(Insert witty quote here)
- Sep 10, 2008
...mbarker said:Genocidicles said:Big names like Schafer and Avalon actually help the smaller developers:
They get more people on Kickstarter who normally wouldn't have gone on there in the first place, and then that increases the amount of people who see the smaller projects and funds them.The presence of companies like Double Fine and Obsidian do offer some benefits for the Kickstarter community and every project as a whole, but the disadvantages are more damaging to smaller companies than they are helpful. Some of these disadvantages are: They take away backer interest from smaller projects by just being on Kickstarter; other sources of media outside of the Kickstarter platform focus on the larger names and bigger companies despite the creativity and quality of the smaller project; and the smaller projects are forced to use more development dollars for backer rewards and promotion in order to compete with the bigger developers on Kickstarter.Ed130 said:If it wasn't for those big names I would have never have found Kickstarter, let alone back anything. Now I've backed over 30, most of them are 'the little guys' who I've never heard of.
Just because the devs have worked with publishers before doesn't mean that their financials are all rosy.
Even though DF and Tim Schafer brought some potential Backers to Kickstarter They also took backer dollars from people that most likely wouldn't have even been granted the opportunity to talk to a publisher.
I can't begin to comment on the inner workings of Obsidian, But I am sure they still have an advantage over a new developer who hasn't made the mark that Obsidian has made in the game market.
Your logic is rather 'patchy' in some areas but I believe I can muddle through.
The Double Fine Kickstarter was the big breakout for the site and for gaming in particular, if it hadn't happened crowdfinding wouldn't have been nearly as big as it is today. The largest videogame Kickstarter pre-Broken Age was VENUS PATROL: charting a new course for videogame culture, which just scraped in 105,398 dollars.
Afterwards both dollars pledged and projects launched sky-rocketed.
note: The Double Fine Adventure Kickstarter project ran from Feb 8, 2012 to Mar 13, 2012
Without Double Fine leading the way the likes of Rock, Paper, Shotgun wouldn't have started their Kickstarter Katchup that highlights various game projects and the majority of gamers and devs wouldn't know about crowdfunding at all.
Furthermore just because the likes of Schafer, Avellone, and Fargo are 'big names' and have dealt with publishers before doesn't mean that the publishers will fund or even listen to them. Brian Fargo and InXile in particular is a notable example of devs being ignored by by publishers in favour of gritty shooters that currently clog up the AAA scene.
Finally, calling corwdfunding a investment or pre-order doesn't matter, people will hedge their bets on a known brand or name. You can't change it, no matter how creative your game is.