Does Morrowind hold up?

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Isaac_GS

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I bought the Morrowind Game of the Year Edition about a year or two before oblivion came out, and I had no problems with it except I recall getting lost in Balmora at night, and I went to sleep in the mountains only to wake up to a Dark Brotherhood Assassin trying to kill me in a blight storm. After some initiation time spent wandering and a murder spree in Balmora and the surrounding plantations, I declared it the best game I had ever played. And that's BEFORE I discovered the mods!
 

Krakamaka

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Morrowind is a lot more fun if you just want to run around and steal stuff from NPCs, which is mainly what I do. The quests are a bit hard to figure out, and I keep forgetting stuff and getting attacked.
 

Gutkrusha

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Back when Morrowind was fairly new, I loved it, I played the everloving shit out of it.

Then, about a month ago, I picked up the GOTY edition at a store and thought 'Man this is going to be awesome!' I was so wrong. The game hasn't held up at all. The combat is terrible(Which is what the game makes you do for the majority of it, at least if you do quests and the like.) There is a rather large amount of freedom, but I couldn't last longer than a half hour this last time I tried... My nostalgia glasses shattered.. =(
 

Mariakko

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Morrowind is awesome, I can still play it and find weeks of enjoyment from it even after playing Oblivion for 6 months. The combat is difficult and that's why I love the it. There were more spells than the others such as Levitate, and Mark and Recall. Best of all once you get good enough you find ways to break the game.
 

Darkmantle

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Signa said:
Darkmantle said:
NLS said:
Darkmantle said:
Talux said:
Darkmantle said:
I don't know what everyone else is playing , but I found morrowind fucking awful, to the point where it was unplayable to me after about 30 minutes. And believe me, I tried.

The last straw came when my sword and shield fighter lost to the pack of rats from the first thieves guild mision. A nord fighter. axe and shield. losing to rats.
Yeah it's a bit of a tough game like that. You kind of have to do some exploring around the first town or run along the eastern coast to get some levels and gear. I remember dying to rats in Balmora as well.

Skyrim is basically a better game all around. Not that Morrowind is bad, really. The island it's set on is really imaginative, the dungeons are pretty cool and the leveling scaling/system is better than Oblivion. For it's time it was pretty revolutionary but of course it's a bit outdated these days.
don't get me wrong, I like a hard game. But I just found morrowind bordered on artificially hard. If it were some bandits, yeah, I could see it. If it was some goblins, alright, I know in D&D and such a low-level warrior can be killed by goblins fairly easily, but rats? I was just too insulted to continue :p

Theres starting from the bottom, and there is having to dig your way up through the earth :p
Well, it was a mission for the FIGHTERS guild, not the PUSSY guild :p (Sorry about that one). Oblivion scales and levels your enemies with your own level, so most creatures and enemies are as "difficult" or "easy" to tackle at level 1 as level 13. Morrowind doesn't do that, it sets a static level for all creatures, and then it's up to you and your own levels and skills to defeat it. Found out those rats were too hard? Come back later after earning some levels. But yeah, it can be hard to get into the game, especially after what the last 10 years of games have been like and the streamlining of Oblivion.
what do you propose I kill? Grass? small weeds? rabbits? there is nothing lower on the scale than rats. and if there is, there is something terribly terribly wrong
Well, those were Cave Rats, which were a little harder. Also, Kwama Foragers and Scribs are easier targets than rats. Keep in mind, you can also gain levels though non-combat, since you don't get XP for kills like you do in other RPGs.

I remember being annihilated by those rats on multiple playthroughs, but advanced fighting tactics always allowed me to win in the end. And by "advanced" I mean instead of running in and swinging constantly, I'd duck out of the room, heal, and then return at full strength after putting a few small gashes in the rat each time. Almost no battles were like that in Morrowind, but it was what you had to resort to when you were that low of a level.

