Downloadable content. Patches. Mmm. Doesn't that smell fresh, that clean burn that says, "Hey, we're big shot developers, so let's just ship this game out half constructed and FIX it all up LATER when the rush for the game is gone and the complaints mosey on in."
It's been happening for a long time, ever since the console wars between the PS3, 360, and the Wii (Barely competition but let's give SOME respect to the faithful fanboys,) started up. Games have been shoved out of the factories, put on the shelves, and raked the money in, the developers knowing FULL WELL that problems, glitches, bugs, and persistent errors within the game's code render it slow, broken, or even unplayable in certain aspects. What kind of crap is that? Modern Warfare 2 had tons of problems that we're later patched, slowly and rather inefficiently, and then, even after all the complaints, harassment, pissed off letters from fans?
BLACK OPS comes out, and the problems are even WORSE then MW2. The hit detection was even off for christsakes! (And still is, have you tried sniping in the game, let alone aiming? Yeah, bullets go fucking everywhere. Lag galore as well.) How do you get that wrong? The trend of allowing games to be put on shelves without being truly analyzed for in game code errors and glitches is becoming a fact of gaming culture rather then what it once was, a once in a blue moon kind of thing, a, "Sorry, we are deeply embarrassed by this mishap, let us fix this immediately," deal. Where once developers took pride in putting out a game they considered perfect is now being replaced with what I consider close minded greed, a want for money rather then a concern for what really matters, the PLAYER'S experience within their (The developers) created gaming realm.
I feel like we, the gamers, are being spit upon by how shitty some of the big name games that have come out are proving to be. Take the Fallout series. Wonderful games, 3 and New Vegas, but the amount of glitches, script errors, disappearing textures, characters, items, weapons, etc, etc, etc...Is ludicrous. I don't care about the argument that it's, "Such a big game world that it's tough to keep glitches from occuring."
Well OK, take a little more damn time to fix the game so I don't lay down 60 bucks for something that's going to crash on me!
Some things in the game even leave it unplayable at times, leaving the player to start over at a past save, or even worse, completely wipe one's game. Absolutely unacceptable, and there comes a time when developers aren't going to simply just, wave it off, patch it later, like we're going to spend our hard earned money either way, broken game or not.
No, we as gamers should demand the respect we deserve for funding such bullshit, and I for one am fed up with the poor polish recent games have been given, from what I've SEEN.
And I'm no blind man.
Your thoughts, spill 'em.
It's been happening for a long time, ever since the console wars between the PS3, 360, and the Wii (Barely competition but let's give SOME respect to the faithful fanboys,) started up. Games have been shoved out of the factories, put on the shelves, and raked the money in, the developers knowing FULL WELL that problems, glitches, bugs, and persistent errors within the game's code render it slow, broken, or even unplayable in certain aspects. What kind of crap is that? Modern Warfare 2 had tons of problems that we're later patched, slowly and rather inefficiently, and then, even after all the complaints, harassment, pissed off letters from fans?
BLACK OPS comes out, and the problems are even WORSE then MW2. The hit detection was even off for christsakes! (And still is, have you tried sniping in the game, let alone aiming? Yeah, bullets go fucking everywhere. Lag galore as well.) How do you get that wrong? The trend of allowing games to be put on shelves without being truly analyzed for in game code errors and glitches is becoming a fact of gaming culture rather then what it once was, a once in a blue moon kind of thing, a, "Sorry, we are deeply embarrassed by this mishap, let us fix this immediately," deal. Where once developers took pride in putting out a game they considered perfect is now being replaced with what I consider close minded greed, a want for money rather then a concern for what really matters, the PLAYER'S experience within their (The developers) created gaming realm.
I feel like we, the gamers, are being spit upon by how shitty some of the big name games that have come out are proving to be. Take the Fallout series. Wonderful games, 3 and New Vegas, but the amount of glitches, script errors, disappearing textures, characters, items, weapons, etc, etc, etc...Is ludicrous. I don't care about the argument that it's, "Such a big game world that it's tough to keep glitches from occuring."
Well OK, take a little more damn time to fix the game so I don't lay down 60 bucks for something that's going to crash on me!
Some things in the game even leave it unplayable at times, leaving the player to start over at a past save, or even worse, completely wipe one's game. Absolutely unacceptable, and there comes a time when developers aren't going to simply just, wave it off, patch it later, like we're going to spend our hard earned money either way, broken game or not.
No, we as gamers should demand the respect we deserve for funding such bullshit, and I for one am fed up with the poor polish recent games have been given, from what I've SEEN.
And I'm no blind man.
Your thoughts, spill 'em.