Doom II

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Devilpapaya

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Game: Doom II
Genre: First Person Shooter / Horror-ish
Developer: id Software
Release Date: Oct 10, 1994

Intro:

I played the doom games back when I was growing up, and after skillfully avoiding becoming a psychotic serial killer; I learned that it was up on steam for download. Ten bucks for a classic game like this seemed pretty insubstantial so I bought it and spent the rest of that day playing it. Here are my thoughts on the matter, both nostalgic and contemporary.

Setup

When I first downloaded the game, I figured Valve had put in support for 16 bit DOS games, which are not natively supported on XP. However, the game loaded in DOSBox, a MSDOS emulator which I had downloaded some time ago to play some other old games, so I can not say whether this games works standalone or not. DOSBox is free though, and only takes a few minutes to set up, and the game downloads in a matter of seconds, even with the included ?master levels? and is ready to play as soon as its done downloading, assuming you have the software to play it.

Game On

Doom II starts you off right in the action. Once you select new game and pick a difficulty, you?re immediately put in a room with one or more (depending on difficulty) mindless demon, zombie, whatever they are enemies for you to joyously slaughter (don?t forget the chainsaw on the left). There is no opening story explanation, no cut scenes, no intro sequences to show off the graphics engine; things that in other games usually invite me to go make a sandwich while I wait for the actual game to start.

Difficulty

This is one of the things I really enjoy(ed) about the Doom series, both in the past and now. There are enough difficulty settings to accommodate for any player skill level, all cleverly, but accurately named. Now, I used to play this game on the first, maybe the second difficulty level (if I was feeling particularly balls-y) when I was a lad. Having played several dozen first person shooters since then, and subsequently disemboweling more demons, zombies, and space marines than any one man could possibly be proud, I decided to be a total badass and try it on the top difficulty setting ?Nightmare.? Let me tell you, If you are looking for a game to totally frustrate and infuriate you, play DoomII on Nightmare. I made it about halfway through the second level before being unable to move forward due to low ammo, low health, and insanely large amounts of enemies. So I switched to the second hardest difficulty. Which while still having to cut down many enemies with the chainsaw while desperately searching for a box of ammo, was entirely playable and beatable, as long as I saved often enough.

Controls and Gunplay and Gameplay

Arguably the most important aspect of a FPS is the intuitiveness and functionality of the controls. Now, one immediate frustration that any modern FPS player will incur is the inability to use the mouse. Ok, you can, but trust me in saying that unless you enjoying using the mouse to move forward and backward, you will not be using the mouse. The standard controls are W ? S for forward backward, A-D for strafing, and the left and right arrow keys to look left and right.; ctrl to shoot, shift to run. You may say ?what about looking up and down? well you can?t. If you have ever played this style of game where you can look up and down (i.e. ?Blood?) you?d quickly find it to not be much help anyway; the textures and models become incredible distorted when the Y perspective is changed (This was a much simpler time before antistrophic filtering). However, the inability to look up or down is compensated substantially by the auto aim system, which will automatically target an enemy either above or below your line of fire. This may sound to make the game too easy, but it really does not as the auto target only works on the Y-axis and does not correct aim, to any sufficient extent, on the X-axis. It also doesn?t help much when the enemy is not in the field of view; it will still target enemies well out of the screen above or below you, but good luck figuring out what you?re shooting at. The gun selection is quite well done. With enough variety in both guns and enemies to make each gun useful in its own way? well except maybe the pistol. The AI is competent enough for a challenge; their main, and only, strategy is to rush you. While this makes it predictable it defiantly doesn?t make it easy.

Graphics and Level design

The level design of Doom II really stands out, even against modern shooters. The begging levels are linear, but as the game progresses the levels open up into entire cities (albeit poorly textured cities) where you are given a bunch of buildings, and the objective to find the three keys hidden within some of them. The non-linear level design is something that even modern shooters don?t implement often. Being able to explorer a level, rather being led through it, lends to a much better play experience in my opinion.
The graphics, of course, are pretty terrible (They looked great in 1994). The textures become grainy blurs at distances, and enemies become hard to make out against the backgrounds at even medium distances. However, rooms are generally small enough that this doesn?t become that big of a problem.

Also, Via some recent posts, there are several options if you want to increase the graphics capabilities on this game. Read down the thread for more information on that.

In short: Get this game, well worth the 10$
 

Rhob Anybody

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Just as an aside for the graphics part it is possible (but I'm not sure where from. Will come back and drop the link for you if I can find it) to get a patch that overhauls the graphics engine and replaces it with the Quake 2 engine. Although still not the best graphics in the world its a vast improvement over the original version and most importantly doesnt impact the gameplay at all.
 

