Good storytelling with strong emotional payoff is key. If you can accomplish that with a surprise ending, awesome. The new trend is the cerebral "what does it all mean" ending. That's a storyteller that wants YOU to give THEM the emotional payoff.
Well he brought up Majora's Mask, which has often been cited as a unique Zelda game (and thus Nintendo game) in terms of writing. For example. [http://www.damnlag.com/power-of-majora-mask/]teebeeohh said:did you really just involve Nintendo in a topic about the quality of plot?
because lets face it, Nintendo games hold up on the merit of their gameplay.
Wait... what? There being a plot twist in the story makes you as bad a recycler of material as Nintendo? And you're saying that The Sixth Sense, Bioshock, Wreck-it Ralph or any other piece of fiction with a big central twist can't be as nuanced as stories without them? Get your head out of your ass already.EzraPound said:It's kind of funny--people bash a company like Nintendo for supposedly "reusing" the same plots over and over, when the reality is that 1) this strategy has a lot of antecedents in literature and mythology, and 2) it's a far more nuanced way of telling a story than to create a dark, 'edgy' narrative rife with mediocre dialogue and predicated on tawdry narrative twists to keep the audience involved. No one's going to confuse Mario for a narrative-driven game, but take Majora's Mask... the narrative is way beyond something like Heavy Rain in terms of nuance and sophistication.
I agree is it a Sixth Sense plot twist or Signs plot twist? For the most part games don't have complicated enough stories to warrant a twist other than to give you a reason to keep playing (eg every final fantasy game ever made). But IMO a well done plot twist is rarely a bad thing.SpunkeyMonkey said:Plot twists are just a tool, how they are used is what matters.
I find the good old "Yes with an if, no with a but" to work quite well in these situations. It's not too snappy, but I feel it has a certain weight to it.DoPo said:OT:Yes. No. Man, there really should be a word that means both of these at the same time. No, "maybe" just doesn't cut it for me.EzraPound said:My question, though, is: isn't this kind of a cheap way to tell a story?
I can understand the sentiment but games are now getting to the point that they can tell stories while still providing challenging gameplay. Plus the interactive paradigm could make stories more interesting or more engrained due to more active investment of the player (just don't make an entire story based on player input or you have a blowout like Mass Effect 3) As for plot twists, like any method of storytelling, there are good examples and bad examples in all media. I say feel free to tell the story you want but make sure that it actually works and is not gimmickyCannibalCorpses said:I agree, plot twists are just a gimmick and they are generally used to hide weak gameplay. Good games don't rely on the story narrative to carry the experience and people who think they do aren't really into games but more into stories. Goto the library or watch a film if you care about story, play a game if you want to be challenged on your skills!
Planetfall was a dialogue and plot driven game released in 1983. Ultima IV, released the same year, is often remembered for it's story, too. Games with stories have been around for a while.CannibalCorpses said:I'm talking Spectrum ZX81 and Commodore 64 era of gaming. Sure, there are examples of story in some games but it really wasn't anything but an explanation of why you were running to the other end of the screen or shooting/eating/absorbing strange shapes on your way there. Thinking about it, the game and the story were the same thing...they weren't seperate like they are now.
That's a terrible way of thinking. For one, not every game needs to be the same. Gameplay isn't always > story, nor is story always > gameplay. We needs games that put more of an emphasis on an intelligent story, and this thought process of "If you want story, go read a book!" is only holding the medium back.CannibalCorpses said:I agree, plot twists are just a gimmick and they are generally used to hide weak gameplay. Good games don't rely on the story narrative to carry the experience and people who think they do aren't really into games but more into stories. Goto the library or watch a film if you care about story, play a game if you want to be challenged on your skills!
CannibalCorpses said:[A bunch of excrement]