The flipside of that is that you end up joining games that are 90% of the way towards you losing because pretty much the entire losing team has left.Torrasque said:Thats one thing I wish Reach mimic'd from MW2; mid-game joins.Paul Palumbo said:No quitting. I hate it when I'm playing Reach and its suddenly my buddy and I against six other guys because my whole team quit. It's also no fun when it's six of my team against one of them.
Its so fucking stupid when a party of 4 guys gets kicked for being douchebags in a big team slayer, and then its suddenly 8 vs 4... That isn't fun for anyone =/
OT: Team-killing is bad. Similarly (and this is mostly a Halo phenomenon), I've seen a number of occasions where someone's got the driver's seat to a tank, and a team-mate has deliberately stood in a position where they'll be run over, so they can kick the driver for betrayal and nick the vehicle for themselves. That is also bad.
I'd also quite like team-mates who are capable of playing an objective.
And people who can go 5 minutes without cursing every event that negatively affects them in game. Yes, you died. That's what happens. It's (probably) not a fault in the game, or a case of poor balancing.