unstabLized said:
So, despite having no background experience with XCOM games (This is the first time I ever heard of one), and not watching any gameplay or having any word of mouth, I went out and bought XCOM Enemy Unknown. At first, it was really dull. Now I can't put it down. However, I'm not sure if I'm doing it right. I'm about 5-6 hours in the game (just researched my new alien-type interceptor,woo), and I've already lost contact with Russia. I'm also kind of broke, but the end of the month is approaching. As far as battling goes, I'm decent. My squad is a good one, and I've supplied all 6 of them with laser weaponry. I have 2/3 of the Training school upgrades, but I can't supply them with much defense, mainly because more important things come up, so I have no money to spare. I have 4 satellites into orbit, and I have no money to Excavate and build a new Satellite uplink so I can make more. Asian and South African countries are mostly into panic mode (more then 3 bars), and United Kingdom is about to join them.
Obviously my problem is when I'm actually at the base. I feel like I'm not making the right decisions, and if I go on like this, I'll probably lose contact with another country too. Any tips from you master strategists?
thats normal considering you just started with the whole series.
it takes practice to be really good at turn based strategy, so keep trying.
as a xcom veteran i found the remake enjoyable but rather easy once you figure some things out.
here are some tips:
the first thing you want to put your money in are some satellites. they lower the panic level in a country and "enable" missions in that country.
(more money at the end of the month, can intercept ufos, reward you with more engineers and scientists at the end of the month etc.)
better keep some satellites in your base so if the panic level of a country is too high you can send one there and lower it without losing the country from the xcom project. mind that you need to build satellite uplinks. build a nexus whenever you can)
put your research into armour. this is important since you are limited to one slot of health packs. and you need your soldiers to gain experience fast.
research was one of the most important things to focus on in the old xcom games, with the new one i have the feeling that it shifted into engineers. so if you have the choice(and can afford some panic in the other countries) go for the missions that reward you with engineers.
take at least 2 assault class with you and give them stun guns. when doing a terror mission you might want to get up to 3 assault soldiers since they have the ability 'run and gun'
this way you can get fast to the civilians and evacuate them while still having the option to go on overwatch or shoot at the enemy.
snipers can save the ass of your squad members so take at least one of them with you.
as soon as you can, build the new fighter jets and deploy them in the countries where you put your satellites on. also have at least 2 jets where your satellites are deployed to be able to intercept ufos.
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secret: naming a soldier "sid meier" disables trophies and archievements but gets you a hero soldier
also works with names:
Ken Levine
Otto Zander
Joe Kelly[/quote]
I suppose if I get really in the shitter, or just want to have fun, I can use those heroes. Thanks, I didn't know about this secret :)
Don't think I'll need to though. I got past a main story mission (you infiltrate a base and get a giant crystal antenna out) and the world's panic just vanished. Only Argentina was left with 2 bars. Thanks to a crap ton of Alloys, Erelium, and damaged items, I made a killer amount of money, so I just sat back and built satellites, nexuses, and generators for almost a month. Think I'm good now, the biggest problem was that I didn't progress the story for a looooong time.