I don't even use it in Mass Effect 1. I just strafe it.Elfgore said:I'm fine with both, so long as they aren't badly implemented. *cough* Mass Effect 1 *cough* That one was just god-awful and makes the first game a total chore.
I don't even use it in Mass Effect 1. I just strafe it.Elfgore said:I'm fine with both, so long as they aren't badly implemented. *cough* Mass Effect 1 *cough* That one was just god-awful and makes the first game a total chore.
Nuh uh, my experience is the worst, though...DoPo said:And I've had very bad experiences with lock-on cover systems.MrCalavera said:I had bad experience with passive cover system, and contextual controls in general.
I think it would only be fair to compare the two on equal terms, though - every concept could be implemented poorly, however, I don't see people denouncing, say, Euro Truck Simulator just because Big Rigs exists.
Indeed. When I started playing back in ~2000 some of my best experiences from video games came from mods. Half-Life mods were rampant and a lot of good ones, as well.Vendor-Lazarus said:So many good (and bad) mods with varied, inventive and unique play-styles.
*Puts on spectacles* Those were the good days.
Came in to say this, but with reference to ME2 instead.Elfgore said:I'm fine with both, so long as they aren't badly implemented. *cough* Mass Effect 1 *cough* That one was just god-awful and makes the first game a total chore.
What was bad about the system in ME1?Elfgore said:I'm fine with both, so long as they aren't badly implemented. *cough* Mass Effect 1 *cough* That one was just god-awful and makes the first game a total chore.
For me it responded about as well as trying to drive a car with flat tires... so not well. You can do it, but it sucks something major. I remember having to hold the forward button for a solid three to five seconds for Shepherd to actually go into cover. At times it didn't even seem to work at all. It honestly just lead to me running and gunning my way through the game.votemarvel said:What was bad about the system in ME1?Elfgore said:I'm fine with both, so long as they aren't badly implemented. *cough* Mass Effect 1 *cough* That one was just god-awful and makes the first game a total chore.
Press against cover to stick to it, pull away to exit. While in cover you fire just like in the next two games and gain an accuracy bonus. The ability to crouch means you can make use of low cover without the need to be pressed against it.
I find that to be a far better implementation that in Mass Effect 2 and 3 where your options were limpet or exposed.
What's bad is that's not how it worked in practice. See, take cover and vault over cover tend to do slightly different things. Like, the exact opposite. And the way you do either of these is by pressing THE SAME BUTTON. What made the problem even worse was that the sprint button was again THE SAME BUTTON you'd use to take cover and vault over. So, if a fight breaks out, you would, quite naturally, want to get to cover as fast as possible. However, if you are sprinting towards cover you vault over it, you don't immediately stick behind it. but vault over. I don't think I've ever found myself thinking "Gee, maybe instead of hiding from enemy fire, let me try catching all of it with my face.". I probably haven't thought about this because it makes no sense. Exactly like the control overloading.votemarvel said:What was bad about the system in ME1?Elfgore said:I'm fine with both, so long as they aren't badly implemented. *cough* Mass Effect 1 *cough* That one was just god-awful and makes the first game a total chore.
Press against cover to stick to it, pull away to exit.
What system are you playing on? Tried it on my PC and it doesn't even take Shepard a second to enter cover, the same on my Xbox 360. It certainly takes no longer than manually entering cover in 2 and 3.Elfgore said:For me it responded about as well as trying to drive a car with flat tires... so not well. You can do it, but it sucks something major. I remember having to hold the forward button for a solid three to five seconds for Shepherd to actually go into cover. At times it didn't even seem to work at all. It honestly just lead to me running and gunning my way through the game.
I found Mass Effect 2 to be a massive improvement.
