So, I was playing this arty flash game on newgrounds.
It talked about modern issues and problems with society.
It was jam-packed with symbolism.
But the game was utterly broken.
The puzzles were simple, controls bad, inventory forgotten halfway, and some places I was left slamming arrow keys until my character moved. As a puzzle adventure, the logic was sometimes totally off.
I know there was effort put into this, but this game was near unplayable.
So, do ideas like this excuse broken gameplay?
It talked about modern issues and problems with society.
It was jam-packed with symbolism.
But the game was utterly broken.
The puzzles were simple, controls bad, inventory forgotten halfway, and some places I was left slamming arrow keys until my character moved. As a puzzle adventure, the logic was sometimes totally off.
I know there was effort put into this, but this game was near unplayable.
So, do ideas like this excuse broken gameplay?