Mask of 1000 Faces

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Devilpapaya said:
In short:Get this game, well worth the 10$
Agreed. The same thing can be said for both Doom 1 and 2. Both are old, yes, but they're so much fun for when you don't want to have to think too hard (although I'll happily admit a few of the levels still stump me to this day).

Now where's my sawn-off. *toddles off to his shed*
 

Teh_Doomage

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I love this game, great way to have a stable engine and solid controls....before things go complicated with the y axis.....
 

300lb. Samoan

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Rhob Anybody said:
Just as an aside for the graphics part it is possible (but I'm not sure where from. Will come back and drop the link for you if I can find it) to get a patch that overhauls the graphics engine and replaces it with the Quake 2 engine. Although still not the best graphics in the world its a vast improvement over the original version and most importantly doesnt impact the gameplay at all.
EVEN BETTER - it's called ZDOOM [http://zdoom.org/Download]! It adds full OpenGL support, optional particle effects, jumping (which is useless and easily disabled) and full mouse control (as in looking up and down - also not necessary, but a VAST improvement over the original controls!), and operates natively under Windows XP. It supports the shareware and full versions of Doom, Doom2, Hexen, Heretic, and a number of custom format games including Boom and ZDoom-native conversions.

In a word... I can't describe it in one word. Fucking tits. It's fucking awesome, it's better than tits. Fucking tits. I was just playing this last night on my laptop, with the touch pad for mouse control, it's even fun that way!

NOTE: it doesn't do anything magical like add 3D models (or even voxels) to the game, but the room geometry is much sharper, especially when you crank up the screen resolution to your monitor's native setting.

IMPORTANT NOTE: If you buy the game off of steam, you'll want to either unzip Zdoom to the same folder and create a desktop icon to the executable (zdoom.exe), OR make a new folder for ZDoom, and locate the Doom2.WAD file in your steam folder, and copy it to the ZDoom folder. If you want to play the shareware version, just install them to the same folder.
 

Devilpapaya

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300lb. Samoan said:
Rhob Anybody said:
Just as an aside for the graphics part it is possible (but I'm not sure where from. Will come back and drop the link for you if I can find it) to get a patch that overhauls the graphics engine and replaces it with the Quake 2 engine. Although still not the best graphics in the world its a vast improvement over the original version and most importantly doesnt impact the gameplay at all.
EVEN BETTER - it's called ZDOOM [http://zdoom.org/Download]! It adds full OpenGL support, optional particle effects, jumping (which is useless and easily disabled) and full mouse control, and operates natively under Windows XP. It supports the shareware and full versions of Doom, Doom2, Hexen, Heretic, and a number of custom format games including Boom and ZDoom-native conversions.

In a word... I can't describe it in one word. Fucking tits. It's fucking awesome, it's better than tits. Fucking tits. I was just playing this last night on my laptop, with the touch pad for mouse control, it's even fun that way!
Both sounds excellent. But I personally am willing to put up with the graphics/Y-axis shenanigans to have the classic look and feel.
 

300lb. Samoan

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Devilpapaya said:
Both sounds excellent. But I personally am willing to put up with the graphics/Y-axis shenanigans to have the classic look and feel.
Trust me, this is totally faithful to the original look and feel. I've been playing the game on and off since it was released in december 1993, and this looks, feels, and plays just like it should. There's no radical alpha blending on the textures, there's no exaggerated lighting BS, it's just good-ol' doom with tons of modern options. Anything that feels out of place (particle effects, wall decals) can be disabled from the menu (just set anything and everything to Sprites)
 

300lb. Samoan

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DON'T FORGET YOUR CHEAT CODES!

(first set sv_cheats 1 in the console for ZDoom, then punch these keys while playing:
IDDQD: God-mode!
IDKFA: Guns ammo and keys fully stocked!
NOCLIP: Walk-through walls! (No floating like quake or half-life, it's a 2D+ sector based engine)

Punch a couple of these and set that ***** on Nightmare and prepare for the world's best stress digital-stress-reliever!
 

Brotherofwill

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Devilpapaya said:
Ok, you can, but trust me in saying that unless you enjoying using the mouse to move forward and backward, you will not be using the mouse.
Why would anyone not use the mouse?
I use W A S D to move and strafe and the mouse to aim and turn, it's perfectly playable like that and a lot more accurate.

I do agree though: Doom II is brilliant and beats just about any modern shooter.
 

