Does Mass Effect 3 NEED multiplayer?

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Darkmantle

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spartandude said:
Jadak said:
spartandude said:
pulling away valuable time and money away from the single player especially when bioware is on thin ice? brilliant move
Bioware is on thin ice? How's that, exactly? Dragon Age 2, despite all the hate it seems to get did well enough financially, the Mass Effect series up until now has been doing rather well and it'll be a while yet to see if TOR has enough lasting appeal to keep a strong subscriber base, but so far it's alright too.

So how exactly is a company that practically has people throwing money at them from all directions on thin ice?
while mass effect 3 is currently the most anticipated game for this year so far (partly because sod all has been anounced so far) alot of bioware fans, especially the old ones, are being quite cautious about bioware as they dont like its new direction. what if ME3 turns into another DA2? It will lose a fair bit of its support from fans
oddly enough, I found DA2 too much like ME2 to be enjoyable :p it just doesn't work in a fantasy game.
 

Sonic Doctor

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RJ 17 said:
It's been brought up by too many people for me to bother quoting them all, so I'll just say what we're all thinking:

EA FUCKING RUINED BIOWARE!

Mass Effect 1 (pre-EA): Brilliant

Dragon Age Origins (EA): Rather crappy when you get right to it.

ME 2 (EA): About neutral...some things were better, some things were worse.

DA 2 (EA): An absolute abortion.

ME 3 (EA): OMG BETTER HAZ MUTLIPLAYER AND KINECT!

EA needs to stick to remaking the same football and baseball games over and over and leave RPGs to the people who know how to fucking make RPGs.
I agree you on this, except with the Dragon Age stuff. DAO was worse than rather crappy for me, could only get about 20 or so hours in before I just had to stop.

Now Dragon Age 2 on the other hand, I found to be an incredibly awesome romp of fun. I played for around 55 hours on my first character, before I beat the game. Didn't touch a single other game during that time, and later came back to it and played at least 15 hours or more a piece on two other characters, as well as did the new DLC's with my main character. Though I haven't finish the latest DLC yet, not because it was bad, but because when it came out, it was at a point when I was getting burnt out on RPGs.

Though really, I don't have too much of a problem with the Kinect stuff since it is a minimal thing, and don't mind the multiplayer, because I won't be touching it until I beat the game first.

What I do have a problem with is that somebody, and I definitely believe it was EA's idea, decided that the game needed to be broken up into three different play styles, full actual game, interactive movie half, and bang bang "what's so great about choosing dialogue" half, because it would "reach a wider gaming demographic and be accessible/playable for more players". Because really, the ideas that are made because of possibly getting it to make more money, and have it reach more people, are things that publishers think about, not developers.
 

Krais101

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I actually think it's a good thing. I love RPGs, but I especially love them with friends. If there is still the RPG elements I'm happy!
 

Smooth Operator

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Well for the type of people this is aimed at it sort of is needed, as is voice commands and limb flailing support, that is just the market they want to sell it too.

I would have gone with more story and complexity, but those things don't make the big bucks.
 

shado_temple

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V TheSystem V said:
No it doesn't. Sure, it might be good, but the delay was used to make the multiplayer functional, and that means that the single player MIGHT have less polish. Mass Effect 2 is my second favourite game of all time, I want Mass Effect 3 to be the best it can be!
I don't quite understand this argument. While another studio was busy developing the multiplayer portion through the delay, wouldn't BioWare Edmonton have more time to add polish to the single player, rather than lose some along the way?
 

Steampunk Viking

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I was completely against multiplayer in Mass Effect 3 until I heard how it was being handled, now I love the idea. The fact you can play seperate characters and a different race and represent a part of the galaxy at war during Shepard's adventure is a stroke of genius in my opinion.
 

go-10

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it doesn't need it, it'll be an awesome game with or with out but the way they did it is down right perfect for the type of game it is
 

sifffffff

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No I doesn't need MP. In my opinion no game needs MP. But it does, the game is coming out in 2 months and I don't see why this is even being discussed?

I wouldn't say "no one asked for it" either. You didn't ask for it sure. Somebody did. Somebody is excited about the MP and thinks it's a good idea.

Casey Hudson has said multiple times the MP is entirely optional so why are you bitching about it?
 

Azo Galvat

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Never needed it, and BioWare shouldn't be wasting the effort on a gametype everyone else has done to death already.
 

