Dragon Age: 1 + 2 = 3

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TheCommanders

ohmygodimonfire
Nov 30, 2011
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So I'm a big fan of pretty much everything made by Bioware, but I've only gotten in on the dragon age craze relatively recently. That being said I've now played through both games 3 times with near 100% completion and have been trolling the web for information on what's going to be happening with the third game. As I hadn't played these games before, I was actually rather astonished at the seemingly massive controversy surrounding the differences between Origins and 2. While I certainly agree that origins did some (debatably many) things better than it's sequel, critiques of the game's new style seem to conveniently gloss over all the steps forward the game has taken. Seeing how Bioware seems to do a good job of both innovating and listening to fan feedback, I feel confident that the third title (which we all know is coming) will be spectacular. Therefore, I'd like to present a short(ish) list of things I feel they should keep in mind as they develop Dragon Age 3, from big sweeping gameplay aspects, to small details.

-DISCLAIMER: I play Dragon Age on PC, and I've been informed that there are a few differences, so keep that in mind-

1. THE STORY

Ok, most people say that origins has a far superior story, and I'll certainly agree that it feels more epic and is on a much larger scale than that of the rise of Hawke in Kirkwall, but personally, I thought the quality of the writing in 2 was just as good. Essentially, I think a return to the scale of origins (which considering the cliffhanger 2 ends on is pretty likely) will satisfy a lot of fans.

2. THE MAIN CHARACTER

The switch from a blank slate silent protagonist (ala elder scrolls or fallout) to a hero more in line with Commander Shepard from Mass Effect is (and if you disagree feel free to comment) a terrific one. As much as I liked origins, I felt like the hero was almost cartoonish in that they didn't display anything resembling a personality or emotions, and on occasion it really broke my immersion when other voice actors were making the situation feel real, but were having what seemed to be a one sided conversation. In addition, the system of having (in DA2) three personalities to choose from, certainly made each of my characters feel much more distinct, despite the fact that they were all humans which brings me neatly to my next point.

Bring back the option to be a different race! The question of whether each race would need their own male and female voice actor is up for debate, but even if they do, fans really seem to miss the ability to pick the race they'll be saving the world (or city) with, and despite the fact that it made some degree of sense to the story in 2 that you be a human, the lack of choice did feel a bit stifling.

3. LOCATION LOCATION LOCATION

I think everyone agrees on this: don't repeat locations so often! The environments in the second game may have looked much nicer than origins, but you stop appreciating this quite so much the third or forth time you walk through the same damn room. It probably didn't help that blocking of certain parts of the room to make it feel a little different, but not even bothering to change the map, just felt downright lazy. We can wait through a slightly longer development time if it means we get to see new places throughout the game. Obviously, the switch to a more epic story, encompassing more of the world should help to solve this problem by making it impossible to recycle environments to the degree DA2 did.

4. COMPANIONS

Here is an instance where I think both games could learn something from each other. Dragon Age origins certainly had more dialogue with companions, but it felt a bit artificial as it all took place standing still with eyes locked in camp. On the other hand, 2 had comparatively little conversation, but each one felt different, partially because they took place in the companion's base of operations, but also because they could walk, drink, or even -gasp- shift stance while conversing to make it seem more dynamic. In addition, I personally thought the little mini glimpses into the relationships between the companions in the form of conversations you would witness when going to a base to visit a companion were very clever and made your band feel like much more of a cohesive whole.

I would like to hear what people think about the new way of tracking companion favor, i.e. the friendship/rivalry meter. I thought it was much more interesting and involving than origins, as it enabled slightly more complex relationships with companions than: they like you, they love you, or they leave.