As weak as that all probably sounds to you, I find it refreshing in today's gaming atmosphere. I started playing Skyward Sword last night, and the ridiculous amount of hand-holding the game was doing almost caused me to turn it off before it really started. I've played all the Zelda titles ever made. I know how to talk to people, I know how to swing my sword. DON'T FORCE ME TO DO IT IF I DON'T WANT TO! See, that rat quest in Morrowind was optional, and if you didn't like what avoiding it did, you could still come back to it when you were ready, not when the game says so.
But isn't that worse? Because I wanted to, but I couldn't because of balance issues. I actually killed the people in the smugglers cave, mage and all, only to die to rats in the next town. That almost insults me. I don't think a rat should ever be harder to kill than a mage (extreme size and templates non-withstanding)

And it's not like I haven't played old games and gotten used to the kind of difficulty they present. I played BG 1 + 2 + ToB on d&d difficulty, and there were plenty of places that if you went too early or unprepared you would die.I remember finding a secret door somewhere in AMN in BG2, and when I opened it up a lich spawned and party wiped me. I tried it a few times but always to the same effect, so I decided to come back to it later. That I find reasonable. powerful enemy, I'm not strong enough, etc etc, that's okay. What's not okay is when an early quest to clear out a basement full of rats is a feat of extreme skill. there is no way to discern that these rats are any tougher than you would expect them to be.

It would be like if you were given a quest to go help some one farm and the hoe kicked your ass for not being at least level 5 when you touched it.

Also, your solution to that mission reminds me of an interesting point. What you did to beat those rats was essentially abusing the mechanics of the game. you used the limitation that monsters can't go through doors so that you could defeat the rats. An obvious abuse of game mechanics but no doubt a common one.

My point being that everyone I've ever talked to about morrowind seems to say the same thing when I say I don't like it, It's always some variation of "But you can break that game sssssoooooooo easily!!!!!" One of my friends tried to convince me it was a good game by saying "but you could make your acrobatics skill so high you could jump over mountains!!!" another said "but If you combine X, Y, and Z you can become an invincible god of destruction!!!!". Great, so the balance issues are so glaring that you can literally break the game over your knee, and that is somehow a point in it's favour? yeah right.
 

franconbean

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Yeah, morrowind's setting is way more varied and full of wonder than Skyrim or oblivion. People complain about some of the pointless/broken mechanics of it, but for me that added to the charm. To be honest though, it hasn't aged well, and when i started it up earlier today, full of nostalgia, i suddenly went "urgh, cba with this right now".
 

Continuity

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Gutkrusha said:
Back when Morrowind was fairly new, I loved it, I played the everloving shit out of it.

Then, about a month ago, I picked up the GOTY edition at a store and thought 'Man this is going to be awesome!' I was so wrong. The game hasn't held up at all. The combat is terrible(Which is what the game makes you do for the majority of it, at least if you do quests and the like.) There is a rather large amount of freedom, but I couldn't last longer than a half hour this last time I tried... My nostalgia glasses shattered.. =(
I admit its lost a little something with age and in light of oblivion and skyrim many will find it hard to adjust going back but to be fair Morrowind was never a game that "held up" after just 1/2 hour playing, it took several hours at least to get invested and to start fleshing out your character and picking up some interesting quests.

I say go back to it and give it at least 10 hours before you make your mind up. If you're up for it that is, there's not real reason to do so with skyrim so fresh out.

After all, its not the game that has changed with age, its just your perspective of it. THe game you loved is still there exactly the same as it was and that's not nostalgia, nostalgia is remembering things as better than they were, implying that morrowind was bad... it wasn't, its just that your expectations have changed.

P.s. I replayed it a couple of years ago and had a ball.
 

Starke

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Eccentric_Jon said:
Grab a cheap copy of Daggerfall.....
No such thing. Bethesda released it here [http://www.elderscrolls.com/daggerfall/] for free, and the only other version, the CD with voice work or something is hideously expensive.
 

Starke

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Continuity said:
Starke said:
The Torment thing comes up because, I don't really accept your statement that The Witcher had bad combat, or for that matter bad gameplay.
The Witcher absolutely doesn't have bad gameplay, however the combat, taken purely as an element by itself, its pretty unimaginative and to be frank smacks of QTE. Of course its not that simple, you do have potions, combat styles, your spells... but basically the "action" part of the combat boils down to clicking the mouse button when the sword icon flames.
Its perfectly adequate for an RPG but believe me you don't have to go far to find hordes of gamers complaining about it, I've had and seen countless debates about the Witcher even just in these forums.
Like I said, I don't really accept the statement that it had bad gameplay. However, in a relative state where the genre's median for combat is actually improved by the addition of QTEs should be a pretty substantial warning as a whole.


Continuity said:
Starke said:
Honestly, no offense, but this statement sounds like self delusion, and here's why: Gaming, as a whole is infamous for bad storytelling. With a handful of exceptions, the bulk of games, including RPGs have terrible stories.