Leninv3l

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Ordinaryundone said:
Dead Space 2 and Assassin's Creed Brotherhood were both fantastic even with "tacked on" multiplayer. Ditto Condemned 2, Dead Rising 2, Bioshock 2 (whose multi I actually really liked), GTA 4, and Red Dead Redemption. Just because you do not like multiplayer doesn't mean it drags a game down.
Excuse me, but i fail to see how the multiplayer in RDR and GTAIV was tacked on... It was just as much fun as the single player game, and it didn't even need a stroy...
 

Woodsey

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Not in the slightest. I'm curious to know how much multiplayer is an incentive to people; I mean really, outside of Halo, CoD, and Battlefield, how many games have a multiplayer that lasts more than a couple of weeks?

Assasssin's Creed did fairly well (relatively speaking), but then that was a somewhat unique concept.

RJ 17 said:
It's been brought up by too many people for me to bother quoting them all, so I'll just say what we're all thinking:

Dragon Age Origins (EA): Rather crappy when you get right to it.
Origins is a direct callback to their earlier games, and was conceived and started way before EA took over. (It was also suck-my-dick fantastic.)

Irridium said:
Gotta wonder how they feel now since Skyrim sold like gangbusters.
Ah, well now you see, the Dragon Age team is playing close attention to Skyrim for ideas. Not that they're actually similar beyond both having dragons, but hey, it sold really well, so that must be all anyone wants.

I think, really, that its pretty clear that someone, somewhere has pussied out at BioWare. And I don't think its actually got too much to do with EA. They used to set the trends, now they seem to be scurrying all over the place to copy them.

EA seem to have pretty much left DICE well enough alone.

(I really do not trust that Dragon Age team. At all.)
 

akibawall95

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It does not need it but they are putting it in anyway. Besides, I find the whole concept to be really interesting and I am looking forward to almost every aspect of the game.
 

Frostbyte666

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ME3 doesn't need the multiplayer and frankly it concerns me that it's now being tacked on at the conclusion of the series. I would be no where near as concerned if they had multiplayer from the beginning. Also aren't they planning on doing a mass effect mmo? If that were the case this multiplayer would be the test bed for it...

Still because of origin I may not get ME3. It depends on what other people think of it after launch day and how many issues may be caused by origin.
 

RJ 17

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Nov 27, 2011
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Sonic Doctor said:
RJ 17 said:
It's been brought up by too many people for me to bother quoting them all, so I'll just say what we're all thinking:

EA FUCKING RUINED BIOWARE!

Mass Effect 1 (pre-EA): Brilliant

Dragon Age Origins (EA): Rather crappy when you get right to it.

ME 2 (EA): About neutral...some things were better, some things were worse.

DA 2 (EA): An absolute abortion.

ME 3 (EA): OMG BETTER HAZ MUTLIPLAYER AND KINECT!

EA needs to stick to remaking the same football and baseball games over and over and leave RPGs to the people who know how to fucking make RPGs.
I agree you on this, except with the Dragon Age stuff. DAO was worse than rather crappy for me, could only get about 20 or so hours in before I just had to stop.

Now Dragon Age 2 on the other hand, I found to be an incredibly awesome romp of fun. I played for around 55 hours on my first character, before I beat the game. Didn't touch a single other game during that time, and later came back to it and played at least 15 hours or more a piece on two other characters, as well as did the new DLC's with my main character. Though I haven't finish the latest DLC yet, not because it was bad, but because when it came out, it was at a point when I was getting burnt out on RPGs.

Though really, I don't have too much of a problem with the Kinect stuff since it is a minimal thing, and don't mind the multiplayer, because I won't be touching it until I beat the game first.

What I do have a problem with is that somebody, and I definitely believe it was EA's idea, decided that the game needed to be broken up into three different play styles, full actual game, interactive movie half, and bang bang "what's so great about choosing dialogue" half, because it would "reach a wider gaming demographic and be accessible/playable for more players". Because really, the ideas that are made because of possibly getting it to make more money, and have it reach more people, are things that publishers think about, not developers.
Here's my justifications for saying what I did about the DA series.

DAO: Great story though, despite being able to pick different races, the same story no matter what when it comes right down to it, but at least there were a multitude of different endings. Quests that were too long and thus became rather tiresome (mother FUCK the Deep Roads). Decent but rather repetative combat system. I say it is "rather crappy" due to the shortfalls in the quest and combat department.