5. LEVELING AND ABILITIES

One of my big problems with the leveling system in origins was that (particularly as a spell caster) you would amass a horde of abilities that you never used to get to the 3 or 4 that you would use in almost every combat situation. Another issue was that despite appearances, there really wasn't any choice in regard to choosing abilities, you had the section for your class, and the section for your weapon type (for non spell casters) and anything outside was literally unusable. Near the end of the game I had accumulated all the abilities I could use and was reduced to simply wasting points on abilities that I literally couldn't use, like two handed for my shield and sword character. As for the spell casters, there was certainly more choice, but again, due to your mana, each individual spell's usefulness, and the pace of the battles, there were only about 4, maybe 5, activated abilities (not counting sustained abilities) that I ever used, except for VERY specific circumstances. In DA2, the change to trees, and the additions of non weapon type specific (for non spell casters) trees allowed for a much higher degree of choice. For my dual wielding rogue, as an example, I decided to focus on (beside the two weapon tree obviously) subterfuge and the assassin specialization, but I could have gone with dueling and stealth, or shadow and scoundrel (or any combination). While it is true that specializations existed in origins, in DA2 they have up to twice as many abilities within each specialization tree. So I feel the system from DA2, perhaps with a few added trees and specializations for variety would be optimal.

6. SKILLS AND CRAFTING

In DA2 skills were done away with completely. The crafting skills were replaced by vendors who could provide runes, enchantments and potions for coin, provided you had found enough resources. Honestly, I'm not sure either system works very well. The former was ridiculously broken; by the end of a game I usually had hundreds of potent health potions and was practically invincible. In DA2, however, It doesn't feel so much like crafting, but an unlock able shop. All I have to say here is, keep looking, there's bound to be a solution somewhere.

As for the other skills: survival, stealing, and combat training were pretty pointless and I don't miss them at all. Combat tactics is gone, and they've given us plentiful tactics slots for each character, which is terrific, allowing your companion strategies to be as in depth, or as straightforward as you like. Finally coercion. I felt that it didn't work very well in the first game, but to be fair it only came up once in a while, but the rewards for having the skill in the instances where it was necessary were substantial enough that it was essentially required for any character that wanted an optimal ending. In DA2, persuade chances are incredibly rare, and rely not on any skill or attribute, but rather a player to have consistently chosen a personality. I think they were trying to have it work similar Mass Effect 2's persuasion system (which I thought worked better than Mass Effect 1), but the rewards for persuasion in DA2 are so tiny, there are so few occasions to use it on, and there is no measure of how capable you are of persuasion at any given time that I'd say they need a whole new approach going into DA3.

7. COMBAT

For the most part (and keep in mind I'm playing on the pc, if you have a comment regard the console version feel free to pipe in) I felt the combat of 2 was a vast improvement on 1. The abilities of various classes seemed to compliment each other much more readily than in origins. In addition, it felt faster and more active, and I was rarely bored during an encounter, something that did happen on occasion in origins. That being said, there are a few flaws with DA2 in this area, some of them small, others larger. First of all, am I the only one who misses the tactical zoom option? The ability to look over the battlefield from above, give each companion an instruction, then zoom back down into the fray was so useful that I found it hard to believe they took it out. It seems like it wouldn't take too much effort to reinsert it back into DA3, so I hope they do, as it would improve my tactical experience immeasurably. Secondly, Bioware has stated that combat in the third game will be based on encounters (similar to origins) rather than the waves in DA2, and I say thank the gods. The wave combat so often eliminated all strategy and forethought I had put into an encounter as halfway through more enemies would pop up wherever they damn well liked. As one of the critiques of the game pointed out, "I call fucking bullshit!" Anyway, again this should be an easy fix, and it seems as though it's on Bioware's to do list, so I'll leave it alone.

A point I would like to know if I'm alone on, but in DA2 there seemed to be a lot of combats that felt completely unnecessary. Walking through a town district? Two fights. Trying to talk to a guy? A big mob of his buddies attack you, then you talk to him anyway. I feel this may be EA's influence, so I'll speak directly to them; EA, we have attention spans of greater than 5 minutes, we don't need you tapping on our heads and going, "STILL THERE?" every few minutes to ensure we haven't seized up and died in the middle of the game. If there's going to be combat, make sure it's necessary, has a point, or is clear why it needed to be part of our adventure, otherwise it's just blatantly padding out game time, which I feel Bioware is perfectly capable of doing with good parts.