Devilpapaya

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Brotherofwill said:
Devilpapaya said:
Ok, you can, but trust me in saying that unless you enjoying using the mouse to move forward and backward, you will not be using the mouse.
Why would anyone not use the mouse?
I use W A S D to move and strafe and the mouse to aim and turn, it's perfectly playable like that and a lot more accurate.

I do agree though: Doom II is brilliant and beats just about any modern shooter.
I do like the mouse for aiming left and right, but I hate that it moves you back and forward as well. No matter how much I try to only use it on the x-axis, I'll end up jerking my hand, coughing, etc. and send Mr. space marine hurtling into the nearest acid pit. Then again, that's probably something you can disable in the options, but what would I whine about then?
 

300lb. Samoan

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Devilpapaya said:
I do like the mouse for aiming left and right, but I hate that it moves you back and forward as well. No matter how much I try to only use it on the x-axis, I'll end up jerking my hand, coughing, etc. and send Mr. space marine hurtling into the nearest acid pit. Then again, that's probably something you can disable in the options, but what would I whine about then?
You can't. Honestly, this is the only reason I went to ZDoom in the first place, because the mouse controls in the original were so crappy. It just so happens that everything else about ZDoom is awesome. :)
 

Brotherofwill

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Devilpapaya said:
Brotherofwill said:
Devilpapaya said:
Ok, you can, but trust me in saying that unless you enjoying using the mouse to move forward and backward, you will not be using the mouse.
Why would anyone not use the mouse?
I use W A S D to move and strafe and the mouse to aim and turn, it's perfectly playable like that and a lot more accurate.

I do agree though: Doom II is brilliant and beats just about any modern shooter.
I do like the mouse for aiming left and right, but I hate that it moves you back and forward as well. No matter how much I try to only use it on the x-axis, I'll end up jerking my hand, coughing, etc. and send Mr. space marine hurtling into the nearest acid pit. Then again, that's probably something you can disable in the options, but what would I whine about then?
Pretty sure that you can disable forward movement. You should try it, or just continue to whine, your choice :D
 

Devilpapaya

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Brotherofwill said:
Devilpapaya said:
Brotherofwill said:
Devilpapaya said:
Ok, you can, but trust me in saying that unless you enjoying using the mouse to move forward and backward, you will not be using the mouse.
Why would anyone not use the mouse?
I use W A S D to move and strafe and the mouse to aim and turn, it's perfectly playable like that and a lot more accurate.

I do agree though: Doom II is brilliant and beats just about any modern shooter.
I do like the mouse for aiming left and right, but I hate that it moves you back and forward as well. No matter how much I try to only use it on the x-axis, I'll end up jerking my hand, coughing, etc. and send Mr. space marine hurtling into the nearest acid pit. Then again, that's probably something you can disable in the options, but what would I whine about then?
Pretty sure that you can disable forward movement. You should try it, or just continue to whine, your choice :D
I'll probably just continue with the arrow keys, It's really not that bad once you get used to it.
 

khululy

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lol I have the GBA port of this game combined with the micro it's oldskool awesomeness at it's best.
if you wonder yes it's fully playable it has few level adjustments to make the uber large ereas more easy to render on the GBA and one level is split in two parts plus it has al the levels the Dos version has.
oh and it has green blood and corpses leave but that are the only gripes and it looks marvelous on a tiny GBA screen.
 

Devilpapaya

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khululy said:
lol I have the GBA port of this game combined with the micro it's oldskool awesomeness at it's best.
if you wonder yes it's fully playable it has few level adjustments to make the uber large ereas more easy to render on the GBA and one level is split in two parts plus it has al the levels the Dos version has.
oh and it has green blood and corpses leave but that are the only gripes and it looks marvelous on a tiny GBA screen.
I've never tried the GBA version of it, But I tried the SNES version of the original Doom and that was freaking terrible, defiantly on my top 10 worst ports of all time. I'd look into it if I had a GBA....
 

khululy

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Devilpapaya said:
khululy said:
lol I have the GBA port of this game combined with the micro it's oldskool awesomeness at it's best.
if you wonder yes it's fully playable it has few level adjustments to make the uber large ereas more easy to render on the GBA and one level is split in two parts plus it has al the levels the Dos version has.
oh and it has green blood and corpses leave but that are the only gripes and it looks marvelous on a tiny GBA screen.
I've never tried the GBA version of it, But I tried the SNES version of the original Doom and that was freaking terrible, defiantly on my top 10 worst ports of all time. I'd look into it if I had a GBA....
'

Don't worry it's one of the best GBA games and I own enough to say so