DA2: Again, great story. Quests that are short and repetative (for god's sake they copy paste every fucking dungeon in the entire game over and over again. "So we're in this generic cave to kill some Qunari, right?" "Nope, that was the last identically generic cave, this time we're after blood mages or something.").

Which brings up the combat: while I did like how it was much more fluid with the "keep clicking A to do regular attacks", it was actually one of the things that absolutely ruined my immersion. Running through town at night, you get attacked by 9 bandits that jump out of windows. Take'em out...9 more jump out of the same windows. Slaughter'em....9 more jump out. To be quite honest, I'd rather take on 27 guys at once then have them coming in waves. You just butchered 2/3rds of all their friends without breaking a sweat, do the people in that last wave REALLY think that THEY'LL be the ones to take you out? Not to mention that more often than not, there'll be two guys who spawn in but just stand there behind a corner, leaving you to run around in search of the last couple guys to end the combat.

Another way the combat ruined my immersion was the simple fact that the story itself is supposed to be about The Champion's rise to fame and power, so why are these people fighting you in the first place? Do they not know who you are? For the street gangs, do they not realize that the reason they were able to set up shop was specifically because a couple years ago YOU went through and completely murdered everyone in the gang that USED to run those streets? Why is it that these people think they have any hope at all against? Not only hope, but they spit and insult you as a humble weakling who couldn't hope to match their power....only to be instantly turned to vapor once combat actually starts? This is particularly true after you've defeated the Qunari and been granted the title of Champion. At that point, anyone who messes with you is officially retarded.

So yeah, I fully admit that I did love the story itself. But the simple fact that the combat ruined my immersion and every god damn dungeon was copy-pasted throughout the game. I mean the quests for DAO were so long that 3 hours into'em you'd say to yourself "Good god, I'm STILL in the Mage Tower?!" but at least every dungeon was unique to itself. That said, at least DA2 managed to do something I didn't think possible: create a character that's sexier than Morrigan in DAO. Mmmmmmmmm....Isabella the Pirate Hooker..... :p
 

Erttheking

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Stop for a second, I have a question. There's something that I find odd about mainstream gaming, people always complain about how games like Call of Duty never change anything, but when people like Bioware change things like Mass Effect, you people throw a hissy fit saying that it was fine just the way it was and they should keep doing it that way. Consistancy? What's that? Oh and if anyone even thinks about saying that it's just bad because everyone does multiplayer, that is a weak and unfounded argument, everyone does single player too and that doesn't get labled as generic. Everyone has a health bar in their games but you aren't throwing riots over that, guns have ammo but you don't get angry about...oh wait you did get mad about that in ME2...Jesus, people will let themselves get all worked up over nothing.
 

Sonic Doctor

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RJ 17 said:
Another way the combat ruined my immersion was the simple fact that the story itself is supposed to be about The Champion's rise to fame and power, so why are these people fighting you in the first place? Do they not know who you are? For the street gangs, do they not realize that the reason they were able to set up shop was specifically because a couple years ago YOU went through and completely murdered everyone in the gang that USED to run those streets? Why is it that these people think they have any hope at all against? Not only hope, but they spit and insult you as a humble weakling who couldn't hope to match their power....only to be instantly turned to vapor once combat actually starts? This is particularly true after you've defeated the Qunari and been granted the title of Champion. At that point, anyone who messes with you is officially retarded.

So yeah, I fully admit that I did love the story itself. But the simple fact that the combat ruined my immersion and every god damn dungeon was copy-pasted throughout the game. I mean the quests for DAO were so long that 3 hours into'em you'd say to yourself "Good god, I'm STILL in the Mage Tower?!" but at least every dungeon was unique to itself. That said, at least DA2 managed to do something I didn't think possible: create a character that's sexier than Morrigan in DAO. Mmmmmmmmm....Isabella the Pirate Hooker..... :p
I just never really felt that way about the enemies coming it waves. I don't ask questions like that since I am playing a fantasy game that of course isn't real. They appear, I kill, I don't ask questions unless it is part of the game, like some leader or some such person randomly doesn't die when I technically kill him/her, and he/she begins asking for mercy and saying they will tell everything I want to know or some such thing.

People claimed that the waves of enemies messed up their attack strategies, but I never found that to be problem since I could freeze combat to plan things. And besides, since the wave formula as used mostly throughout the game, people should have caught on and planned accordingly. I'm not saying that was your problem, I was just pointed it out because I was reminded of it.

