myself, I'm actually looking forward to it. That's mostly because I'm a late adapter to this sort of technology... as in, I still don't own a next gen system yet. (I still play my PS2)
My reasoning? Price and time. As a parent (what, you think the username was just for show?), I don't have much time or disposable income to spend on gaming paraphenilia. So when I DO buy a console, I want to make sure I can get as much use out of it as possible.
And let's face it, 500 dollar price tag for something that only I can enjoy myself just doesn't sit right with me.
So naturally, this means that I would want to get a Wii, right? I mean, it's got family fun written all over it.
except, the games I want to play are not on it. So that means by getting that, I deprive myself of games that I would REALLY like to play.
Enter the kinect. for me, the kinect can resolve this situation once and for all. (If the titles coming down the pipeline don't end up being cheap Wii title knock offs, that is)
Having said that, I think the kinect is a terrible strategy. The reason why is because in terms of competing for the same downstream market that the Wii has zeroed in on, the platform that the Kinect sits on is a lot more expensive, and has a lot less content to go with. So from a NEW sales point of view, they're looking at basically just guys like me. (which is probably not a huge market segment)
In terms of gamers who ALREADY have the platform? well, that's a whole different thing all together. We're talking about a demographic of people who either 1. don't want to have anything to do with the Wii-type games or 2. people who already own both.
For group 1, that's not even a viable market and for group 2, the switching cost just adds another entry barrier.
The ONLY way I can see this work is if devs start coming with some TRULY awesome titles for the kinect. (i.e. a good fighting game that not just detects the position of your gloves but your WHOLE BODY? sign me up!)
The problem is that such games are almost entirely new territories. Most motion sensor games usually have some kind of periphal input device to get around the problem of detecting the input motions. Games without an extra input device usually are limited to just detecting presence, instead of also incorporating input.
This is the major hurdle that game devs for the kinect must overcome. They have to be able to create a way of getting input that extends beyond just presence capture. i.e. how will they know that a punch is a punch, or a kick is a kick? how will they calculate proper strength input? there are a bunch of questions that need to be answered even before the actual game development begins.
And even IF they square away the technology requirements, they then need to actually, you know, make a good game out of it. This means that the company who would want to make games for the kinect needs to first overcome the R&D cost and then they have to put their first string team to develop a kick ass AAA title for it.
Consider the corporate philosophy of most game publishers as of late, it is doubtful whether or not they would actually do that.