8. EQUIPMENT AND LOOT MANAGEMENT

Two main parts to this, the things your character equips, and the things you sell. As for the items you equip, I felt both games were about on the same level in regard to variety of weapons and armor (perhaps origins had slightly more armor choices) and their usefulness in gameplay was comparable. The major change in regard to equitable items was the player's inability to change the armor of their companions, but rather only apply upgrades and enchantments. You still have control over what weapons they wield, however. Personally, I think this was entirely a good thing, as in my opinion, a character's visual identity does just as much to make them memorable as their personality, and having to worry about keeping their stats optimal often makes it impossible to have them with the look you would expect from the character. That being said the solution of having a leaving equipment for each companion that you can tweak a bit seems to be the perfect solution.

Another change was the way loot was managed. Small note, having a take all button on the pc: very very very yes. Anyway, I've heard some people complain about the way that the "junk" items you find, you know, the non magical, non equipable, non quest related items that you always sell the instant you get back to town get automatically placed in the junk tab, able to be sold with a single click. To them I have this to say - if you want to, no one's stopping you from selling them the old fashioned way, one by one. For the rest of us who don't enjoy sorting through dozens of crap items to find the stuff we want, the junk system provides a quick workaround. I find it hard to understand why providing people who didn't enjoy one way of doing things another NON MANDATORY option got such ire from those who liked the system the way it was. Anyway, that's my two cents on that.

9. EPILOGUE

Ok this is pretty simple, bring back the epilogue! One of my favorite parts about origins was the series of epilogue screens that concluded each adventure and let you know how your actions impacted both the world, and the various characters. Part of the problem was that most of the decisions you make in DA2 are on a much smaller scale, and only one has any far reaching effects, which is what they talk about during the end cinematic. I know that this will most likely be auto resolved with the switch to a larger scale story, like origins, but I felt it deserved mention all the same.


CONCLUSION

So that's all I can think of for now. I would appreciate feedback from both camps, but obviously would prefer it be constructive (i.e. if you dislike something from DA2 or origins, provide an alternative rather than just saying it sucks). Again I feel confident that if the fans provide useful feedback, bioware will listen and DA3 will be the epic fantasy adventure we are all looking for.



Cheers
-TheCommanders
 

Sp3ratus

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Apr 11, 2009
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SPOILERS IN THIS POST, YOU HAVE BEEN WARNED.

Well, my biggest problem with DA2(a problem I share with many, I'm sure), is the fact that there is very little choice and even fewer consequences for those choices. Importing a saved game from DA:O does very little to change to experience and in some cases, even disregard your choices completely and make a retcon instead. Here, I'm specifically thinking of killing Leliana in DA:O, yet she still shows up at the end of the DA2.

It's just a poor design choice, the story should either be built so that it corresponds to any and ALL choices of the first game or if you want to completely ignore the first game, don't let players import their saved games. As for DA2 itself, the choices you make, makes very little difference, when looking at the story. No matter who you side with, you end up having to fight both Orsino AND Meredith. I mean, what the hell is that? Why do I have to face off against Orsino, when I sided with the mages? I read somewhere that the reason for the player having to fight him is that (I think) Bioware felt there were too few bosses in the game, so they threw him in as a mandatory boss, instead of one you might have had to fight. Either it was Bioware or EA, I don't recall, but regardless, it's just another poor design choice and makes zero sense, in terms of story. It makes the story a fight between stupid(Templars) and even more stupid(mages). Once Orsino revealed himself to be a blood mage, you just, like every single other mage in the game, I thoroughly regretted my choice to side with them.

