do all models start this way?

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ethaninja

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Oct 14, 2009
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So I've taken it upon myself to become a 3D modeler and some tutorials I've seen, they start their object off with only a plane (2d surface (square/rectangle/etc)).

Is that how they ALL start?
Or jut particular ones?
Or is it just a method?

Knowing this would greatly put my mind at ease ;)
 

GundamSentinel

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Aug 23, 2009
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A lot of 3D modeling software lets you form objects in 3D rather than starting with a 2D sketch. You can build object from point coordinate wire frames, for instance. Whether or not to use it depends on what kind of object you want to create. Some more complex 3D shapes can be more efficiently modeled in 3D directly. The modeling I have done in the past mostly builds on 2D sketches on one or multiple planes however. It's easy and useful to create a base.
 

SnootyEnglishman

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May 26, 2009
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The plane is there to help one coordinate and accurately measure the design they are making within the software.
 

ethaninja

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SnootyEnglishman said:
The plane is there to help one coordinate and accurately measure the design they are making within the software.
No I mean like, the object itself starts from a single plane, and is then molded from that. Like this tutorial:

Spoon Tutorial [http://www.secondpicture.com/tutorials/3d/meshsmooth_modifier_&_symmetry_modifier.html]
 

SnootyEnglishman

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ethaninja said:
SnootyEnglishman said:
The plane is there to help one coordinate and accurately measure the design they are making within the software.
No I mean like, the object itself starts from a single plane, and is then molded from that. Like this tutorial:

Spoon Tutorial [http://www.secondpicture.com/tutorials/3d/meshsmooth_modifier_&_symmetry_modifier.html]
hmm..that's different the 3D program i used didn't do that.
 

AndrewF022

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Jan 23, 2010
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Generally its more efficient to build models from one object, sometimes refered to as 'box modelling'. it usually keeps your model neat and tidy and cuts down on unessecary polygons.