I just got two bad games for Easter. $10 bargain bin material at Wal Mart. My folks are mad at me because I tried to explain that 2 wrongs don't make a right but I digress. However this will be a first impressions review. Both are flying DS games.
First we have Spitfire Heroes: Tales of the British RAF. When I was going in, I hoped to get something good, until I read the price tag. Controls, would be decent if it weren't so easy to get barrel roll and camera angle confused. Y for camera, X for roll, not hard to mess up. The planes move so painfully slow at full throttle and it is hard to tell if you're moving because it looks like your just floating if you can't see the ground because the main camera is just above the tail wing. The enemy planes can fly better than you and if they get you in their sights, no barrel rolling will save you. This however is saved by the fact that all planes are made of tissue paper and Germans can't even afford the 2 ply kind with how easy it is to break them. Also the radar on the touch screen could only be less helpful if the screen was 6 feet under.
Visuals are less than desirable with the only colors being your plane, green grass, brown sand, darker green trees which look a lot like tanks from afar, blue water and lighter blue sky. It seems trivial but the absence of clouds doesn't help you judge distances when all you can see is sky.
The game also appears to be very short only being 5 missions long on 3 different difficulties. Apparently Destineer thought people would actually buy this game and added multi cart multiplayer. I don't think any game savvy person would get this game willingly.
Now we have B-17: Fortress in the Sky. Again same price as Spitfire. I do not like this game at all. The voice acting telling you where to shoot is about as desirable as the corpse of the world's ugliest dog and gets repetitive in the first minute. Switching turrets with the touch screen is dodgy if your DS is old and switching with L or R takes forever. You have 8 positions to fire out of at incoming planes and the game assumes you know what 8'o'clock means. I did don't worry. Wait why do I have to control each person can't they shoot themselves? Occasionally the game takes firing control away from so you can dodge flak from AA batteries. I have not found a way to dodge because you will end up flying through it anyway. Some more turret fighting and then it takes control away from you again to put you on a bombing raid. Sounds fun, huh? Wrong. The game doesn't explain this to you, but apparently the yellow line on the screen is where your bombs will fall straight so going low to dodge more flak and bombing is dumb, which doesn't makes sense why does someone have to be this high to hit the target. And they expect you to do this repetitive thing for 25 missions. The graphics are something I would expect from an SNES game, the bombing raids and dodging turrets are all badly done 2d and the explosions are worse.
Plagued with bad design choices these games deserve to be on the bargain shelf or bin. The lack of a training mode just really annoys me. I don't think DSI games or Destineer realized people want to get straight to the action, possibly looking at the manual just for controls, not all this fiddly stuff. I give it a 2/10