I'm playing a Dungeons & Dragons game with my friends online at the moment, and it inspired me to host my own D&D game in the real touchy-feely world!
I've noted a few problems the current Dungeon Master seems to have when creating his world of make-believe, and it got me thinking. Any really obvious traps new Dungeon Masters fall into? Any life-saving advice that totally sparked off your saga as a Dungeon Master?
Even if you have nothing to add, feel free to mention any really sucky stuff that happened to you while playing D&D. It might teach me something and it should provide me with a laugh or two at any rate.
I've noted a few problems the current Dungeon Master seems to have when creating his world of make-believe, and it got me thinking. Any really obvious traps new Dungeon Masters fall into? Any life-saving advice that totally sparked off your saga as a Dungeon Master?
Even if you have nothing to add, feel free to mention any really sucky stuff that happened to you while playing D&D. It might teach me something and it should provide me with a laugh or two at any rate.