Well, after much anticipation and hype, it's finally here.
Supposedly set between Doom 64 and Doom 2016, this game tells the story of what our dark savior was like during the ancient battle between the humanity vs armies of hell. Yeah, all those codex entries, lore pieces, and flashback cutscenes from previous games are now fully expanded, with attempts of cinematic cutscenes, fleshed out characters, and oh so many demons to rip and tear until it is done.
Sadly However, this game may not be loved by everyone, especially for those who absolutely loved Doom Eternal.
The gameplay is still all about mowing down the demons, but the way you go about it is drastically different; I think one of the producers said in Doom Eternal you were like a fighter jet, and here you are like a Tank. Well, I personally think you are more of an armored vehicle,
Gone is the fast-paced, double-jumping, air-dashing movement. Now they are replaced with bulky but hard-hitting movements, blocking with shield, bashing into enemies, throwing the saw shield like Capt. America, and parrying. It's about standing your ground and charging in straight ahead.
In Eternal, you were practically required to use specific weapons to exploit enemy weakness, sometimes multiple, then go in for the glory kill. Here, ranged weapons serves as crowd-control or tools to wear enemies down, then you parry the green attacks, then do major damage with shield charge or throw, and then go in for the kill. There's where most of the damage will come from. Trying to be mobile and shooting your way through each combat wll get your ass kicked. You need to act like an armored vehicle; Charge in, cause mayhem, then back off for repositioning.
It doesn't make the combat any less satisfying per se, just not as fast-paced as Eternal. And I think this might turn some players away. I guess you can say it might rip and tear the community apart?
Each area is bigger and open compared to the past two games. Each of these big maps will have multiple objectives per mission, and you can complete them in any order you want. Secret-hunting I felt, was a bit disappointing, because not only are they clearly marked on the map, but the problem-solving element is also not as in-depth as previous games. The path leading to the secrets are also obvious.
Glory kills, at first, seems like a simple mega punch or kicks, but if you do a certain button press sequence when the demons enter the "kill mode", doomslayer will perform the proper glory kills. However, it basically boils down a few variations of bringing down the sawblade, chopping off heads and limbs. The variations are even less compared to the last games. I am guessing this was done intentially so it doesn't break the flow of the combat.
This game also features one of the most versatile difficulty settings I've ever seen. There is your standard difficulty level slider, but then you get to control damage taken, damage given, and get this, a CUSTOMIZABLE WINDOW FOR PARRYING! It is an amazing feature, as parrying is quite necessary during combat, and those who hate the parry mechanics with tight windows can make them as large as they want. I think it will create interesting challenges and speedrun rules in the future.
Although for those of you who are seasoned veterans in Sekiro combat or any sort of parry mechanic, even the lowest parry window setting might still feel generous. I am playing on nightmare difficulty, and had no issues with parry mechanic.
The giant mecha suit and cyberdragon gameplay was a let down. Not a lot of sections with them and they can be awesome on the first time, but the novelty wears off fast and you will soon realize how mundane these sections are.
Regarding the music and soundtrack; It's a real shame regarding what happened to Mick Gordon, and I feel super bad for whoever had to fill his shoes. It's good, but not Mick Gordon-level good. Strangely, the background music becomes quiet during combat. I think they were kinda ashamed of not living up to Gordon's level?
Cutscenes do drag out a bit too long, all for the fleshed out characters feel more flat than soda pop in an open container. You really won't miss out much if you skipped them. And as someone who advocates for a good storytelling in gaming, and tries not to skip anything, this really sucked for me. I mean Doom (at least post-2016) has never been about having a rich plot, so I have to wonder why they would put effort into something they really did not need to do so?
I am playing on my main PC, with RTX 3080, i5-13600k, 32 GB RAM. At first the frame rate was dogshit, but then I found out there's an option to switch TAA to DLSS. And all of a sudden, game runs so fucking smooth! Even with Ray-tracing the game runs great
Should you get this game? I think it all depends on how much you liked Doom Eternal combat. If you hated its fast pace, or just don't care and all you want to do is live your dream fantasy of causing mayhem (you sick fuck! /s), then absolutely it is worth getting! But if you loved it, and don't like slower pace, you might wanna try out via game pass or play it over at someone you know.
