knowing how mobas work will help you a lot. and, of course, shooter reflexes help with everythingscienceguy8 said:Question: I can play a mean Gunner in Super Monday Night Combat, a Third Person Shooter DotA/LoL-esque game. You think I'd be any good at this? Any suggestions?
So then they are knockoffs in every sense of the word.leet_x1337 said:The whole point is that it's a graphical upgrade of Defense of the Ancients that also gets rid of some of the limitations of the Warcraft 3 engine, such as being able to use QWER(DF) as your ability keys. They're not knockoffs - they're exactly the same, except where copyright won't allow it. That's the point.
Combustion Kevin said:The design team actually made it a point that all hero's kept the same silhouette as they did in the original mod so that they'd be instantly recognisable, and just like in Team fortress 2, each hero has a unique silhouette and color pallate to identify them, I actually quite admire it.
Does the game really hinge so importantly on people still being able to recognize the units as W3 units that the DOTA2 team had to continue clinging to Blizzard's shins to have any hope of it being a success? It feels lazy, and to a lesser extent, sleazy to me that they didn't make their own distinguishable game from Blizzard's. They're not just updating a mod, they've built a game from the ground up that is no longer tied to W3. The very first thing that should have happened was ensuring that cursory glances at their characters didn't identify them as the demon hunter, blade master, ranger, brewmaster, abomination, or high elf mage units of W3; just to name a few.TheKasp said:Since one of the original developers of DOTA Allstars is working on DOTA2 to create a standalone of the original (which explains why DOTA2 is pretty much only DOTA in a new engine)... Why should they hide that? It is actually one of the bigger advertisements for the game.
The copyright: DOTA Allstars used characters and designs (Pandaren) that are owned by Blizzard entertainment. They got to an agreement to not use those names and designs but since it is still just a port they keep it as close as (legaly) possible.
A couple dungeon crawlers (Torchlight, Torchlight 2, Spiral Knights), and a turn based strategy (Battle for Wesnoth). No major real time strategy experience.teebeeohh said:knowing how mobas work will help you a lot. and, of course, shooter reflexes help with everythingscienceguy8 said:Question: I can play a mean Gunner in Super Monday Night Combat, a Third Person Shooter DotA/LoL-esque game. You think I'd be any good at this? Any suggestions?
in terms of "clicking at things really fast", have you ever played any RTS?
ok, torchlight should qualify you.scienceguy8 said:A couple dungeon crawlers (Torchlight, Torchlight 2, Spiral Knights), and a turn based strategy (Battle for Wesnoth). No major real time strategy experience.teebeeohh said:knowing how mobas work will help you a lot. and, of course, shooter reflexes help with everythingscienceguy8 said:Question: I can play a mean Gunner in Super Monday Night Combat, a Third Person Shooter DotA/LoL-esque game. You think I'd be any good at this? Any suggestions?
in terms of "clicking at things really fast", have you ever played any RTS?
well, this is where we disagree, Dota 2 was supposed to feature the very same heroes as the mod did, making them look like they did in the original is completely logical.KeyMaster45 said:snippertje