If asked the question "Do I like 1st person shooters or not?", I would say "Yes. I love shooters made right." It's not always a good idea to talk in general format when asked something like this. If I had said "Yes I love 1st person shooters.", and left it open, then they might have thrown a game like Turning Point at me. Well, how does this relate to Doom 3 you ask? Well, I would much rather enjoy some Doom than that piece of trash Far Cry 2. (or "FarCry2" if you take things too literally.)
Doom 3 was made to apperently make you scream, jump, wet clothing, or any other reaction to fear. The game passes with flying colors on the creation of fear, but not the exicution of it. The best example of this is something I call "Candy Trailing,". This is when designers lure you to one location with game survival or completion objects (Health packs, armor, ammo, etc.)then open a door to let demons, or what-have-you, rip you a new face hole. This stuff does work when the designer does this:
1. Doesn't make it obvious that we're being Candy Trailed. (Literal trail of armor that led to a secret door with a demon inside.)
2. Does this sparingly. (It isn't scary if we know it's coming.)
3. Don't let us know what's coming. (Faking us out makes us question the next if you are so inclined.)
The shooting is tight and the graphics, for an Xbox title, look really good. Though the game can look blocky at times, you may not even notice due to the Real Time Lighting effects. If you're in the dark and an imp throws a fire ball at you, it will light up the general area. Which brings me to my next point; The flashlight. This handy piece of infinate light generating power can be taped to your gun for those firefights in complete darkness... Oh, wait, you can't tape it to anything! Let me get this straight; It's 2145 and we have not mastered the use of tape? Was there an epidemic of some tape-created desease that caused us to get rid of all the tape? For whatever reason we don't have the option to see where we are going and kill demons at the same time.(Effectively)
Doom 3 made creatures, locals (Hell!), and characters that truely do put the fear of death (or God. Whichever you perfer) into you.
Bottom line; if you can, play it, if you must, buy it.
Doom 3 was made to apperently make you scream, jump, wet clothing, or any other reaction to fear. The game passes with flying colors on the creation of fear, but not the exicution of it. The best example of this is something I call "Candy Trailing,". This is when designers lure you to one location with game survival or completion objects (Health packs, armor, ammo, etc.)then open a door to let demons, or what-have-you, rip you a new face hole. This stuff does work when the designer does this:
1. Doesn't make it obvious that we're being Candy Trailed. (Literal trail of armor that led to a secret door with a demon inside.)
2. Does this sparingly. (It isn't scary if we know it's coming.)
3. Don't let us know what's coming. (Faking us out makes us question the next if you are so inclined.)
The shooting is tight and the graphics, for an Xbox title, look really good. Though the game can look blocky at times, you may not even notice due to the Real Time Lighting effects. If you're in the dark and an imp throws a fire ball at you, it will light up the general area. Which brings me to my next point; The flashlight. This handy piece of infinate light generating power can be taped to your gun for those firefights in complete darkness... Oh, wait, you can't tape it to anything! Let me get this straight; It's 2145 and we have not mastered the use of tape? Was there an epidemic of some tape-created desease that caused us to get rid of all the tape? For whatever reason we don't have the option to see where we are going and kill demons at the same time.(Effectively)
Doom 3 made creatures, locals (Hell!), and characters that truely do put the fear of death (or God. Whichever you perfer) into you.
Bottom line; if you can, play it, if you must, buy it.