Theninja said:
I understand moving ahead with the times but now it seems like core gameplay is being sacrificed for the "shiny" appeal. I've grown tried of realistic colors as it usually ends up being gritty and dirty (gta4 or perhaps the upcoming quantum theory). I don't mean we should go back to 8-bit but perhaps a bit more polish to the core would help yeah?
But what do you think?
What happens if visuals really didn't matter:
1) You'd never be able to see anything (Doom 3).
2) The characters would be completely dis-proportioned or badly represented.
3) Your game's frame rate would jitter due to poor optimisation of the engine.
4) Hitboxes would be completely wrong (due to them not being aligned to the 3D model correctly)
5) The game would actually play much worse due to the issues I'm listing (buggy framerate? Good luck timing your blows/shots)
6) Lets pick a game, TF2. Imagine instead of Blu vs Red and the cartoony look, it was a failed attempt at realism. The game is still the same, but you'd never like it as much.
7) Poor choice in object polycounts (a massively subdivided AK-47.... in the background of a platforming game).
8) Animation would be horrendous, really cheap, tacky and unconvincing (Oblivion, Fallout 3)
9) Do you like flickering normals? Bits of texture flickering black?
10) How about not being able to tell a platform from an object from the background? A fault of many an older system.
Thats just a small amount of the many many problems you'd get if the game you were playing really has bad graphics. This is relevant because many people seem to think that visuals purely mean how pretty the game looks. MineCraft? Bad Visuals? No, thats the developer comprimising because not everyone has a very strong graphics card. That is GOOD visuals because you aren't encountering major problems that affect your experience. Instead the game adds to it.
In regards to GTA IV, thats actually not 'good visuals' if you have a problem with it. Dull colours and grit clearly aren't your thing, and so the game doesn't appeal. Well, not good style anyway, but I'm willing to bet that if the game looked like TF2, you'd be more interested.
It shouldn't be some kind of fight between Game and Graphics, it should be harmony. (snip)