Firstly, watch this video by youtuber "MrBtongue"; in the video he makes a lot of points about violence in video games:
http://youtu.be/5ZM2jXyvGOc
Done watching? Well then, let's sit and talk about a topic I like to call "Violence, the filler of modern games".
Please Note: Video Games that revolve around [over-the-top]violence like Saints Row or Call of Duty, are pretty much out of the discussion, but games like Bioshock Infinite and L.A. Noire that rely on characters and story should been given a closer look.
As mentioned in the video, L.A. Noire couldn't just be a detective, it had to have full-on shoot-outs (one-on-one stand-off's would have been OK). In Bioshock Infinite, you're waiting through armies and in a story driven game that makes the exploding heads really out of place.
Though, in The Last of Us, the violence doesn't seem out of place.
What do you think?
http://youtu.be/5ZM2jXyvGOc
Done watching? Well then, let's sit and talk about a topic I like to call "Violence, the filler of modern games".
Please Note: Video Games that revolve around [over-the-top]violence like Saints Row or Call of Duty, are pretty much out of the discussion, but games like Bioshock Infinite and L.A. Noire that rely on characters and story should been given a closer look.
As mentioned in the video, L.A. Noire couldn't just be a detective, it had to have full-on shoot-outs (one-on-one stand-off's would have been OK). In Bioshock Infinite, you're waiting through armies and in a story driven game that makes the exploding heads really out of place.
Though, in The Last of Us, the violence doesn't seem out of place.
What do you think?