EDIT:
THIS is what I was looking to find out:
ORIGINAL POST
So...
I didn't much care for DA:Origins, for a lot of reasons I won't get into. Just wasn't my cup of tea, we'll say. I bought DA2 because I played the demo and felt like the interface and general flow of combat were a significant improvement from DA1 without dumbing it down, as much as Mass Effect 2 was from ME1. Plus, the art style is much more distinctive, very much improved, I rather like the concept of exploring Hawke's rise to power, and I thought they were just presenting the story in a more interesting fashion.
I've played it for a few hours now; completed Flemeth's "errand," and... I gotta tell you, I'm pretty reasonably sure that Origins was way better than this. It's so choppy. Every time they start to establish something and get me interested, every time they set out an interesting premise for quests and cool shit I can be doing, they fast-forward me past a huge chunk of the story, usually only to have me do some menial tasks.
I skipped over a journey to a major city and a voyage across dangerous, stormy seas (great opportunity to introduce the Quanari, by the way) so that I could watch my characters mill around in a town square for a couple of days and get two gold pieces off a guy who welshed on a loan from some smugglers.
I then skipped over a year of service to said smugglers, during which time I apparently made a big name for myself and was evidently invaluable to them, so that I could perform odd jobs in the interest of acquiring the 50 gold necessary to proceed onto a real quest. I was apparently the most badass smuggler in the city and secured for them a place as the only remaining smuggling group, but didn't make a single gold piece in that time and got kicked out on the street in spite of my enormous contributions rather than securing a permanent position as a leader among their ranks.
Am I the only one seeing a few flaws in the storytelling methodology here? I haven't had a concrete goal yet, certainly nothing suggesting any kind of major arc or theme to the story, and every time it picks up one or starts to get interesting it instantly abandons its current focus and shoves a new premise on me, leaving me to go, "wow! THAT sure would have been interesting to play!" as if it doesn't think I can handle having any control yet. It's really invasive, very much unlike anything I'd ever figure I'd see Bioware making, and so far the world feels very truncated and over-simplified, less like I'm exploring the rich fantasy setting (and I KNOW they put a lot of detail into it) and more like I'm going through a series of Dragon Age-themed "levels" loosely connected through a map screen. I didn't even like Origins, but I'm almost certain that it was better than this on sheer presentation.
Maybe I'm being unfair, though. I'm only maybe three or four hours in, and as I understand it this is a plenty big game with a lot of content, so there's a good chance it just gets off to a bad start before it stabilizes and gets better. I want to know, however. Is that how it is? Has it stopped jerking me around now, or am I going to see it skipping years of my character's life at a time on a regular basis? I want to like it, I want to give it a fair chance--like I said, there ARE a lot of improvements--but it's getting harder and harder for me to maintain my interest in it when it feels like the developers weren't interested in telling their own story.
THIS is what I was looking to find out:
Many thanks to all who replied! That's all I needed to know to get the motivation to keep going.ZephrC said:I think the bit from the beginning to the end of the year of servitude is the only part where things are really disjointed and skipping potentially interesting bits like you seem to be complaining about.
After that it starts skipping way less often and the skipped bits sound way less interesting.
ORIGINAL POST
So...
I didn't much care for DA:Origins, for a lot of reasons I won't get into. Just wasn't my cup of tea, we'll say. I bought DA2 because I played the demo and felt like the interface and general flow of combat were a significant improvement from DA1 without dumbing it down, as much as Mass Effect 2 was from ME1. Plus, the art style is much more distinctive, very much improved, I rather like the concept of exploring Hawke's rise to power, and I thought they were just presenting the story in a more interesting fashion.
I've played it for a few hours now; completed Flemeth's "errand," and... I gotta tell you, I'm pretty reasonably sure that Origins was way better than this. It's so choppy. Every time they start to establish something and get me interested, every time they set out an interesting premise for quests and cool shit I can be doing, they fast-forward me past a huge chunk of the story, usually only to have me do some menial tasks.
I skipped over a journey to a major city and a voyage across dangerous, stormy seas (great opportunity to introduce the Quanari, by the way) so that I could watch my characters mill around in a town square for a couple of days and get two gold pieces off a guy who welshed on a loan from some smugglers.
I then skipped over a year of service to said smugglers, during which time I apparently made a big name for myself and was evidently invaluable to them, so that I could perform odd jobs in the interest of acquiring the 50 gold necessary to proceed onto a real quest. I was apparently the most badass smuggler in the city and secured for them a place as the only remaining smuggling group, but didn't make a single gold piece in that time and got kicked out on the street in spite of my enormous contributions rather than securing a permanent position as a leader among their ranks.
Am I the only one seeing a few flaws in the storytelling methodology here? I haven't had a concrete goal yet, certainly nothing suggesting any kind of major arc or theme to the story, and every time it picks up one or starts to get interesting it instantly abandons its current focus and shoves a new premise on me, leaving me to go, "wow! THAT sure would have been interesting to play!" as if it doesn't think I can handle having any control yet. It's really invasive, very much unlike anything I'd ever figure I'd see Bioware making, and so far the world feels very truncated and over-simplified, less like I'm exploring the rich fantasy setting (and I KNOW they put a lot of detail into it) and more like I'm going through a series of Dragon Age-themed "levels" loosely connected through a map screen. I didn't even like Origins, but I'm almost certain that it was better than this on sheer presentation.
Maybe I'm being unfair, though. I'm only maybe three or four hours in, and as I understand it this is a plenty big game with a lot of content, so there's a good chance it just gets off to a bad start before it stabilizes and gets better. I want to know, however. Is that how it is? Has it stopped jerking me around now, or am I going to see it skipping years of my character's life at a time on a regular basis? I want to like it, I want to give it a fair chance--like I said, there ARE a lot of improvements--but it's getting harder and harder for me to maintain my interest in it when it feels like the developers weren't interested in telling their own story.