Fappy said:
Emulators are kind of tricky because not every ROM can perfectly emulate the experience. Take games like Super Mario RPG and Donkey Kong Country for example. Every emulator I have ever seen pixelates those games to high heaven. Playing them on the original hardware with a standard definition television looks way better.
Then again, I am a sucker for old hardware. I prefer the novelty of the authentic experience. It's not necessary for everyone, but if it's a reasonable option for me I go full retro every time. I even bought a USB SNES controller knock off for Shovel Knight XD
My Gamepad doesn't work with windows 7 and locks up the system if I plug it in until I take it out so I use my PS3 controller instead.
Frankly, I like the unblurred highly pixelated look. If I wanted things blurry, I'd take my glasses off.
Though the novelty of the actual game is entirely tolerable and loveable when playing on the console, I seem to need to abuse the frame advance features to get past the slow parts. Especially when it comes to dialogue I've read a thousand times that gets into the lengthy expositions.
Two things I hate about modern gaming is that most games have load screens (and for the best graphics, you can't really avoid it); But Starcraft 1 loaded seemingly instantly once the count down hit 0. Starcraft 2 requires everyone to fill a load bar (and there's always that 'one guy' who takes forever).
It's a lot better with Diablo 3 where loads are on an individual basis.
The other is it's abandoned pixel art almost entirely save for the few indie developers who also work towards the marketable few who also like it. What's really appealing about it, the blocks of each pixel, is that with enough patience you can duplicate work from one source to another. Which is probably what made Minecraft so popular with some people. I like the idea that I could do pixel art too.