So I come into the gaming forums, look up and down at the topics, and the thing that comes to my mind is 'Hmm, what this place needs is a Mass Effect 3 DLC thread...'
Har har har! Har. Har
Now before we get started, please no dramatic screams of 'BETRAYAL!' or 'ENTITLEMENT!' I don't want this thread to be narrowed down to only ME3's day-one-DLC, but your general views on where the line should be drawn when it comes to content in DLCs.
And therein lies my issue - content, not the existence of DLCs themselves. I understand that game development is an expensive business, and it can justify keeping the people in employment not working on any project during the 3 month certification process of console games by making them work on DLCs. Just look at League of Legend's and TF2's revenue from cosmetic DLCs - and all that is done without sacrificing gameplay elements.
Where I draw the line is when DLCs aren't simply additional content (like the Kasumi and Zayeed DLC, or extra weapons and armor), but a requirement to fully understand the whole story. While going through the demo of ME3, I found my that apparently my ship has been locked down, and I had no idea why. Later my friend told me that I had to get a previous DLC to get the full story of that (a major plot point involving the Batarian home-planet and a mass relay), and I was miffed. And now what I hear is that I might not be able to meet a Prothean, A GODDAAMNED PROTHEAN, if I don't buy the CE or the day-one-DLC.
When I buy a game, especially a story-focused game, I expect to have a complete experience. It feels like a cheap move when you're cutting out narrative-changing moments in the plot - moments that might influence your thoughts and shift your perspective of the entire plot - and monetizing on it. It's hard to have respect for something that basically doles out pieces of critical plot-points based on how much extra dosh you payed.
I'm not screaming 'Boycott!' quite yet, though after the inclusion of EDI the sexbot [http://2.bp.blogspot.com/-nkiB2JY1xuE/TyzqoCxfGSI/AAAAAAAAFUA/7AjXuZt5K7A/s1600/chobot-allers-diana-jessic-mass-effect.jpg] I'll wait for reviews before it hits. If their direction turns out to be shit, it'll be bargain bin down the road (need some closure).
Though, no matter how much Bioware may try, they'll never be able to top id when it comes to Rage-inducing exclusivity. I mean, keeping the double barrel shotgun an exclusive? In an id game? Yeah, you're not beholden to include it in the standard release, but I'm under no moral obligation to buy your game either (missed a bullet too, since I've an ATi card).
But where do you draw the line?
Har har har! Har. Har
Now before we get started, please no dramatic screams of 'BETRAYAL!' or 'ENTITLEMENT!' I don't want this thread to be narrowed down to only ME3's day-one-DLC, but your general views on where the line should be drawn when it comes to content in DLCs.
And therein lies my issue - content, not the existence of DLCs themselves. I understand that game development is an expensive business, and it can justify keeping the people in employment not working on any project during the 3 month certification process of console games by making them work on DLCs. Just look at League of Legend's and TF2's revenue from cosmetic DLCs - and all that is done without sacrificing gameplay elements.
Where I draw the line is when DLCs aren't simply additional content (like the Kasumi and Zayeed DLC, or extra weapons and armor), but a requirement to fully understand the whole story. While going through the demo of ME3, I found my that apparently my ship has been locked down, and I had no idea why. Later my friend told me that I had to get a previous DLC to get the full story of that (a major plot point involving the Batarian home-planet and a mass relay), and I was miffed. And now what I hear is that I might not be able to meet a Prothean, A GODDAAMNED PROTHEAN, if I don't buy the CE or the day-one-DLC.
When I buy a game, especially a story-focused game, I expect to have a complete experience. It feels like a cheap move when you're cutting out narrative-changing moments in the plot - moments that might influence your thoughts and shift your perspective of the entire plot - and monetizing on it. It's hard to have respect for something that basically doles out pieces of critical plot-points based on how much extra dosh you payed.
I'm not screaming 'Boycott!' quite yet, though after the inclusion of EDI the sexbot [http://2.bp.blogspot.com/-nkiB2JY1xuE/TyzqoCxfGSI/AAAAAAAAFUA/7AjXuZt5K7A/s1600/chobot-allers-diana-jessic-mass-effect.jpg] I'll wait for reviews before it hits. If their direction turns out to be shit, it'll be bargain bin down the road (need some closure).
Though, no matter how much Bioware may try, they'll never be able to top id when it comes to Rage-inducing exclusivity. I mean, keeping the double barrel shotgun an exclusive? In an id game? Yeah, you're not beholden to include it in the standard release, but I'm under no moral obligation to buy your game either (missed a bullet too, since I've an ATi card).
But where do you draw the line?