As long as the graphics are functional and clear any amount of prettiness thrown on top is just a bonus really.
Whatever you want to make of it mate, I suppose there are games that have a different interpretation of good graphics and those known to just have BETTER graphics, but I don't think many games have bad graphics per say unless there is clear flaws that impede vision and objectives, making gameplay frustrating.GrizzlerBorno said:Can we please define what "bad graphics" mean? Imo Minecraft has EXCELLENT graphics. why? It may be blockish, and low res, but A) It is crystal clear and not at all murky and B)It fits perfectly for the theme and tone of the game.
Contrast that with GTA4, say for example. Muddy browns and grays that make it hard to distinguish features; every road looks the same so you just stare at a mini-map all the time while driving. and most importantly the style barely ever portrays Liberty City as the vibrant energetic metropolis that it claims to be. In short, it had BAD graphics.
So yeah, i don't like bad graphics, because it kills immersion. Only when i say bad graphics I don't mean particle effects and frame-rates. I mean graphics that is not appropriate for the game.
But say, if one had obviously weaker graphics but it felt easier to play because of an element, it could be the controller, or more fun to play because of another element, like multiplayer or extra DLC, would you still be interested in the prettier looking one?Skoosh said:Graphics matter. If there are 2 games that are exactly the same, but one has better graphics, I'm going for that one. And I don't mean necessarily more pixels or realism, but a better look (e.g.: Windwaker had good graphics, but not realistic). The visual art behind a game is a huge part of what makes it good. Of course it isn't all the matters, there is no single element of a game that is.
Not really all that much, a game could hqve great graphics and play like shit and the grphics would not make it a good game. Sorry about spell mistakes my fingers are too big for mu iphonepulse2 said:Does it really matter to you all that much? Would you rather play a game that looks smooth and beautiful than play a game that looks rough and jagged JUST because of the graphics rather than the gameplay? Had somebody given you an atari 2600 pacman or a PS1 game would you be turned off or bored playing it just because it doesn't look as nice as say, Gears of War or Uncharted?
For me, I'd say graphics restricts elements of gameplay I've come to love as well as making other elements more accessible, do I prefer GTA4 to San Andreas? No. Doom 3 to Doom? No. Ruse to the first Red Alert? No. But then thats just me, I thought Crysis looked amazing, but the gameplay became kind of a drag so it didn't keep me as stimulated as say Timesplitters 2 did. Gears for example didn't have me playing nearly as long as Crash Bandicoot and Spyro games did and they didn't have achievements or trophies and multiplayer and all that trifle.
And Final Fantasy games speak for themselves.
So, what do you think?
pulse2 said:But say, if one had obviously weaker graphics but it felt easier to play because of an element, it could be the controller, or more fun to play because of another element, like multiplayer or extra DLC, would you still be interested in the prettier looking one?Skoosh said:Graphics matter. If there are 2 games that are exactly the same, but one has better graphics, I'm going for that one. And I don't mean necessarily more pixels or realism, but a better look (e.g.: Windwaker had good graphics, but not realistic). The visual art behind a game is a huge part of what makes it good. Of course it isn't all the matters, there is no single element of a game that is.
I'm not trying to convince you, you're entitled to you opinion, just keen to know what you would do in a situation like that one![]()