To be fair Madworld, and Dragon Quest Swords are actually pretty good. Muramasa The Demon Blade has a love/hate relationship depending on the person. And of course you could wait it out for the new Kirby, Zelda, DK and Metroid. The rest I will admit, is crap.Jamie Doerschuck said:My problem with it is that for 40 more dollars I could get myself a Wii. And who would want one? The only redeeming games on the Wii are the House of the Dead games and Wii Sports. One came free with the console. Have you ever looked at the back of a gaming magazine? The only games that scored an 8+ are Mario games. Everything else is usually below a 6, with maybe five or six stuck in the 7 range. The Wii has a much lower average score than either of the other consoles. And quite honestly, I don't play video games to move. I play video games to use a controller. If I want to dance I can go to a party. If I want to play tennis I can go to the fitness club. And yeah, the Wii has the highest sales out of the three consoles, but it also has the highest amount of people who bought a console and don't use it. Nintendo has even admitted that. There are lots of studies and statistics that have been done about it. I don't see why Microsoft or Sony thing that their things will be any different. And the fact of the matter is that they probably don't. They probably just want to try to reach the sales figures of the Wii and care nothing about if people play the damn things or not.
Mad World, Kirby, Zelda, Donkey Kong, Metroid, Smash Bro's, Muramasa, Final Fantasy, Red Steel 2Lightslei said:To be fair Madworld, and Dragon Quest Swords are actually pretty good. Muramasa The Demon Blade has a love/hate relationship depending on the person. And of course you could wait it out for the new Kirby, Zelda, DK and Metroid. The rest I will admit, is crap.Jamie Doerschuck said:My problem with it is that for 40 more dollars I could get myself a Wii. And who would want one? The only redeeming games on the Wii are the House of the Dead games and Wii Sports. One came free with the console. Have you ever looked at the back of a gaming magazine? The only games that scored an 8+ are Mario games. Everything else is usually below a 6, with maybe five or six stuck in the 7 range. The Wii has a much lower average score than either of the other consoles. And quite honestly, I don't play video games to move. I play video games to use a controller. If I want to dance I can go to a party. If I want to play tennis I can go to the fitness club. And yeah, the Wii has the highest sales out of the three consoles, but it also has the highest amount of people who bought a console and don't use it. Nintendo has even admitted that. There are lots of studies and statistics that have been done about it. I don't see why Microsoft or Sony thing that their things will be any different. And the fact of the matter is that they probably don't. They probably just want to try to reach the sales figures of the Wii and care nothing about if people play the damn things or not.
Proof please.Mako SOLDIER said:alloneword said:I don't like that while playing a Kinect game you absolutely have to be standing...
Nope, sorry, it has been confirmed that you absolutely do not need to be standing. In fact, it was confired about 2 weeks ago.
Done.alloneword said:Proof please.Mako SOLDIER said:alloneword said:I don't like that while playing a Kinect game you absolutely have to be standing...
Nope, sorry, it has been confirmed that you absolutely do not need to be standing. In fact, it was confired about 2 weeks ago.
Lean forward to accelerate or start moving, stand up straight to maintain speed, lean back to decelerate. Ok, so there could be other solutions, but it doesn't take a genius to think up a couple. Besides, if running on the spot works for the 100m hurdles in Kinect sports then you could just walk on the spot, there's no need to walk across your room. You could steer by moving one hand to any edge of the screen (not neccessarily right at the edge, just within a certain distance of, perhaps it could even turn faster the closer your hand is to the edge) to turn that way and the other hand for gesture based commands etc. Seriously, has anyone who is already dismissing Kinect actually thought about it for more than 5 minutes?mada7 said:I've written off kinect because it is imposssible to move a character in the game from one end of a room to the other without having an infinitely large room or walking into your tv. The leaning thing doesn't work because if you want to move your character forward for a prolonged period of time your back will start to hurt if you have to bend forward to move. All this thing can handle are on rails games, dancing, or minigames it's so limiting
Yet if it would have been cheap enough, I bet the majority of people would have wanted the extra immersion that something like the Steel Battalion controller could provide. The controller is an extra step between player and game. The more natural that controller is, the more immersive the experience. Want a great star wars game? Give the player a lighsabre. Want a great shooting game? Give the player a gun. Ok, so Kinect arguably doesn't allow 'props' (although I bet it could if the publisher was willing to provide them with the game), but pointing a finger is still going to be more akin to pointing a gun than aiming a reticule using a thumbstick is. Movement is part of the player and thus the middle man is cut out. The benefit of Kinect (as apposed to the Wii or the Move) is that the lack of controller adds an extra layer of immersion (or more to the point it removes a barrier between player and game). It doesn't have to involve flailing around, because it's not limited to the movements of a little remote in your hand. Sure it'll probably take some getting used to (heck, who found the Resident Evil 'tank controls' intuitive the first time around?), but that doesn't make it harder, it just makes it different. I bet if you went back in time and handed a NES player an Xbox controller they would be confused as hell, but that wouldn't mean that the controller was a bad idea.SomethingAmazing said:Even if it was perfectly responsive, Yahtzee made the perfect point that controllers only serve as a communication method between you and video game. And this only makes it harder to control, not easier.