Supposedly set between Doom 64 and Doom 2016, this game tells the story of what our dark savior was like during the ancient battle between the humanity vs armies of hell. Yeah, all those codex entries, lore pieces, and flashback cutscenes from previous games are now fully expanded, with attempts of cinematic cutscenes, fleshed out characters, and oh so many demons to rip and tear until it is done.
The gameplay is still all about mowing down the demons, but the way you go about it is drastically different; I think one of the producers said in Doom Eternal you were like a fighter jet, and here you are like a Tank. Well, I personally think you are more of an armored vehicle,
Gone is the fast-paced, double-jumping, air-dashing movement. Now they are replaced with bulky but hard-hitting movements, blocking with shield, bashing into enemies, throwing the saw shield like Capt. America, and parrying. It's about standing your ground and charging in straight ahead.
In Eternal, you were practically required to use specific weapons to exploit enemy weakness, sometimes multiple, then go in for the glory kill. Here, ranged weapons serves as crowd-control or tools to wear enemies down, then you parry the green attacks, then do major damage with shield charge or throw, and then go in for the kill. There's where most of the damage will come from. Trying to be mobile and shooting your way through each combat wll get your ass kicked. You need to act like an armored vehicle; Charge in, cause mayhem, then back off for repositioning.
It doesn't make the combat any less satisfying per se, just not as fast-paced as Eternal. And I think this might turn some players away. I guess you can say it might rip and tear the community apart?
Each area is bigger and open compared to the past two games. Each of these big maps will have multiple objectives per mission, and you can complete them in any order you want. Secret-hunting I felt, was a bit disappointing, because not only are they clearly marked on the map, but the problem-solving element is also not as in-depth as previous games. The path leading to the secrets are also obvious.
Glory kills, at first, seems like a simple mega punch or kicks, but if you do a certain button press sequence when the demons enter the "kill mode", doomslayer will perform the proper glory kills. However, it basically boils down a few variations of bringing down the sawblade, chopping off heads and limbs. The variations are even less compared to the last games. I am guessing this was done intentially so it doesn't break the flow of the combat.
This game also features one of the most versatile difficulty settings I've ever seen. There is your standard difficulty level slider, but then you get to control damage taken, damage given, and get this, a CUSTOMIZABLE WINDOW FOR PARRYING! It is an amazing feature, as parrying is quite necessary during combat, and those who hate the parry mechanics with tight windows can make them as large as they want. I think it will create interesting challenges and speedrun rules in the future.
Although for those of you who are seasoned veterans in Sekiro combat or any sort of parry mechanic, even the lowest parry window setting might still feel generous. I am playing on nightmare difficulty, and had no issues with parry mechanic.
The giant mecha suit and cyberdragon gameplay was a let down. Not a lot of sections with them and they can be awesome on the first time, but the novelty wears off fast and you will soon realize how mundane these sections are.
Regarding the music and soundtrack; It's a real shame regarding what happened to Mick Gordon, and I feel super bad for whoever had to fill his shoes. It's good, but not Mick Gordon-level good. Strangely, the background music becomes quiet during combat. I think they were kinda ashamed of not living up to Gordon's level?
Cutscenes do drag out a bit too long, all for the fleshed out characters feel more flat than soda pop in an open container. You really won't miss out much if you skipped them. And as someone who advocates for a good storytelling in gaming, and tries not to skip anything, this really sucked for me. I mean Doom (at least post-2016) has never been about having a rich plot, so I have to wonder why they would put effort into something they really did not need to do so?
I am playing on my main PC, with RTX 3080, i5-13600k, 32 GB RAM. At first the frame rate was dogshit, but then I found out there's an option to switch TAA to DLSS. And all of a sudden, game runs so fucking smooth! Even with Ray-tracing the game runs great
Should you get this game? I think it all depends on how much you liked Doom Eternal combat. If you hated its fast pace, or just don't care and all you want to do is live your dream fantasy of causing mayhem (you sick fuck! /s), then absolutely it is worth getting! But if you loved it, and don't like slower pace, you might wanna try out via game pass or play it over at someone you know.
Last edited: