, but in the case of dlc-on-disc, you do not own the data. You have to buy a key to unlock data on the CD you already own. What's worse, in a lot of cases, the prize is too damn high.
Gamers are probably the only demographic that are being milked for every penny like this. And when paying good money for DLC that just isn't worth it, or is already on the game you bought just adds insult to injury.
No, that's not how it works.
Let me tell you what you're saying in movie terms.
"Wait, they shot a scene and didn't put it in the movie that they showed on theaters? And then they're going to put it in the DVD and sell that to me as an extra? OUTRAGEOUS!"
The problem with this is that people don't know how games are made and have this stupid notion that there is a "resources" bar on game development that crunches out levels like Starcraft units, so DLC would be tacked on to the game had it not been sold separately or the multiplayer mode would have magically transmogrified into more or better single player content. Which, yeah, is not how games are budgeted, produced, coded or made in any way, shape or form.
In other words, it's the Internet whining about stuff they don't know about. Shocking, I know.