I think when used in anything looking like a tag are replaced by [ ]. And from then on, the forum software takes on and does it's job properly, namely as if all the tags are in square brackets (it would be annoying to define all of them twice). Or something along those lines.TheCommanders said:EDIT - Why does the first set come out as [ ]'s and the second as 's? Weird... I typed them both in as 's, must be something to do with the code governing these posts.
OT: it is a no-win situation - the genres aren't perfect for describing what's inside them but change is highly improbable. Maybe impossible. They do work, though. Sort of. If I tell you that game X is an FPS you would get what I mean. Unless I try describing Portal, for example. It's not really a shooter, although it is first person. And so on.
Some genres just have too much diversity in them. "Strategy" is a really broad definition. From turn based to real time and some that are in-between. It does describe the general concept of the games but you can't say "This is a strategy and that is a strategy as well, so they are mostly the same". This is where sub-genres come in. And yet, even they aren't perfect. If a new type of strategy comes out that is neither turn based, nor real-time, nor really part of another sub-genre you're stuck You either make up a new label or try to broaden another label a bit. Or, you just say "Well it's like X however you have this and that". It's inevitable that it will come to this. It's the same with most other media, too. Labels are inherently prone to failure as the medium grows and evolves.