BoredRolePlayer said:
By stand alone I meant you don't need extra reading outside of the game to know/enjoy what's going on. For example I don't need a novel/movie to enjoy playing/understanding Final Fantasy VII (Hell Final Fantasy 2 has a novel which explains the Emperors reasons for war but it adds flavor to FF2 not explain it). And that is a horrible way to tell a story. What if say someone like me who doesn't do the prerelease hype stuff cause he know's he is going to get it missed out on it. That means I missed out on vital info because I don't do the prehype stuff.
I had no idea this was a thing and that ruined the game for me, and why is that? Because I didn't want to be spoiled by anything (which media tends to do). This is would be a horrible way to do say a comic book movie, oh you gotta watch read all this comics leading up to Ultron and his first fight to understand the movie (most of the comic book nerd stuff is peppered to add more). You clearly love the game and that's fine, but I'm gonna be honest and say that is a awful way to present a story. And learning this makes the game worse in my opinion because the story is such a mess it needs a novel to explain it. And to present why I think this is so stupid look at the steam page for FFXIII, it mentions nothing about a website or extra reading for the story.
Where does it say you have to read a novel to understand the plot? This was the most recent port and now this important information might be gone for good. I'm not trying to start a fight, and I can point out good things about FFXIII. But learning about this makes the story even worse then before for me.
Hehe, I feel like I've stepped through a time portal and am now in the past, I guess explaining these things again is not so bad since there's been so much time that elapsed from the last time I had to. Though yeah, this is what I referenced. I had to do this kind of explaining multiple times a day back then when I was more regular in the FF fandom.
The novels don't actually spoil things. They're like the prologue in a sense. What they do is simply establish the characters. Like, take Serah for example. In XIII she spends the vast majority of the game as an ice cube but somehow she ended up being the main char in XIII-2. That doesn't make sense in a standalone context but if you read the novels it would since there she's basically the protagonist.
You know how everyone goes on and on about Serah but players complained about why do they care about her when she doesn't even do much in the game? This is explained in the novels. If you read the novels it makes sense then. Or about Hope's mom, one of the novels focuses on her and on his relationship with his dad, who we see very briefly but which is expanded upon in the novels enough to make the bits of the game really impactful. Basically, there's really no way of having things hit you that hard in a game because of the format of games being as it is. This is the only way to deliver a story that's this meaningful and layered without having the game transform into a visual novel and alienating all the action junkies who don't like reading.
Yes, it'd be great if they could make a FF-budget visual novel, but can you stand here and tell me it'd be commercially viable enough to not kill the company or at the very least be Spirits Within levels of failure with the general audiences out there?
If you don't like the game cause you feel like you're not getting the full story, I don't get why you wouldn't just go get the full story and reexamine it as opposed to simply writing it off as bad and moving on, ignorant of how it was actually intended to be experienced as.
I understand where your complaint stems from but ultimately I HAVE to look at the intended result. I have to examine the game when played as-intended by the ones who came up with it and if it works or not. It's irrelevant if the intended way is one that is dumb according to people's opinions for various reasons, some of which may actually be valid.
The only thing that matters is if it works or not. I didn't have any reason to want this game to succeed. I can only attest to thoroughly enjoying it and I can see that a lot of the complaints levered at it would not be there had people experienced it as I had, thus my conclusion is that the game is great, so great that it's worth the extra trouble and effort. It rewards the truly devoted fans who "do their homework", as you put it, and that's a good thing.
edit:
The second quote you list is from the American version's advertising, they completely ignored the novels in the American version due to I guess the presumption that people don't like to read in America. The novels were written in Japanese on the official Jp website, the USA version acted like they didn't exist, though they had all been fantranslated like a year prior to the USA version coming out, they're these:
http://dilly-shilly.blogspot.com/2009/10/final-fantasy-xiii-episode-zero.html