Doom: The Dark Ages; Rip and Tear? More like Bash and Charge!

FakeSympathy

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Well, after much anticipation and hype, it's finally here.

Supposedly set between Doom 64 and Doom 2016, this game tells the story of what our dark savior was like during the ancient battle between the humanity vs armies of hell. Yeah, all those codex entries, lore pieces, and flashback cutscenes from previous games are now fully expanded, with attempts of cinematic cutscenes, fleshed out characters, and oh so many demons to rip and tear until it is done.

Sadly However, this game may not be loved by everyone, especially for those who absolutely loved Doom Eternal.

The gameplay is still all about mowing down the demons, but the way you go about it is drastically different; I think one of the producers said in Doom Eternal you were like a fighter jet, and here you are like a Tank. Well, I personally think you are more of an armored vehicle,

Gone is the fast-paced, double-jumping, air-dashing movement. Now they are replaced with bulky but hard-hitting movements, blocking with shield, bashing into enemies, throwing the saw shield like Capt. America, and parrying. It's about standing your ground and charging in straight ahead.

In Eternal, you were practically required to use specific weapons to exploit enemy weakness, sometimes multiple, then go in for the glory kill. Here, ranged weapons serves as crowd-control or tools to wear enemies down, then you parry the green attacks, then do major damage with shield charge or throw, and then go in for the kill. There's where most of the damage will come from. Trying to be mobile and shooting your way through each combat wll get your ass kicked. You need to act like an armored vehicle; Charge in, cause mayhem, then back off for repositioning.

It doesn't make the combat any less satisfying per se, just not as fast-paced as Eternal. And I think this might turn some players away. I guess you can say it might rip and tear the community apart?

Each area is bigger and open compared to the past two games. Each of these big maps will have multiple objectives per mission, and you can complete them in any order you want. Secret-hunting I felt, was a bit disappointing, because not only are they clearly marked on the map, but the problem-solving element is also not as in-depth as previous games. The path leading to the secrets are also obvious.

Glory kills, at first, seems like a simple mega punch or kicks, but if you do a certain button press sequence when the demons enter the "kill mode", doomslayer will perform the proper glory kills. However, it basically boils down a few variations of bringing down the sawblade, chopping off heads and limbs. The variations are even less compared to the last games. I am guessing this was done intentially so it doesn't break the flow of the combat.

This game also features one of the most versatile difficulty settings I've ever seen. There is your standard difficulty level slider, but then you get to control damage taken, damage given, and get this, a CUSTOMIZABLE WINDOW FOR PARRYING! It is an amazing feature, as parrying is quite necessary during combat, and those who hate the parry mechanics with tight windows can make them as large as they want. I think it will create interesting challenges and speedrun rules in the future.

Although for those of you who are seasoned veterans in Sekiro combat or any sort of parry mechanic, even the lowest parry window setting might still feel generous. I am playing on nightmare difficulty, and had no issues with parry mechanic.

The giant mecha suit and cyberdragon gameplay was a let down. Not a lot of sections with them and they can be awesome on the first time, but the novelty wears off fast and you will soon realize how mundane these sections are.

Regarding the music and soundtrack; It's a real shame regarding what happened to Mick Gordon, and I feel super bad for whoever had to fill his shoes. It's good, but not Mick Gordon-level good. Strangely, the background music becomes quiet during combat. I think they were kinda ashamed of not living up to Gordon's level?

Cutscenes do drag out a bit too long, all for the fleshed out characters feel more flat than soda pop in an open container. You really won't miss out much if you skipped them. And as someone who advocates for a good storytelling in gaming, and tries not to skip anything, this really sucked for me. I mean Doom (at least post-2016) has never been about having a rich plot, so I have to wonder why they would put effort into something they really did not need to do so?