Are you sure you are thinking of Mass Effect 1, the first game with your post? As the first game didn't provide the option to vault over cover. The only occasion that springs to mind of Shepard being able to vault over cover in the first game under combat conditions is while climbing the outside of the Citadel Tower.DoPo said:What's bad is that's not how it worked in practice. See, take cover and vault over cover tend to do slightly different things. Like, the exact opposite. And the way you do either of these is by pressing THE SAME BUTTON. What made the problem even worse was that the sprint button was again THE SAME BUTTON you'd use to take cover and vault over. So, if a fight breaks out, you would, quite naturally, want to get to cover as fast as possible. However, if you are sprinting towards cover you vault over it, you don't immediately stick behind it. but vault over. I don't think I've ever found myself thinking "Gee, maybe instead of hiding from enemy fire, let me try catching all of it with my face.". I probably haven't thought about this because it makes no sense. Exactly like the control overloading.
So, when the shooting starts, in order to go into cover, you need to just slightly pick up your pace but then sort of stop and shuffle over for the last few meters, just in case Shepard decides it's jump obstacle day today. Completely normal and natural. When you are under fire. Which is to say, looks and plays completely ridiculous.
Then there is another problem: some times what I really want to is to exit cover then sprint to a new cover which would be more advantageous. I'm willing to take the risk of being shot for the short jog that I need to do from point A to point B - that's what shields are for, after all. Remember that to exit cover you need to press the One Button to rule them all, One Button to find them, One Button to bring them all, and in the darkness bind them. The One button is also responsible for sprinting and vaulting. So, you press the One Button and then...what happens? Well the game "tried" to be "clever" by guessing your intention based on the vector of movement. If you haven't guessed, those are scare quotes because the game fails on both accounts - if you're, like, 1 degree off of what the designers decided to be The One True Way For This Game To Be Played If You Want To Exit Cover, it did the completely wrong thing. Again. Shepard decides that that survival is for the weak - "Fuck that - my face needs some more enemy fire NOW!" Shepard would go and then vault over to receive a portion of future hot lead in the front of the head.
In other words, the system didn't work, like, at all.
It's not a passive cover system in ME1, you have to push Shepard into cover. Shepard won't enter cover automatically as Lara does in the reboot Tomb Raiders.MysticSlayer said:I absolutely hate passive cover systems. After dealing with Mass Effect's horribly cover mechanics, I almost cried tears of joy when Mass Effect 2 told me to press a button to go into cover.
Assassin's Creed II/Brotherhood/Revelations had cover mechanics? Wasn't Unity the first to have cover mechanics?tippy2k2 said:I much much much MUCH prefer the "passive" cover
I don't know if it's my slow brain or clumsy fingers or what it is but when I have to press the button to get to cover and then press a button to get out of cover, it just kills the flow I had and generally gets me killed or discovered.
I can't count how many times this has happened to me in Assassins Creed...
Alright, I have that bad guy to stab in the face! Get behind the doorway and wait for him to turn around. He turned! Go Ezio!...Go Ezio!....God damn it, I pressed the button, Go! NO, I don't want you to switch cover, I want you to get out of cover. No! GOD DAMN IT Ezio!!! No, you vaulted the cover, what the fuck are you doing!?!? Get out of cover so I can walk and stab this guy in the face! Damn it! He turned around...
Now contrast that with my Last of Us experience...
Alright, I have that bad guy to stab in the face! Get behind the doorway and wait for him to turn around. He turned! Go Joel! Off the wall, face stab, now let's move on. Boy am I glad that the game doesn't force me to stick to stick on cover like I was a magnet!
Technically speaking, it isn't fully covered in either from the OP. However, if you had read what I said after the comment about the transition between Mass Effect games, you'd realize Mass Effect falls very comfortably inside what I hate with incredible passion.votemarvel said:It's not a passive cover system in ME1, you have to push Shepard into cover. Shepard won't enter cover automatically as Lara does in the reboot Tomb Raiders.
At least in Mass Effect 2 and 3, it would be very hard to actually cause any ambiguity on what the player wants. The fact is, it wasn't just mapping a bunch of actions to one button and then relying on some complicated, obscure game logic to figure things out from context (similar to what the first game had). Directional input, tap vs. hold, and number of taps all gave well-defined, easy-to-learn ways to control the context. If you have trouble getting Shepard to do what you want, then that is completely on you not giving the correct input.For me it gave me manual control of taking cover without the system being bound to the same button as several other functions.