I haven't bought a 3DS; I'm quite happy with my DSi, which was already a bit of a splurge when I purchased it, and fulfills most of my portable gaming needs. But the price of the thing, as everyone knows by now, is coming down, and my daughter gravitates towards the demo model of the thing whenever we happen to be somewhere that has one.
The funny thing about those demo models, though: twice, I've come upon 3DSs that seemed to have "locked up"- some unmoving image on their screen, unresponsive to any kind of button or stylus input.
So I wondered: is the 3DS really just not designed to be fully "on" for longer than its three-hour battery life? Are the "demo versions" of games sent out to retail stores poorly designed? Is there some kind of hardware interface problem with the 3DS being hooked into a constant power supply? Has anyone who owns a 3DS observed the hardware "hanging" like this?
I'm not one of the great detractors of the 3DS. The 3D is kind of a gimmick, the battery life on the short side, and whoever didn't consider the ramifications of putting gyroscopic control into a device that needs to be held in a very particular position to make use of its central 3D mechanic needs to have their head examined. However, the 3D also works, and is sort of cool, and is probably a more credible application of the technology than what all the TV makers with big dreams of having all their consumers throw out the HD TVs they only bought a couple of years ago have come up with. And I quite enjoy my DSi, so the basic notion of a DS with more powerful polygon graphic capabilities is certainly one I can get behind.
I feel like I'm reasonably aware of the down-sides of the thing, but this is one I haven't heard commented on anywhere. And it's certainly one I'd like to know about if there's any chance I might consider the thing some time in the future, either for myself or as a gift.
The funny thing about those demo models, though: twice, I've come upon 3DSs that seemed to have "locked up"- some unmoving image on their screen, unresponsive to any kind of button or stylus input.
So I wondered: is the 3DS really just not designed to be fully "on" for longer than its three-hour battery life? Are the "demo versions" of games sent out to retail stores poorly designed? Is there some kind of hardware interface problem with the 3DS being hooked into a constant power supply? Has anyone who owns a 3DS observed the hardware "hanging" like this?
I'm not one of the great detractors of the 3DS. The 3D is kind of a gimmick, the battery life on the short side, and whoever didn't consider the ramifications of putting gyroscopic control into a device that needs to be held in a very particular position to make use of its central 3D mechanic needs to have their head examined. However, the 3D also works, and is sort of cool, and is probably a more credible application of the technology than what all the TV makers with big dreams of having all their consumers throw out the HD TVs they only bought a couple of years ago have come up with. And I quite enjoy my DSi, so the basic notion of a DS with more powerful polygon graphic capabilities is certainly one I can get behind.
I feel like I'm reasonably aware of the down-sides of the thing, but this is one I haven't heard commented on anywhere. And it's certainly one I'd like to know about if there's any chance I might consider the thing some time in the future, either for myself or as a gift.