When you look at the story from, really, any Bioware game, or any Bethesda game, the story itself will be cliche crap. The Witcher isn't really an exception to this, because the entire point of the novels was poking fantasy cliches, and mocking them viciously, and that carries over. Unfortunately you can tell from the way Bioware and Bethesda present their settings they're intended to be played straight.

The thing is, Bethesda and Bioware are really the core of good RPGs these days. On one hand we have Bioware talking up their writing as the second coming, and boatloads of fans agreeing, when any professional writer will look at that and then slap you silly for making them suffer through it, and on the other we have Bethesda and Fallout 3's... everything.

The Elder Scrolls series as a whole fall into the same trap. Morrowind is as good as the setting gets. I really like it. It does some interesting things with fantasy cliches. But, god knows it is not good storytelling. Good world building, sure, but not good storytelling.
I'n not saying that the stories are great or that the storytelling is particularly good, I read a lot, mostly classics, so I know a good well written story when I see one. RPG isn't about that, story is just another element, a part from which a greater whole is assembled.
RPG in a nutshell is about creating a fantasy world that's engaging enough for you to escape to briefly and live vicariously though your character or characters. Its more about experiencing the game world as an escapist reality than having an impressive narrative.. that Is what we have literature and film for.
Which is, no offense, not what you were saying earlier. Generally speaking, I have no objection to someone revising their argument, but at the same time you should probably point out when you intend to do so.

...or work on your written communication skills in general. Again, no offense intended, but your posts have an... unfocused, quality to them, that makes parsing a coherent argument kind of tricky.

Continuity said:
Starke said:
So saying that RPG players are somehow the connoisseurs of video game narratives is a bit like claiming to be a connoisseur of fast food. Yeah, sure, you can do that, but expect to be looked down upon for that.
I didn't claim anything about anyone being connoisseurs, that's something you've read into my bad analogy and certainly wasn't my intended message.
I'm not sure the analogy is actually all that bad. Weird, yes, but it holds up on multiple levels, though, granted, probably not in the way you intended.

Continuity said:
Starke said:
I'm talking about this, and I'm not even thinking about the RPGs out there that cross into genuinely awful writing. The original Neverwinter Nights comes to mind immediately, as does every incarnation of Dungeon Siege I ever touched, Space Siege while we're on the subject. Two Worlds' storytelling was actually slightly above par (for games), but the dialog was so hilariously bad... (and oddly consistent) well, at least there were redeeming qualities there.
Well you're certainly not alone in finding the original neverwinter yawn worthy, for me though that was mostly bad level design and just a poorly constructed adventure all round.
It's worth remembering though, the Witcher was running on a heavily modified version of the Aurora Engine.

Continuity said:
Starke said:
Again with the wine analogy. The funny thing about that is, wine is a terribly finicky beverage. While the shape of the glass' stem is probably pretty much irrelevant, to actual connoisseur, the difference between glass and glazed ceramics are probably pretty important to the flavor.

By the same measure if such a connoisseur actually did exist for RPGs, you'd better believe that combat, and gameplay in general, would be up on the block as relevant criteria. Remember that G actually does stand for "game".
Well I hope you can see past the analogy to the actual point I was making between the lines, after all, I'm not actually making any point about wine here... In fact forget the analogy, its clearly more trouble that its worth.

Yes RPGs are "games" but they are a certain type of game, one in which combat is almost universally present but at the same time almost universally not key to the game's subjective quality as an RPG. After all, if all RPGs had to have good combat to be considered good games there would be very very few RPGs that could be considered "good", where as to me and many other people RPGs form the backbone of any top 20 games of all time list.
I can see past the analogy, that isn't going to spare you from me re-appropriating it, however.

Anyway, if you're looking at an RPG as a gestalt of game elements, then combat is always going to be a valid element to look at. That is to say, if you're reviewing a game objectively, everything, yes everything, is a valid point to potentially critique. This includes things that you, as a fan of something, might prefer to gloss over. Things like the control scheme or even the box art can be a valid criticism under the right circumstances. A game element that is always there and is fundamental to the overall game experience, like combat, is always going to be a valid subject to criticism, no matter how good or how poor it is. In fact, because of the industry's culture, combat is always a valid element to critique, even in games where combat is not the intended focus, like most stealth games.