Then, on my second playthrough, when I sided with templars(where I incidentally had to the exact same two endgame bosses again), Anders, the only healer in the vanilla game, decides to get pissy and won't join me, despite having romanced him. He asks me to join the mages, for the love I have for him, but why the hell can't it work the other way around? I could understand if you wouldn't be able to convince him, if he's just another companion, but a romance should get some extra options. I just think it's another bad design choice, having the only dedicated healer(other than if you roll one as the PC) only available for one of the endings.

That brings me to the story. It was a brave attempt at telling a different kind of story, but sadly, it falls a bit flat. The three acts are only loosely connected in that they happen while Hawke is there, but the fact that nothing in the city really changes over those years, where the story takes place, make the different acts seem a bit disconnected. Merchants are always the same, standing at the exact same places. Same with guards, whores etc. It just doesn't feel very... alive, so to speak. I do, however, appreciate the attempt at telling the story of Hawke's rise to power, rather than a generic "save the world" story.

I agree with the part about reused areas, but then again, I think just about anyone who played DA2 does, it's just lazy, nothing more, nothing less. I don't have anything else to add there, so moving on.

Now, with the above out of the way, I have to say, that despite that, I really do like the game and have defended it more than a couple of times on these boards. The major reason I like it, is because of the combat and the general gameplay, especially when playing on nightmare. I don't hate the waves system, like so many other people do, for me, it adds another layer of strategy, that you not only have to prepare for the initial assualt, but also reinforcement. It not only requires you to converse and plan ahead, but also repositioning, since leaving your weaker companions in line of fire can lead to a quick death.

Another thing I really like about DA2 are some of the harder, optional sidebosses like Xebenkeck and Hybris. Also the fact that quests leading up to are damn hard. In fact, the lead-up to Hybris, specifically Beacon and Gifre was the hardest part of the entire game and that was optional content.

Also, I must admit I like the voice acting for the PC. I think Jo Wyatt did an excellent job as Lady Hawke and I thought it was a lot more immersive than being a mute.

I liked some of the companions, sure, none of them were particularly well written, but Isabella and Varric were quite fun to have around and their party banter was quite entertaining. Aveline wasn't that bad either, but I didn't really like the others, they just didn't do it for me.

As for whether or not 3 will be good? I think it will, I mean hell, hasn't it almost been in development longer than DA2 was now? I still like the games Bioware make, regardless of whether people think they've been let down, so I'll most likely buy 3. If the combat and gameplay is as good as 1 and 2, then it's definitely a buy.

I tried to structure my post in different segments for each area of the game, but if it's incoherent, I apologize.

TheCommanders said:
Quoting so you'll know there's a response.
 

Sniper Team 4

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Apr 28, 2010
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I think you're pretty spot on with a lot of your thoughts. DA2 did stuff better than Origins, but it also messed a few things up. BioWare even acknowledged that in some of their DLC, when a party member says, "It's nice to get out of Kirkwall." Hawke replies, "We do seem to spend a ridiculous amount of time there, don't we?"

I agree that the conversations were more interesting in 2, but it really annoyed me that you couldn't constantly talk to your companions like you could in Origins. I wanted to be able to talk to Merrill whenever I wanted to, not when I brought her a gift or she wanted to talk to me.

I didn't like the ending of 2, but not because it was a cliff hanger and not because Leliana was alive. (I have my own theory about how she could have survived, seeing as you fought her in the holiest place in the world and all, but I never killed her to begin with). What bothered me was that I was told what happened. I didn't want to be told Hawke was put in charge. I wanted to see her walk up those steps, the people cheering, and have someone place that crown on my head. I wanted to see my happy life with Merrill, whether in Kirkwall or on the run. Like you, I want my epilogues back, but I don't want walls of text. That was something I was very disappointed with in Origins. All that work, and my ending is like old school games. I wanted to see these things happening.