I am playing on my main PC, with RTX 3080, i5-13600k, 32 GB RAM. At first the frame rate was dogshit, but then I found out there's an option to switch TAA to DLSS. And all of a sudden, game runs so fucking smooth! Even with Ray-tracing the game runs great

Should you get this game? I think it all depends on how much you liked Doom Eternal combat. If you hated its fast pace, or just don't care and all you want to do is live your dream fantasy of causing mayhem (you sick fuck! /s), then absolutely it is worth getting! But if you loved it, and don't like slower pace, you might wanna try out via game pass or play it over at someone you know.
 
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Worgen

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Whatever, just wash your hands.
Sadly, this game may not be suited for everyone, especially for those who absolutely loved Doom Eternal.
I would only say that if you are expecting Medievil to play just like Eternal. I think players who accept that each Doom plays different will like it.
 

BrawlMan

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I mean Doom (at least post-2016) has never been about having a rich plot, so I have to wonder why they would put effort into something they really did not need to do so?
Because iD cares that much. The story parts I don't mind. I find them entertaining and hilarious.
Sadly, this game may not be suited for everyone, especially for those who absolutely loved Doom Eternal.
I didn't like Eternal, so that's great. Now I am more motivated to actually get this game later.
 

FakeSympathy

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If it avoids the lengthy trips through Hell's gymnasium that completely turned me off of Eternal, then I might get it on sale for like $10. Otherwise it's a hard pass.
Not too many platforming sections; monkey bars are gone, air-dashes and double jumps are gone as well. Wall cilmbing is there, but not as much as Eternal. For the most part, you will be doing a lot of sprinting and jumping. There are some secrets to discover with breakable walls via shield charge, but they are spread out enough to not feel repetitive.
 
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FakeSympathy

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This is what I meant with glory kills

A multiple button press sequence that needs to done in a short time frame. While it's certainly up to you on whether you want train yourself to learn this hidden mechanic or not, do know the reward of extra ammon and health is exactly the same regardless.

I also forgot to mention that the chainsaw-for-ammo in Eternal has been replaced with a power gauntlet attacks in this game. Regular mobs will fall with a single hit, while bigger enemies might take a few hits to be brought down, while dropping ammo Three charges are given, and the cool thing is unlike chainsaw of Eternal where you had to pick up the charge/ammo, gauntlet charges regenerate over time; all three of them! The charges are still available as pick up, and if you parry certain enemies the regens become even more faster. I think this is an improvement over chainsaw, because when you are low on ammo and waiting for the chainsaw charge to regenerate, you can be fucked! Here, they practically removed the need to wait, and gave you options to recover the power gauntlet really fast.

 
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Worgen

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Whatever, just wash your hands.
A multiple button press sequence that needs to done in a short time frame. While it's certainly up to you on whether you want train yourself to learn this hidden mechanic or not, do know it gives exact reward of extra ammo and health as opposed to the quick punches and kicks.
Ehh, hardly multiple button presses, I stumbled on the executions by accident just by running and jumping at enemies and doing the execution, didn't notice needing the shield up, seemed like you just needed enough height.
 
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FakeSympathy

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On PC, when you launch the game, you might get an warning regarding CPUs if you have 13th or 14th gen ones, and it advices you to upgrade BIOS.

Well, whether you upgrade your BIOS or not is your choice, but do read this post first


It certainly helped me before I go through the tedious process
 
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NerfedFalcon

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I liked both Doom 4 and Doom Eternal a lot, and I'd probably be jumping straight into Dark Ages if it wasn't nine hundred dollarydoos*. I'll wait for a sale and keep going with my current backlog in the meantime, but if I do see a good price I'll grab this one for sure.

* actually AU$120 but I had to say the line.
 

Worgen

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Whatever, just wash your hands.
I guess that Cthulhu is now part of Doom.
 

Dreiko

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I'll play this at some point but in no rush. I played the story mode of every doom since 16 for a kick of nostalgia and liked em a lot for what they are. In this one you apparently ride a dragon or something like that so it's likely to be my favorite.
 
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