Raven28256 said:
mrfft said:
I have to say, most video games tend to be works of fiction and most tend to be well written...but I don't think they belong in a library.
Most video games tend to be well written? Really? Dear lord I do hope you are being sarcastic, because VERY few games have even decent writing. The overwhelmingly vast majority of games have cliche-ridden plots scraping the very bottom of the genre's barrel, two dimensional characters, and dialogue that is both cheesy and so downright poor that it makes me want to mute the TV. I mean, for fuck's sake, HALO is considered an above average plot for an FPS and that is basically just about a genetically-engineered, superhuman armored space marine with a personality so weak calling him two dimensional is a compliment, fighting waves of hostile aliens threatening the survival of the human race...All of which have been sci-fi cliches for nearly as long as the genre has existed.
The ratio of games with good writing to games with mediocre to terrible writing is pathetic. You probably have like one generally well written game for every twenty downright terribly written games, and that is being optimistic. The ratio of decent to well written movies and novels compared to the muck in any given year is much better than games, and that is pretty sad considering the movie industry has Uwe Boll, Friedberg and Seltzer, and Michael Bay.
/rant over
You're confusing plot for storyline. Plot is what drives the storyline. The plot is not why X is doing y to z. The plot is the locomotive that moves that cargo of character development, storyline, and extremely violent blood explosion extraordinaires around the tracks that are the game. Halo has a wonderful plot. It's a great plot. The problem is that it's pulling along a medicore cargo. The thing about Bungie's style of storytelling is that it's similar to Vavle's. There's tons of detail that needs to be found. You've got to dig around and figure things out, bring them up for other people to discuss as well. The problem with Halo is that they never quite got around to sticking in terminals or the minor details for some reason, preferring to leave them in books and for the obsessives to find hidden away in some dingy little corner, or to be out in plain sight and spark debate that's been going for into eight years.
If you're unfamiliar with Marathon, I'd suggest you'd look it up. Bungie released it free along with it's source before they were gobbled up by MS, and you can find it at source.bungie.org, and you can find all of the terminals and recorded debate at marathon.bungie.org/story, the MSP. Likewise, you can find the HSP at Halo.bungie.org by clicking on the 'story' link on the left sidebar.
Also, yes, bad stories far outnumber good stories because the majority of games are more about the gameplay and violence then the story.
And Micheal Bay Explsions!, Explosions by Micheal Bay!, and MICHEALBAYSPOLSIONS! would make an excellent trilogy. Bwak!
Also, I have nothing against films or the like being library. Note the use of the word 'film' over 'movie'. I have nothing against something like Citizen Kane or the other more complex films in public libraries. Hell, Citizen Kane better damn well be in there, because it's pretty much the film for learning about film-making. Likewise, Saving Private Ryan deserves to be in it for it's accurate depiction of one of the most important moments in history, as does When Harry Met Sally (The Romantic Comedy), as well as Blade Runner (great example of Neo-noir) and quite a few other non-complex films. However, Call of Duty and Medal of honor don't, like Die Hard and Robocop don't deserve to either. Okay, one could make a case for Robocop's loss of identity themes and corporate take over themes, though it's probably not the best example.