The Fall(en) is a short game produced by Cleril Calamitiy Studios, a one man band operation of some Escapist User somewhere out there.
Basic Premise An interactive drama concerning a guy on a cliff. It's a bit more complicated though when you play it. Playtimes can be as short as, oh about 30 secs, although you may want to spend slightly more time on it.
Review
Initally I wanted to dismiss the game as pretentious rubbish. There was a guy, a cliff and he started having a conversation with someone (God? Himself? His conscience?) I picked conversational responses and I decided whether he jumped or not.
The conversational options cover an interesting range of depressed sucidial responses - moaning about an inability to get on with people, no reason to life, no God, it was his fault, no other's fault, just quit moaning and jump!
And that's when it hit me: I would be a bad person to talk if you were standing on the edge of the cliff. I wanted to slap the character more than save him. I killed the charcter every single time except once. I couldn't bring myself to feel for him at all.
It was an interesting test of my character to play this game.
The Good Points
The clouds
Wind sounds
It was very replayable - two endings (jump or not) but different ways of getting there.
Thought provoking - did I support his decision to die? Do I try and argue him out of it? Should I save him? Was he commiting suicide or was I killing him?
Bad Points
Some responses seem a tad stereotypical
The suicide option had a really stupid sound effect that went against the tone of the rest of the game.
Conclusion
It's worth checking out - I can't say I 'liked' it but it occupied my thoughts for a good fifteen minutes. At the very least you'll find out if you shouldn't be allowed to speak to suicidals!
It can be downloaded here http://www.mediafire.com/?3zn1zmtdzw0
Basic Premise An interactive drama concerning a guy on a cliff. It's a bit more complicated though when you play it. Playtimes can be as short as, oh about 30 secs, although you may want to spend slightly more time on it.
Review
Initally I wanted to dismiss the game as pretentious rubbish. There was a guy, a cliff and he started having a conversation with someone (God? Himself? His conscience?) I picked conversational responses and I decided whether he jumped or not.
The conversational options cover an interesting range of depressed sucidial responses - moaning about an inability to get on with people, no reason to life, no God, it was his fault, no other's fault, just quit moaning and jump!
And that's when it hit me: I would be a bad person to talk if you were standing on the edge of the cliff. I wanted to slap the character more than save him. I killed the charcter every single time except once. I couldn't bring myself to feel for him at all.
It was an interesting test of my character to play this game.
The Good Points
The clouds
Wind sounds
It was very replayable - two endings (jump or not) but different ways of getting there.
Thought provoking - did I support his decision to die? Do I try and argue him out of it? Should I save him? Was he commiting suicide or was I killing him?
Bad Points
Some responses seem a tad stereotypical
The suicide option had a really stupid sound effect that went against the tone of the rest of the game.
Conclusion
It's worth checking out - I can't say I 'liked' it but it occupied my thoughts for a good fifteen minutes. At the very least you'll find out if you shouldn't be allowed to speak to suicidals!
It can be downloaded here http://www.mediafire.com/?3zn1zmtdzw0