I have an odd relationship with my troops the ground level stuff I really couldnt care less about; its their purpose to die to further the cause. Higher level units that I can see (ones that arn't parts of squads like commandos) I tend to get more attached too whether this is because they are no longer faceless or because they cost more is up for discussion.Zofia from russian side of Red alert 2 talking about conscripts said:Oh and do not worry about them commander there are many more
It's a tad more important in Fire Emblem than WC3/DoW and possibly Pikmin though I haven't played it. If you units die in Fire Emblem they never ever ever ever come back. You permanently had that person killed and they will never again offer their combat expertise to your fights or their insight for your story. I won't let anyone in my Fire Emblem games die. If they do I turn the game off and restart chapter. Dammit, I'll pull all 30 or so characters through to the very end of the story just to get their own paragraph epilogue!Kuroma said:I hate losing untis in DOW, Pikmin, WCIII, or a Fire Emblem game. Anything else and I giggle at their death animations.
It's kind of interesting that you feel that DoW units are expendable -- when I played it, I tended to feel the opposite, especially for the imperial guard. From a resource availability and gameplay standpoint, they really are expendable... But I tend to turtle pretty hardcore as IG, since I still feel bad for sending hordes of men to their deaths, even if I have loads of resources to call in reinforcements.Scorched_Cascade said:Im supprised nobody has said it yet butI have an odd relationship with my troops the ground level stuff I really couldnt care less about; its their purpose to die to further the cause. Higher level units that I can see (ones that arn't parts of squads like commandos) I tend to get more attached too whether this is because they are no longer faceless or because they cost more is up for discussion.Zofia from russian side of Red alert 2 talking about conscripts said:Oh and do not worry about them commander there are many more
This may explain why I play the "bad guys" more frequently; Nod, Soviets, Chaos. Also as a side note a lot of DoW armies actualy encourage you to throw troops away; imperial guard are expendable, chaos just chuck heretics at stuff and space marines say things like "the fallen shall be forever remembered" or "glory to the first man to die".
Nathan A. said:It's kind of interesting that you feel that DoW units are expendable -- when I played it, I tended to feel the opposite, especially for the imperial guard. From a resource availability and gameplay standpoint, they really are expendable... But I tend to turtle pretty hardcore as IG, since I still feel bad for sending hordes of men to their deaths, even if I have loads of resources to call in reinforcements.Scorched_Cascade said:Im supprised nobody has said it yet butI have an odd relationship with my troops the ground level stuff I really couldnt care less about; its their purpose to die to further the cause. Higher level units that I can see (ones that arn't parts of squads like commandos) I tend to get more attached too whether this is because they are no longer faceless or because they cost more is up for discussion.Zofia from russian side of Red alert 2 talking about conscripts said:Oh and do not worry about them commander there are many more
This may explain why I play the "bad guys" more frequently; Nod, Soviets, Chaos. Also as a side note a lot of DoW armies actualy encourage you to throw troops away; imperial guard are expendable, chaos just chuck heretics at stuff and space marines say things like "the fallen shall be forever remembered" or "glory to the first man to die".
Come to think of it, I feel the same way when I play the 40k table top game -- I think the appeal of these games is that you can pretend to be an actual commander of great armies... but with great power over the armies comes great responsibility to the pretend families of the pretend soldiers.
It's nice to see some discussion on this topic. I think that games could be a lot better if developers could really find a way to make RTS players connect with their troops. It adds another dimension to the tactical gameplay when you actually care about preserving your troops, instead of just meeting objectives at any cost.
Real Time Strategyneedausername said:Don't mean to sound like an idiot, but RTS?
Oh, OK...Nathan A. said:Real Time Strategyneedausername said:Don't mean to sound like an idiot, but RTS?