No what I meant is that in order to reach the point where you can play at the intended level for a fighing game (ie the hardcore level) you have to grind through a lot of the game where you're effectively at a handicap because you haven't played enough to memorize all the character's moves, and that handicap resets every time you swap a character. That's a lot of work in order to reach the point where you can properly apply your personal skills into the mix, and I generally dislike any game where I feel like I have to study for a test in order to play in my free time.NeutralDrow said:Why the hell would I, a massive fighting game fan, be angry when a fighting game gets deserved rave reviews?
...I don't get it. You don't learn to play by playing? What, do you just hang out in training mode the entire time?The Heik said:Personally it's why I am not a fan of the fighting genre, as there's a lot of work in order to properly play the game. It's also not so replay friendly, as every time I swap a character I have to remember a whole new moveset, which reduces the actual amount of time that I'm playing.
A shooter doesn't have this. Right from the start you have the same simple moves as your opponent and victory exists in using your skills to apply these moves in order to match your situation.
It's a case of application versus memorization.