So hes never once checked out a rather impressive cloud gaming id title known as Quake Live?Logan Westbrook said:He said that he hadn't had any personal experience with the services available
So it will prevent the loss of millions of lives for both sides? Sounds like a sweet deal then.oktalist said:Does He know something we don't?
Cloud gaming sidesteps DRM in the same way that the atomic bomb sidestepped a land war in Japan.
On the flip side Microsoft and Sony are ideally situated to take advantage of a cloud-based gaming market. They already have millions of console subscribers and online delivery services which could likely be modified into cloud-based gaming services.Avaholic03 said:Sure it will eventually be successful...so will space travel. But it's still a pretty long way off.
On hurdle to get over is the major hardware makers (both console and PC) who want everyone spending money for the next big machine, not just getting a fast internet connection and playing anything they want. Cloud gaming is definitely going to turn to industry upside down, and established powers like Microsoft and Sony probably won't like that much. Hell, nVidea and ATI might just go out of business if nobody needs a top of the line graphics card anymore.
There is a problem with that last bit of your post: T1 lines are actually quite slow - they're ubiquitous so everyone knows about them, lots of businesses use them (see the bit where they're ubiquitous), and the price makes those who aren't cognizant of the full range of broadband options assume that things like "business T1 lines" must be fast given how much phone companies charge, but they're pretty much the bottom rung on the speed chart when it comes to things that are even vaguely "broadband-like". T1 lines only provide 1.544 Mbit/s of bandwidth - in the days where everyone used modems for home internet, that was amazingly fast, but these days I think the US government wouldn't even classify that as a broadband connection.GodKlown said:We can't all afford $1500/month for a T1 connection directly to our homes, on top of subscription and equipment fees* just to play some games.
*equipment fees referring to the networking equipment, hardware upgrades, and accessories needed to get full use of a T1 connection to a home network.
Khorne Avatar? Check.Gildan Bladeborn said:
Indeed, the problem inherent to streaming services is that the quality of the infrastructure supporting them will make or break the experience. That's part of what makes Gaikai sound like a more workable system than OnLive in actual practice; they have a lot more data servers spread out over a wider area and plans in the works to lease or install a whole bunch more, and their system is designed to restrict access to the service if your connection has too much latency - if you'd see shitty performance running it, it's not even going to launch for you. This is irrespective of whether or not your personal internet connection has the speed required (and it doesn't really require a blazing fast connection) - if you're just too far away from any of their datacenters to get a decent ping time, it doesn't matter how fast your connection is as the bottleneck will be somewhere further upstream.dududf said:With that out of the way, Cloud based gaming will become a big thing when the infrastructure around the world is good enough. I'm outside of the capital city of my country, and I have a wifi tower on top of my house, that gives me a shit multiplayer experience, let alone streaming high quality good ping video.
When the infrastructure is dealt with the idea may flourish, but as of right now it's just not that feasible in the global market. Now in having it exclusive to certain areas with incredible infrastructure? Gold idea.
Wow, you totally missed the entire point of my post. Congrats on wasting a lot of time correcting a minor example I was making, you missed the forest for the trees. The point was there is no current reliable technology to ensure most people wanting to take advantage of cloud will have enough bandwidth to do so, regardless of their choice in connection to the internet. That's it. And for your information, I did happen to work at an ISP during the days of 56k modems, so thanks for calling me a fossil.Gildan Bladeborn said:There is a problem with that last bit of your post: T1 lines are actually quite slow - they're ubiquitous so everyone knows about them, lots of businesses use them (see the bit where they're ubiquitous), and the price makes those who aren't cognizant of the full range of broadband options assume that things like "business T1 lines" must be fast given how much phone companies charge, but they're pretty much the bottom rung on the speed chart when it comes to things that are even vaguely "broadband-like". T1 lines only provide 1.544 Mbit/s of bandwidth - in the days where everyone used modems for home internet, that was amazingly fast, but these days I think the US government wouldn't even classify that as a broadband connection.GodKlown said:We can't all afford $1500/month for a T1 connection directly to our homes, on top of subscription and equipment fees* just to play some games.
*equipment fees referring to the networking equipment, hardware upgrades, and accessories needed to get full use of a T1 connection to a home network.
For comparison, the original ADSL standard approved in 1998 allowed for a maximum downstream rate of 8 Mbits/s, the latest ADSL standards can potentially achieve rates of 24 Mbit/s (though you probably won't ever actually see that rate in actual practice). And that's just ADSL over copper, the slowest speed with services like Verizon's FiOS is 15 Mbit/s down and 5 Mbit/s up; the mid-tier offering is 25 Mbit/s down and up.
So if you know somebody paying $1,500/month for a T1 connection to their home so they can play games over the internets, that person is probably an idiot wasting their damn money - T1 lines are slower than just about anything else you can buy and they cost WAY MORE to boot. The only real selling point they have in this day and age is reliability, and the only people who have any business buying one are folks running small businesses (because of the reliability thing, large businesses would have multiple linked T1 lines at the very least, and probably something much much faster).
The dream of "your own personal T1 line at home!" is an anachronism leftover from the 56k modem era, and one that, thanks to me just now, you won't be perpetuating in the future. Knowledge is power!
I missed nothing of the sort - there was nothing wrong with your point that the infrastructure required for cloud-gaming to really take off simply isn't there yet, and thus no particular reason to offer a response to it, since your point is perfectly valid.GodKlown said:Wow, you totally missed the entire point of my post. Congrats on wasting a lot of time correcting a minor example I was making, you missed the forest for the trees. The point was there is no current reliable technology to ensure most people wanting to take advantage of cloud will have enough bandwidth to do so, regardless of their choice in connection to the internet. That's it. And for your information, I did happen to work at an ISP during the days of 56k modems, so thanks for calling me a fossil.Gildan Bladeborn said:There is a problem with that last bit of your post: T1 lines are actually quite slow - they're ubiquitous so everyone knows about them, lots of businesses use them (see the bit where they're ubiquitous), and the price makes those who aren't cognizant of the full range of broadband options assume that things like "business T1 lines" must be fast given how much phone companies charge, but they're pretty much the bottom rung on the speed chart when it comes to things that are even vaguely "broadband-like". T1 lines only provide 1.544 Mbit/s of bandwidth - in the days where everyone used modems for home internet, that was amazingly fast, but these days I think the US government wouldn't even classify that as a broadband connection.GodKlown said:We can't all afford $1500/month for a T1 connection directly to our homes, on top of subscription and equipment fees* just to play some games.
*equipment fees referring to the networking equipment, hardware upgrades, and accessories needed to get full use of a T1 connection to a home network.
For comparison, the original ADSL standard approved in 1998 allowed for a maximum downstream rate of 8 Mbits/s, the latest ADSL standards can potentially achieve rates of 24 Mbit/s (though you probably won't ever actually see that rate in actual practice). And that's just ADSL over copper, the slowest speed with services like Verizon's FiOS is 15 Mbit/s down and 5 Mbit/s up; the mid-tier offering is 25 Mbit/s down and up.
So if you know somebody paying $1,500/month for a T1 connection to their home so they can play games over the internets, that person is probably an idiot wasting their damn money - T1 lines are slower than just about anything else you can buy and they cost WAY MORE to boot. The only real selling point they have in this day and age is reliability, and the only people who have any business buying one are folks running small businesses (because of the reliability thing, large businesses would have multiple linked T1 lines at the very least, and probably something much much faster).
The dream of "your own personal T1 line at home!" is an anachronism leftover from the 56k modem era, and one that, thanks to me just now, you won't be perpetuating in the future. Knowledge is power!