Yeah, I think people who dismiss the tech purely because of the movement/navigation controls are lacking in imagination. Hell, at its most basic you could hold a controller and use gestures to supplement the game. The god-awful film 'Gamer' had a full-body gestural interface - holding a hand out advanced, an aggressive point attacked, etc etc. It might seem superfluous to game using gestures rather than a controller, but maybe it would be more intuitive. And easier to come back to - I'm getting pissed off with mouse FPS controls cos after a month of not using them my aim is too rusty to enjoy the games I used to rock at :/Mako SOLDIER said:Lean forward to accelerate or start moving, stand up straight to maintain speed, lean back to decelerate. Ok, so there could be other solutions, but it doesn't take a genius to think up a couple. Besides, if running on the spot works for the 100m hurdles in Kinect sports then you could just walk on the spot, there's no need to walk across your room. You could steer by moving one hand to any edge of the screen (not neccessarily right at the edge, just within a certain distance of, perhaps it could even turn faster the closer your hand is to the edge) to turn that way and the other hand for gesture based commands etc. Seriously, has anyone who is already dismissing Kinect actually thought about it for more than 5 minutes?mada7 said:I've written off kinect because it is imposssible to move a character in the game from one end of a room to the other without having an infinitely large room or walking into your tv. The leaning thing doesn't work because if you want to move your character forward for a prolonged period of time your back will start to hurt if you have to bend forward to move. All this thing can handle are on rails games, dancing, or minigames it's so limiting
The autenticity and immersion weren't an afterthought at all, they were part of the original point of the game. The creator wanted you to be unable to play the game again if you couldn't shatter a glass panel to hit the EJECT switch quickly enough. He had to back down and implement continues and a plastic flip-cover over the switch, but the controller was still part of the original design. Until people have actually used Kinect, there is absolutely no evidence for the statement that it will sacrifice playability or responsiveness, that's just an assumption. Sure, the Wil did that, because the technology was flawed. Even the motion+ needed constant recalibration. With a camera that's not the case. I'm not saying you can't be right on this (you might indeed), just that at the moment the evidence really does point the other way. Kinect is, from specs and demonstrations, easily capable of some very exciting things. If the developers screw up then yeah, it'll just become another crappy gimmick, but when one of them actually gets it right it'll be something pretty darned special. Can anyone say an elder scrolls game where the speechcraft skill is replaced by your actual ability to logically barter with the AI? You could still be sitting down with a controller, but your voice and facial expressions would play a huge part in the game. Or how about a boxing title where you can actually duck and weave realistically (if anyone mentions Wii boxing, yes, it was rubbish, but that's becasue it tried to simulate boxing with the wiimote and nunchuck combo. That was never going to work)? Full body motion mapping in a boxing title is something that could work ridiculously well. Dragon based flight sim where you flap your arms like wings and roar for bursts of acceleration? You'd get tired (and have to fly to a suitable safe perch to roost and recover),sure, and you'd look and sound a little (or a lot) silly, but I bet you'd be grinning like an idiot by the end of it. There are so many possibilities that people are overlooking because they'd rather just dismiss anything new.SomethingAmazing said:Not necessarily. It was an effective controller because it was properly laid out and it was proper for the complexity of the game. The authenticity of the controller and the immersion were an afterthought and it didn't sacrifice playability or responsiveness at all. Which is more than can be said for Kinect and other motion controllers.Mako SOLDIER said:Yet if it would have been cheap enough, I bet the majority of people would have wanted the extra immersion that something like the Steel Battalion controller could provide. The controller is an extra step between player and game. The more natural that controller is, the more immersive the experience.SomethingAmazing said:Even if it was perfectly responsive, Yahtzee made the perfect point that controllers only serve as a communication method between you and video game. And this only makes it harder to control, not easier.
Totally agree, it's like people were born with controllers in their hands and can't understand the idea of not pressing A to jump and right trigger to shoot.Wicky_42 said:Yeah, I think people who dismiss the tech purely because of the movement/navigation controls are lacking in imagination. Hell, at its most basic you could hold a controller and use gestures to supplement the game. The god-awful film 'Gamer' had a full-body gestural interface - holding a hand out advanced, an aggressive point attacked, etc etc. It might seem superfluous to game using gestures rather than a controller, but maybe it would be more intuitive. And easier to come back to - I'm getting pissed off with mouse FPS controls cos after a month of not using them my aim is too rusty to enjoy the games I used to rock at :/Mako SOLDIER said:Lean forward to accelerate or start moving, stand up straight to maintain speed, lean back to decelerate. Ok, so there could be other solutions, but it doesn't take a genius to think up a couple. Besides, if running on the spot works for the 100m hurdles in Kinect sports then you could just walk on the spot, there's no need to walk across your room. You could steer by moving one hand to any edge of the screen (not neccessarily right at the edge, just within a certain distance of, perhaps it could even turn faster the closer your hand is to the edge) to turn that way and the other hand for gesture based commands etc. Seriously, has anyone who is already dismissing Kinect actually thought about it for more than 5 minutes?mada7 said:I've written off kinect because it is imposssible to move a character in the game from one end of a room to the other without having an infinitely large room or walking into your tv. The leaning thing doesn't work because if you want to move your character forward for a prolonged period of time your back will start to hurt if you have to bend forward to move. All this thing can handle are on rails games, dancing, or minigames it's so limiting