In Hades, after you complete your first successful run (or from the beginning, if you choose to start a Hell Mode file), you're shown the Pact of Punishment, which allows you to add conditions that make your next run more difficult from a list of 15 options (with a special 16th on Hell Mode). Clearing the next Heat level above the last one you cleared will give you physical rewards; clearing up to 32 will give you cosmetic rewards. The maximum amount is 63 (64 on Hell Mode) and there's no reason to do it except to show everyone else that you did; you don't get an achievement or a cosmetic for it or anything.
The complete list of conditions on a maximum Heat run:
-All enemies deal 100% more damage.
-Some (though not all) forms of healing are disabled. (I'm pretty sure food is disabled, but fountains still work. Don't quote me on this.)
-All shop items cost 80% more.
-60% more enemies appear in most fight rooms (not counting mid-boss or boss rooms).
-All four bosses in the run are made significantly harder.
-All enemies have 30% more health.
-Armored enemies will have 2 additional perks randomly chosen from a list of 11.
-Mid-boss rooms are harder, usually by having additional armored enemies in the room.
-After each boss, you must sell one of the Boons you've picked up in that run before moving on.
-All enemies move and attack 40% faster.
-All traps, and the magma in Asphodel, deal 400% more damage.
-All of your Mirror of Night unlocks (a significant chunk of your meta-progression) are disabled.
-All enemies have to be hit twice before they'll take damage.
-You only get one option every time you choose Boons instead of three.
-You have 5 minutes to complete each of the four sections; any leftover time is carried forward. Certain rooms will pause the timer.
-(Exclusive to Hell Mode) You don't get I-frames after being hit.
This is only the second person who has been confirmed to have completed the 64 Heat run without a set seed. That's how hard this challenge is.
Beware of spoilers.
The complete list of conditions on a maximum Heat run:
-All enemies deal 100% more damage.
-Some (though not all) forms of healing are disabled. (I'm pretty sure food is disabled, but fountains still work. Don't quote me on this.)
-All shop items cost 80% more.
-60% more enemies appear in most fight rooms (not counting mid-boss or boss rooms).
-All four bosses in the run are made significantly harder.
-All enemies have 30% more health.
-Armored enemies will have 2 additional perks randomly chosen from a list of 11.
-Mid-boss rooms are harder, usually by having additional armored enemies in the room.
-After each boss, you must sell one of the Boons you've picked up in that run before moving on.
-All enemies move and attack 40% faster.
-All traps, and the magma in Asphodel, deal 400% more damage.
-All of your Mirror of Night unlocks (a significant chunk of your meta-progression) are disabled.
-All enemies have to be hit twice before they'll take damage.
-You only get one option every time you choose Boons instead of three.
-You have 5 minutes to complete each of the four sections; any leftover time is carried forward. Certain rooms will pause the timer.
-(Exclusive to Hell Mode) You don't get I-frames after being hit.
This is only the second person who has been confirmed to have completed the 64 Heat run without a set seed. That's how hard this challenge is.
Beware of spoilers.
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