I understand, quite exactly, how (PC) online gaming works.
Dedicated servers. Server-side configurations affecting the client. Packets sent to server at a rate of *, the limit of those packets, the amount of packets requested/sent, the amount of choke), loss, predicted positioning, lagging, warping... You name it.
I know it all!
If I knew how to do an evil over-the-top laugh, I'd do that now...
Dedicated servers. Server-side configurations affecting the client. Packets sent to server at a rate of *, the limit of those packets, the amount of packets requested/sent, the amount of choke), loss, predicted positioning, lagging, warping... You name it.
I know it all!
If I knew how to do an evil over-the-top laugh, I'd do that now...