That's because the violence is outside the game, when you smash your guitar on the head of the winnerPegghead said:GUITAR HERO!
'Nuff said.
That's because the violence is outside the game, when you smash your guitar on the head of the winnerPegghead said:GUITAR HERO!
'Nuff said.
Myst. Though there is a ton of implied violence in the games. (And occasionally some actual violence.)Grimplewurst said:Now, I know this is a murky topic and all that, but I'm looking for some opinions from all of you out there. Is there such a thing as a truly nonviolent video game. And before anyone comes up with something like "Deal or no deal (now on PC)" I'd like to point out that I'm talking violence in quite a broad sense... And besides, that's not a game.
May I please steal your game collection?SimuLord said:Been ninja'd on some of these, but...
- The entire city-building genre (except the ones with wargame elements like Caesar)
- The realistic simulation genre, games like Flight Simulator and RailWorks (including The Sims, which acts the part)
- Sports games...well, unless you think sports are violent. I suppose football and hockey dance around the line, but baseball, soccer, and basketball aren't violent sports.
- Puzzle games, as a general rule. Exceptions include Puzzle Quest and Portal.
- The tycoon genre, again, most of the time. Some tycoon-type games have light wargame elements (the Patrician/Port Royale series).
The above constitutes about 95% of my game collection. Really, except for Grand Theft Auto and Bethesda Game Studios' body of work, I don't play many traditionally-violent games.
With so broad a definition, there is no action in the world, which isn't a form of violence.Grimplewurst said:But isn't the idea of a competition like pong, where you're grinding your opponent into ping pong related dust and Tetris, which awards you for making blocks simply disappear still a form of violence?
And Machinarium has instances of violence in it. The player just doesn't necessarily perpetrate them...
What about the gems that disappear?Mackheath said:What about the blocks that disappear?Mana Fiend said:Tetris. Very simple game, nothing gets killed. Also, Pong.
Damn, ninja'd.
OT: Well, uh, Bejeweled?
Depends on 1) How competitive you are and 2) How drunk you are when swinging around plastic guitars and/or drumsticks.Borntolose said:What about the gems that disappear?
Rhythm games are non-violent.
You could hack my Steam account, but then I'd have to hunt you down and brutally murder you in your sleep, and it's probably better if you just spend the five or ten bucks a pop and buy those classic games yourself.JEBWrench said:May I please steal your game collection?SimuLord said:Been ninja'd on some of these, but...
- The entire city-building genre (except the ones with wargame elements like Caesar)
- The realistic simulation genre, games like Flight Simulator and RailWorks (including The Sims, which acts the part)
- Sports games...well, unless you think sports are violent. I suppose football and hockey dance around the line, but baseball, soccer, and basketball aren't violent sports.
- Puzzle games, as a general rule. Exceptions include Puzzle Quest and Portal.
- The tycoon genre, again, most of the time. Some tycoon-type games have light wargame elements (the Patrician/Port Royale series).
The above constitutes about 95% of my game collection. Really, except for Grand Theft Auto and Bethesda Game Studios' body of work, I don't play many traditionally-violent games.
Schizm: Poland's revenge? That Schizm? The Sci-fi Mary Celeste story?Erja_Perttu said:I once played an entirely puzzle solving game called Schizm. I think that counts.
You keep your intelligent, well-reasoned suggestions out of this!SimuLord said:You could hack my Steam account, but then I'd have to hunt you down and brutally murder you in your sleep, and it's probably better if you just spend the five or ten bucks a pop and buy those classic games yourself.
Not to contribute to the redefinition of violence, but Portal does have gun turrets and rocket launchers.JimmyBassatti said:Portal
But you still have to use those rockets on a genetic life form.JimmyBassatti said:If you are a good enough player, you shouldn't be shot, therefor removing the violence![]()
Your definition of violence is a little deluded, unless the squared in tetris are screaming and bleeding then it isn't violent.Grimplewurst said:That was pretty much my point...Moriarty said:with a definition of violence that broad, you can't even get to breakfast without violence. Hell you couldn't even brush your teethGrimplewurst said:But isn't the idea of a competition like pong, where you're grinding your opponent into ping pong related dust and Tetris, which awards you for making blocks simply disappear still a form of violence?
And Machinarium has instances of violence in it. The player just doesn't necessarily perpetrate them...
which leads me to wonder (and I know it's true for me) that we all play games for that rush we get from the 'violence' whether it be in competition or in suffocating people with plastic bags. And for the lols.