Continuity said:
Starke said:
No, you're right, that was poorly phrased. It should have been: from a practical standpoint, the difference between a bad game and an unplayable game is irrelevant.
Provided the game is universally considered unplayable, then yeah sure. However in the case of our discussion what qualifies as "unplayable" is clearly subjective. A game can't be objectively "bad" because its subjectively "unplayable".
Meaning at a subjective level, the difference between objectively bad, and subjectively unplayable is irrelevant.

Continuity said:
Starke said:
It is true as well. Deus Ex, for instance, is a fantastic experience IF you can get past the dated graphics, and poor combat. In the case of Deus Ex you can say the poor combat was a deliberate design decision, to encourage you to find alternate methods of problem solving, but for someone who can't get past the graphics and the controls, that's really irrelevant, it is "just semantics", because either way the experience is out of their reach.
I think you mean its a moot point rather than semantics, and yeah for them it is a moot point... but screw them, like I say, every game doesn't have to cater to every gamer. Sometimes its ok to be a niche product.
And that's all well and good, but the subject of this entire thread can be boiled down to someone asking "am I in this niche?" for Morrowind.
 

Continuity

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Starke said:
Like I said, I don't really accept the statement that it had bad gameplay.
You don't have to accept it because its not a statement i've made.


Starke said:
Which is, no offense, not what you were saying earlier. Generally speaking, I have no objection to someone revising their argument, but at the same time you should probably point out when you intend to do so.

...or work on your written communication skills in general. Again, no offense intended, but your posts have an... unfocused, quality to them, that makes parsing a coherent argument kind of tricky.
Have you actually been reading my posts? show me a quote where I say in any shape or form that RPG is about story or that the story is very important.
In fact I've just read back though my posts and to me at least they seem entirely consistent as I'm basically saying the same thing over and over in different ways trying to get you to see my point.
No offence, but you need to try reading what I've written rather then just arguing against the vague idea you have in your head about what I'm getting at.

Starke said:
It's worth remembering though, the Witcher was running on a heavily modified version of the Aurora Engine.
I had no problem with the engine in neverwinter nights, it was just the game they made with it that was poor.

Starke said:
I can see past the analogy, that isn't going to spare you from me re-appropriating it, however.

Anyway, if you're looking at an RPG as a gestalt of game elements, then combat is always going to be a valid element to look at. That is to say, if you're reviewing a game objectively, everything, yes everything, is a valid point to potentially critique. This includes things that you, as a fan of something, might prefer to gloss over. Things like the control scheme or even the box art can be a valid criticism under the right circumstances. A game element that is always there and is fundamental to the overall game experience, like combat, is always going to be a valid subject to criticism, no matter how good or how poor it is. In fact, because of the industry's culture, combat is always a valid element to critique, even in games where combat is not the intended focus, like most stealth games.
Absolutely, but, and this but is the point i've been trying to make this whole time, various gameplay elements have a different weight of importance in different genre. It would be unfair to write off GTA for having poor shooting as the shooting in that game has less importance than it does say in call of duty. My problem is that many many gamers write off RPGs because they expect the combat to be front and centre the most important element of the game, which in RPG it simply isn't.. and so its unfair to write off an RPG purely because of the combat as that is relatively speaking a fairly minor part of the RPG whole (many great RPGs have no action based combat at all! turn based FTW!).

Criticise combat as an element of the game by all means, but just don't give it undue weight in judging the game as a whole. To use your example, you might well criticise the box art of a game, and why not? but it would be unreasonable to say that the game was bad because the box art sucked wouldn't it?


Starke said:
Meaning at a subjective level, the difference between objectively bad, and subjectively unplayable is irrelevant.
If you say so, I don't even know where you're going with this at this point.

Starke said:
And that's all well and good, but the subject of this entire thread can be boiled down to someone asking "am I in this niche?" for Morrowind.
True, and I answered the OP in my first post, the discussion I've been having with you however has been off topic, or at least at a tangent.
 

RetardedKitty

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this conversation reminds me, where is my bear with tentacles in Skyrim? Bethseda ? where is my f*** bear with tentacles...
 

Starke

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RetardedKitty said:
this conversation reminds me, where is my bear with tentacles in Skyrim? Bethseda ? where is my f*** bear with tentacles...
Destructoid has it.

Continuity said:
Starke said:
Like I said, I don't really accept the statement that it had bad gameplay.
You don't have to accept it because its not a statement i've made.
No, you said combat was poor, however as combat is a major element of gameplay, particularly in The Witcher, it's a conflation I can live with.

