Dyp100 said:
What ruleset do you expect them to base it off? The most recent of course. Either way, 3/3.5 wasn't a very balanced system so if this is a pure combat game it'd be silly basing it on 3.5.
If you're only rocking 4 classes, each with a defined role (Tank, Melee DPS, Ranged DPS, Heal/Support) then you really don't need them to all be 'balanced'. At all. Hell, the only reason WoW PvE needs balance is so that people don't class stack in raids and leave other classes out. For a small game like this looks to be, balance really doesn't sound like it should even be thought of as an issue.
Dyp100 said:
Probably won't even feel like DnD, I mean, did Baldurs Gate feel like you were playing 2nd Edition or just a Forgotten Realms video game?
It felt like I was playing 2nd transliterated into a video game. The difference between video games and tabletop RPGs are inherent and are highly unlikely to be overcome in the foreseeable future simply by virtue of their respective natures.
Expecting a video game to 'feel' like a DnD game is silly.