Doom 4 might have limited modding capability.

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Glaice

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Mar 18, 2013
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http://www.doomworld.com/vb/doom-4-general/73905-pc-will-not-receive-additional-modding-tools-beyond-snapmap/

If this information is accurate or partly, I am going to be very disappointed.
 

KyuubiNoKitsune-Hime

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Jan 12, 2010
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This won't stop the modding community from building mods on DooM (4) from scratch, like they always did before. There might be a quiet SDK released some point after the initial game release. But knee capping modders openly is setting the game up for failure. Because like with Valve's Half-Life titles, Bathesda's First person RPGs, and Unreal Tournament incarnations, amongst many others: Games on Id Tech engines rely on the ability to mod the game, and that ability will make or break it in terms of success.
 

Smooth Operator

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Oct 5, 2010
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I would be pretty surprised if open modding was allowed at all, Bethesda isn't making it's own digital distribution client for nothing. They couldn't make paid mods work on Steam but they sure as hell can with their own platform if all other options get reduced.
 

Dango

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Feb 11, 2010
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Oh the Doom-anity.

Really though if they think Snapmap is an excuse than they're crazy.
 

Zetatrain

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Meh I highly doubt that will stop the modding community. Sure it may take some time to figure out the ins and outs of the game, but once that's done I'm sure there won't be any shortage of mods (assuming Bethesda doesn't try to interfere).
 

Zontar

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Feb 18, 2013
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Smooth Operator said:
I would be pretty surprised if open modding was allowed at all, Bethesda isn't making it's own digital distribution client for nothing. They couldn't make paid mods work on Steam but they sure as hell can with their own platform if all other options get reduced.
That won't stop people from finding a way for simple Nexus or other site use to have mods be distributed in a free and easy fashion. Paid mods only half failed because people where unwilling to pay money for something which has always been free, the other half is that no modder whose work was worth the hard drive space it took up was using it. IF Bethesda really does go through with paid mods, it'll end up like what happened on Steam, a financial loose for the company and a black mark on their reputation. Despite the businessmen who run gaming companies typically being genre blind on the same level as a Saturday morning villain, I doubt the million dollars Valve lost on the endeavour coupled with the universal backlash is something even they are capable of missing.

OT: Modders will find a way. They always find a way. Just look at X-Com Enemy Unknown, under that game's hood there is a machine which is less user friendly then Skynet, yet Long War was still made. Say what you will about that, but I doubt Bethesda will put in that many resources into making the game unmoddable beyond SnapMap.