I realize you're being very careful to keep those separate, but, in point of fact, with a game like the Witcher there isn't much to gameplay beyond combat.

Continuity said:
Starke said:
Which is, no offense, not what you were saying earlier. Generally speaking, I have no objection to someone revising their argument, but at the same time you should probably point out when you intend to do so.

...or work on your written communication skills in general. Again, no offense intended, but your posts have an... unfocused, quality to them, that makes parsing a coherent argument kind of tricky.
Have you actually been reading my posts? show me a quote where I say in any shape or form that RPG is about story or that the story is very important.
In fact I've just read back though my posts and to me at least they seem entirely consistent as I'm basically saying the same thing over and over in different ways trying to get you to see my point.
No offence, but you need to try reading what I've written rather then just arguing against the vague idea you have in your head about what I'm getting at.
You may have set this up with the original snip about story in your comment about stories in FPSs being unimportant:

Continuity said:
Criticising combat in an RPG is like criticising the story in an FPS, these things complement the game but they are not the focus (there are exceptions of course but then genres aren't really all that clear cut in many cases).
While that may not have been you're intent, we're back at your wine tasting analogy. It read a context into the rest of your posts, intended or otherwise. Additionally, if we're using your "gameplay" as an amalgam of different game elements, but, you've yet to define any other non-combat game elements as gameplay.

So, when you say The Witcher is a good RPG but lacks good combat, without defining anything else, anywhere else, except for the comment about story, you're already setting up an argument. You say it's a good RPG, but you don't explain why that is. With the industry leaning on story the way it is, and given that The Witcher is a linear game, with no significant exploration elements, no character customization options (in the conventional sense (you will always be playing Geralt)), and very little to recommend it outside of its story, you've created an argument, intentionally or otherwise that if not combat, story.

Continuity said:
Starke said:
It's worth remembering though, the Witcher was running on a heavily modified version of the Aurora Engine.
I had no problem with the engine in neverwinter nights, it was just the game they made with it that was poor.
Just pointing out the NWN reference wasn't completely random. Also pointing out that the combat was a marked improvement off the game's technical predecessor.

Continuity said:
Starke said:
I can see past the analogy, that isn't going to spare you from me re-appropriating it, however.

Anyway, if you're looking at an RPG as a gestalt of game elements, then combat is always going to be a valid element to look at. That is to say, if you're reviewing a game objectively, everything, yes everything, is a valid point to potentially critique. This includes things that you, as a fan of something, might prefer to gloss over. Things like the control scheme or even the box art can be a valid criticism under the right circumstances. A game element that is always there and is fundamental to the overall game experience, like combat, is always going to be a valid subject to criticism, no matter how good or how poor it is. In fact, because of the industry's culture, combat is always a valid element to critique, even in games where combat is not the intended focus, like most stealth games.
Absolutely, but, and this but is the point i've been trying to make this whole time, various gameplay elements have a different weight of importance in different genre. It would be unfair to write off GTA for having poor shooting as the shooting in that game has less importance than it does say in call of duty. My problem is that many many gamers write off RPGs because they expect the combat to be front and centre the most important element of the game, which in RPG it simply isn't.. and so its unfair to write off an RPG purely because of the combat as that is relatively speaking a fairly minor part of the RPG whole (many great RPGs have no action based combat at all! turn based FTW!).

Criticise combat as an element of the game by all means, but just don't give it undue weight in judging the game as a whole. To use your example, you might well criticise the box art of a game, and why not? but it would be unreasonable to say that the game was bad because the box art sucked wouldn't it?
The box art bit becomes relevant when it kills a game, however, which is exactly what happened to Torment. The issue here is you're saying judge a game on the strengths of it's genre. The problem is, when it comes to RPGs, Diablo. Diablo, it's sequel, and the loads of clones that chased after it introduced an action focus to RPGs. We see this everywhere now. From the utterly inappropriate real time combat in Fallout Tactics and Arcanum to Dark Messiah's brawler heavy focus, action combat in RPGs is now the norm.

Hell, Dragon Age actually pointed this out rather blatantly. Journeys was a rather brilliant little turn based flash game that used the game's combat mechanics, while the final product was an aRPG saturated mess. The Witcher's combat mechanic was driven at least partially on the fundamental assumption that NWN's combat wasn't actiony enough. The entire shift from Morrowind to Oblivion was an acknowledgement of this change. Hell, look at the combat mechanics in Deus Ex and in Human Revolution if you want to see how precisely this has changed over the last decade, in a snapshot.

