Don't Try New Things!

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monodiabloloco

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May 15, 2007
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The_Logician19 said:
I can't answer about bad reviews, but I can say I think it was a bad idea for Meteroid Prime 2 to have an ammo system. I also belive it was a bad idea for them to paste most of the first one on to the second, but Nintendo isn't renown for innovation, is it?

Apologies abound.
How aren't they known for innovation? Seems to me that they take pretty big risks with innovation.
 

Another

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Mar 19, 2008
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JOE COOL said:
Wait, so what the hell do you expect people to do if they dont try new thing's?

Is this thread's only point is to stop production of new stuff and make remake's?
Its not that we don't want to try new things. I would just be nice if developers thought the concepts all the way through before puting it into a game.
 

rockchild17

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Jan 28, 2008
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what are you talking about? every time a developer tries something new, it's usually praised. i guess you're trying to say that despite these games are trying something new, they don't get as recognized as top games ever. that's usually cause they don't deserve that recognition. in all reviews i've seen for the games you have mentioned the reviewers have noted it for trying something new, but have marked it down for other legible concerns that mar the games overall experience. when a game suceeds in doing something new, like portal, it usually gains high recognition anyway.
 

Count_de_Monet

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Nov 21, 2007
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An innovative feature can still be a bad innovative feature... You're implying that you think these features are good ones even though reviewers seem to disagree which is fine, it's your opinion, but there are plenty of games which are praised for their innovation in fact the majority of games which introduce an innovation are praised for it.

Army of Two's main point is introducing a level of co-op play that isn't in any other game. It is, however, forced co-op and everyone likes to go lone wolf every once in a while. It's an innovation and I think it's a pretty good innovation but it certainly won't be for everyone.

The gist of this thread seems to be "There are some reviewers which don't agree with me and they suck" not "Why do reviewers hate innovation?" because they obviously don't hate innovation.
 

tiredinnuendo

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Jan 2, 2008
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Count_de_Monet said:
The gist of this thread seems to be "There are some reviewers which don't agree with me and they suck" not "Why do reviewers hate innovation?" because they obviously don't hate innovation.
You obviously just hate people who hate reviewers who hate innovation.

- J
 

Sib

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Dec 22, 2007
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GenHellspawn said:
Gollon said:
On a side note, can anyone think of new things that have been tried but actually WEREN'T good?
Taking away health bars?
im all for regenerating health, mainly because if ive just finished an insanely hard part of a game with only say 10% health left, if there's no medpacks in sight im essentially screwed. Ill take regenerating health over playing hide and seek with medpacks after every fight.
 

Grampy_bone

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Mar 12, 2008
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Many of the "new" ideas in Deus Ex 2 sucked.

Also: Ulimited SaGa. Attack reels? WTF?

Still, without new ideas we'd all still be playing Pong.

When a new idea works really well, it's praised and then usually copied by everyone (regenerating health). When a mechanic doesn't it's derided, rightfully so, thus preventing copycats and forcing devs back to the drawing board to try to innovate something else.

Thus, just because something is new, doesn't mean it is immune to criticism.
 

JakubK666

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Jan 1, 2008
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Assassin's Creed.Period

It has a lot of flaws, but it definitely was the most innovative game of 2007, along with TF2 and Portal.
 
Mar 11, 2008
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Copter400 said:
Well, duh. He has made a huge impact on the Escapist. On the upside, his videos have brought hundreds of new members to the forums. On the downside, his videos have brought hundreds of new members to the forums.
Hello!

Copter400 said:
Many intelligent people (such as yours truly) have been attracted by the ZP allure and stayed upon finding such a nice community. It's also brought in some of the higher-class scum from the web (Adelfried, Negotiator, and to some extent G.M.E.S.).
Higher-class scum? I take offense! I'm the accumulated sludge of dead algae, thank-you-very-much.

And on a further note, that's Mama Luigi to you.

Thank you for your I ROLLED A CRITICAL FUMBLE IN MY CARPAL TUNNEL.

EDIT

Darth Mobius said:
I know, but who wants to play a game where you can't die? That is why there isn't a Chuck Norris game. And why there probably won't ever be one.
Can I point out the blatantly obvious and mention Myst, amongst other such LucasArts-esque Adventure games?

Or would that, y'know, invalidate your statement too much?
 

WriterX

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Mar 21, 2008
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I cannot say anyhing about Condemned 2 (though I love the idea, story, setting and climate) or why are reviewers afraid of their own shadows, or even why is ZP that popular (there must be some Hypnotic Effect) but I can tell you this...

Do not judge a game you have not played it, you do not understand it or when you get payed to do so. This rule does not work for anybody but nicely sums up about 99% of the reviewers in the world. (alright, I am being brutal here, but that be the truth in my opinion)

Condemned 2 rocked my chair when I saw the trailer. If I had whatever is needed to play it (apart from a PC) I would already be in the process of obtaining it.
 

The Potato Lord

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Dec 20, 2007
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JOE COOL said:
GenHellspawn said:
Gollon said:
On a side note, can anyone think of new things that have been tried but actually WEREN'T good?
Taking away health bars?
That does make games a little bit more interesting. Now tell me if you rather would go around collecting health packs or wait for your health to heal up automaticly.
It's all about context. sci-fi/ fantasy = appropriate. Realistic/Modern = not appropriate.
 

ComradeJim270

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Nov 24, 2007
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Natural Hazard said:
personally i always found it on the other side of the fence, generally they take points of games for not trying something new. Thats just my opinion however of what I have seen.
They do both. Something we haven't seen before? Scary! Same stuff we've seen a bunch of time before and loved? It sucks!

As for an FPS game where you're immortal, they already made it, it's called Bioshock. Reviewers gave it 9s and 10s. I would have given it an 8, most likely... and that's the main reason.

As for health bars and the like, I will reiterate my opinion that a compromise is usually best. Condemned 2 did this. Segments of your health bar regenerate so long as they still have some health left. When they're empty, you need health kits to refill them. I honestly don't think I've seen a better system, and it's actually fairly realistic when we take into account the nature of combat injuries; you can resist going into shock, but eventually your wounds will get to you unless you get medical treatment.