poiumty said:
It might be good if you played this game, seeing as it takes literally less than minute to complete. And it's a good thing to play anyway (extra credits recommends it!) Then you'll be able to relate more to my points: http://www.necessarygames.com/my-games/freedom-bridge/flash
Anyway. I'm going to have to back pedal a little. I originally said the gameplay wasn't engaging at all, even though I took that back at the end of the post. I repeat: within the context of the story, it was good gameplay.
Have you seen Yahtzees measure of a good game: Context, Challenge and Gratification? What I'm getting at, is, no game is good without context. It can be fun, maybe, but not really good. Good as in, the kind of thing a critic gives 5 stars. If you were fighting a load of polygons, instead of a dragon in Skyrim, I don't think it would be very fun. Even pong was clearly a tennis simulator. EVERY game needs some kind of context or story in which to take place, it's an integral part of the experience.
With that in mind: Is it really a flaw (as a game) that Freedom Bridge requires it's context to have engaging gameplay, when basically every game in history uses the same idea, just to a lesser degree?
I don't think it needs its own category, of interactive experience. I think that's a bit demeaning to games. Freedom bridge is not trying to be a novel or film. It would not work, at all, in those mediums. It takes on its power and message because the player is controlling what happens. That is the essential part of the experience.
(Thanks for the debate by the way, clarified some ideas for me.)