I agree that the repeat dungeons is a blemish on the game, but for me, considering how great I felt all the rest of the game was, I could over look it just this once. Besides, it's really EA's fault at cracking the whip on BioWare, giving them really only a year to develop the game.

On the new people coming in, that should have the knowledge that you were there previously and messed shit up for everybody there:

Really think about it, how smart do you think the average criminal is, especially when they have numbers backing them up.

But really, look at the average criminals in real life, they can be dumber than a box of rocks, and may times fearless and not carrying that they could get caught because they think they can in some way get away with it. Just watch some reality cop shows, like Cops and other shows like it. Criminals are stupid as well as cocky.

On those shows, I have seen where Cops bust a crack house, and arrest many people. Then a few months later on the show following the same area, they bust people at same house, and some times the same people that just got out of prison for the last time they were busted there. Also, people that get busted that admit that they went to the place even though they knew that the place had been raided before.

Why is it that if the police get in a shootout with a gang, and a gang member gets arrested after seeing his buddies get killed, then after he gets out of prison, he goes right back to being in the gang and ends up dead because he takes part in another shootout with the police.

Why is it that a guy that goes to a bar at least twice to three times a week and harasses certain people that go there that he has some feud with, keep going there and doing that, when he knows the police will be called every time and he will be taken away by the police every time and spend jail time or have to pay fines.

If anything, the parts of DA2 that you mention, about people setting up shop even though they know that Hawke is around and will most likely mop the floor with them, are pretty much like real life. So as I said, most criminals are stupid and cocky, especially if they feel they have numbers on their side.

Now on the romance part, I went the other route. I chose to romance Merrill, for a few reasons. I loved her personality and since I chose to be a mage for my first character, I felt it just fit, mage falling for a mage. The third reason leaves the game realm. I've had sort of a celebrity crush on the woman that does the voice for Merrill, Eve Myles. If you have ever watched the BBC Doctor Who spin off show Torchwood, she plays Gwen Cooper in that. And really, she doesn't really "do" the voice of Merrill in that she uses a different voice, the voice of Merrill is her straight up normal voice. I just love the accent.

I actually was rather pissed about the romance glitch, where even though I romanced Merrill, the game in the end had Varric saying that Isabella was the one that stayed behind with me. Not that their is anything wrong with Isabella, she's hot, but for me Merrill was where it was at.
 

RatRace123

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I say no it doesn't NEED it, but I likely won't bother with it, so it doesn't affect me much anyway. So long as I get at least a decent singleplayer story, I'll be good.
 

Artemicion

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ME3 doesn't need multiplayer, but neither does COD:MWx, really.

I think the inclusion of multiplayer in ME3 will be a pleasant experience.
 

Setrus

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RJ 17 said:
I'd imagine if you do the multiplayer "campaign" (as for what I've heard that's what it's going to be, people playing generic characters (i.e. generic Krogan, generic Turian, generic Asari, etc) going on multiplayer co-op missions) it'll cut out some side quests from the single player as, like I said, the mp is meant to "increase galactic readiness". That said, however, they said that any "galactic readiness" not achieved in the mp can be made up for through the course of the single player.

Edit: As for the question at hand. "Does it need it?" Most assuredly not, it does not need it. Do I mind it? Not at all. If it's fun and enjoyable, then I've got a number of friends I could likely have a great time playing it with. If it's lame dud, oh well. They gave it a shot and didn't quit make it. Can't blame'em for trying.
I heard in one of the articles talking about it how it was easy to level up characters in the multiplayer and then 'send' them into the singleplayer if you wished...so I guess you get some sort of reinforcement at key locations, stopping the reapers from taking them too fast...?

And I agree, it does not need it, but I don't mind it, in fact I'm sure many look forward to trying a few different races and such. :) (I for one hate the rumours of there being no Quarians in multiplayer, but love the idea of trying a Salarian, so I'm good. :))
I'm also somewhat astounded by the continued fear that it'll draw resources from the main game, for isn't the multiplayer team an entire different group taken from some other company and getting earmarked money that would never have gone to the main Bioware company anyway? Heck, we should be worried the multiplayer doesn't match the singleplayer in terms of atmosphere and design...
 

Shidira

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ME3 doesn't need multiplayer, but I don't care if the game does have it, as long as it doesn't interfere with the single player campaign.