I'm not sure if this is an indictment of the industry, or the players, regardless, today, combat is a vital element to grade for any RPG.

And the fact of the matter is, Morrowind's combat is bad. There are some elements to it that could make for engaging gameplay, all undermined by a horrible dice roll mechanic. Saying the game shouldn't be judged by that is more than a little misleading, particularly given that it is indicative of Morrowind's gameplay as a whole.

Weighting a game differently by genre is a nice idea, but in the case of RPGs, that means ultimately you'd be judging Torchlight and Winter Voices by the same metric. The alternative is to judge games on their individual merits, weighing the system for that game, which is what actually is happening here. Combat is a vital, core element for Morrowind, and it's one where the game fails utterly. You can say it's less important as it's an RPG, but ultimately the game itself mocks that argument as every single class in the game has a combat focus, in varying venues. Of the game's 30 skills, I think 24 or 25 are primarily combat focused (with some room to argue that some of the magic schools aren't). The game itself is telling you, "look, combat is vitally important," and as such, it needs to be considered when evaluating the game.

Continuity said:
Starke said:
Meaning at a subjective level, the difference between objectively bad, and subjectively unplayable is irrelevant.
If you say so, I don't even know where you're going with this at this point.
It doesn't matter. I went there, said my bit, and now it's done.

Continuity said:
Starke said:
And that's all well and good, but the subject of this entire thread can be boiled down to someone asking "am I in this niche?" for Morrowind.
True, and I answered the OP in my first post, the discussion I've been having with you however has been off topic, or at least at a tangent.
Sort of, this started off with me snarking about how 75% of the game was about getting lost due to bad quest directions, meeting Umbra and dying horribly.
 

Farther than stars

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I have to give you my very honest opinion of neither. And that's because I didn't like Morrowind, so I think it was just a feat of its time that doesn't hold up today.
 

Gutkrusha

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Continuity said:
Gutkrusha said:
Back when Morrowind was fairly new, I loved it, I played the everloving shit out of it.

Then, about a month ago, I picked up the GOTY edition at a store and thought 'Man this is going to be awesome!' I was so wrong. The game hasn't held up at all. The combat is terrible(Which is what the game makes you do for the majority of it, at least if you do quests and the like.) There is a rather large amount of freedom, but I couldn't last longer than a half hour this last time I tried... My nostalgia glasses shattered.. =(
I admit its lost a little something with age and in light of oblivion and skyrim many will find it hard to adjust going back but to be fair Morrowind was never a game that "held up" after just 1/2 hour playing, it took several hours at least to get invested and to start fleshing out your character and picking up some interesting quests...

...nostalgia is remembering things as better than they were, implying that morrowind was bad... it wasn't, its just that your expectations have changed.

P.s. I replayed it a couple of years ago and had a ball.
But for me, morrowind was a game that hooked me after a half hour. So was Oblivion, so was Skyrim. I loved it almost immediately upon putting it in my first time playing it.


Imagining things better than they were doesn't imply that the game was bad. I don't remember the combat being so sluggish and annoying. Back then it was fun and exciting to me, and I loved it. The atmosphere and setting still holds up, though.
 

Bobbity

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Not on console, at least. The setting is still awesome, true, but the graphics haven't aged well, and the gameplay/combat was always utterly shit.

This is coming from a fan. :p

Probably a tonne better on PC with all the mods though.
 

Dexiro

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A lot of little things in Morrowind haven't aged well at all; mainly the crappy UI and weird combat, but those things can be modded out.

The rest of the game is brilliant though, or atleast what I'd played of it.
 

Continuity

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Gutkrusha said:
But for me, morrowind was a game that hooked me after a half hour. So was Oblivion, so was Skyrim. I loved it almost immediately upon putting it in my first time playing it.


Imagining things better than they were doesn't imply that the game was bad. I don't remember the combat being so sluggish and annoying. Back then it was fun and exciting to me, and I loved it. The atmosphere and setting still holds up, though.
Ah fair enough, for me it was always a bit of a grind to start with. The first time I played it it didn't get very far, maybe 10 hours play, the second time I didn't do much better. It was only a few years later that I really had a good go at it, at that wasn't for lack of trying it was just a fairly impenetrable game.