As for what Dragon Age 3 will be about, my money's on the last two demons that the Band of Three mentioned: Imshael and The Forgotten One. I wouldn't be surprised if The Forgotten One actually turns out to be Flemeth. Considering Morrigan's warning at the end of Witch Hunt, it's clear that Flemeth is more than any ever thought. Throw in the fact that the world is now on the brink of total war between mages and everyone else, and I'm beating the Veil doesn't just get torn, but straight destroyed. And things get bad. Real bad.
 

TheCommanders

ohmygodimonfire
Nov 30, 2011
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Sp3ratus said:
TheCommanders said:
Quoting so you'll know there's a response.
Whoops, I did forget to mention the end fight didn't I? I meant to write a little section in my main post, but I'll just do that now.

MORE SPOILERS (KINDA)

You know how during the game, you are often given the chance to side with either mages or templars, and are given opportunities to establish your allegiance to each group. Despite that, even if you ALWAYS sided with one side, and took every opportunity to reprimand and debase the other side, you could still change sides in the last part of the last act, WITH NO REPERCUSSIONS WHATSOEVER. I appreciate having the option, as honestly on the first play through I sure wasn't expecting Anders to do what he did, and it's possible that could change some players mind on who they wish to side with, but for god's sake, give some indication that this is a CHANGE from previous behavior. For example you could have less allies during the fights, and there could be slight dialogue tweaks during the little pre-battle section. It wouldn't take much to show that the game had noticed what my decisions had been up to that point. The way the the game tracked which type of dialogue options you favored and changed the tone of certain dialogues was very clever and made me feel that I could influence Hawke's personality, and that attention to detail made the lack of attention to choices made regarding the biggest conflict of the game disappointing.

In regard to choices having consequences, I did point out that the nature of a story on a more local level was that most choices would affect only a few people at most (up until the end, obviously), and that being said, I did notice that the results of choices I'd made would occasionally come up later. Besides the obvious letter of gratitude (which are nice, but relatively empty), characters would sometimes make references to people I'd helped, or if I'd failed to help them, their reactions when I next see them did reflect the choice I had made. In addition, conversations with companions after quests, also dependent on how much they lean towards friend or rival did make me feel as though my choices had an impact on someone, and I think that helped the game. I feel I should point out that DA2 does suffer a bit from being a middle child. The knowledge that there will be anther game coming afterwards eliminates the possibility of branching story lines, which I think are the epitome of choices having consequences. From what I've heard, both of bioware's upcoming titles, (ME3 and DA3) being the last of their lines will be able to encompass many more of the decisions you've made over the series to reach drastically different conclusions, so I wouldn't be too worried on that front. Overall, I think the main problem, as I stated to begin with, is that when a story is told in one city, your actions can by necessity only reach so far, so I wasn't as disappointed with that as you seem to be.
 

TheCommanders

ohmygodimonfire
Nov 30, 2011
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Sniper Team 4 said:
Like you, I want my epilogues back, but I don't want walls of text. That was something I was very disappointed with in Origins. All that work, and my ending is like old school games. I wanted to see these things happening.
I agree but we have to keep in mind how tricky it is to animate sequences for all the possible outcomes for all possible decisions, especially if the third game is on the same or larger scale as origins.

That being said, bioware has show they don't mind voicing the enormous codex in mass effect, so if they could even just have the final epilogue slides narrated that would be a step up.
 

DustyDrB

Made of ticky tacky
Jan 19, 2010
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I'm gonna get a factoid out of the way that might make people laugh at me: I read the latest Dragon Age novel (Asunder). After having read it, I can predict that Dragon Age 3 is going to be very much consistent with the theme of the third act of Dragon Age 2. Except it will be with the gloves off from the very start. And it will almost certainly be in Orlais.

I'm not too happy about that since I'm kind of sick of mages being in the center in Dragon Age. But I still think it will be one of the most intriguing games to come out for a while. I'm very curious at how BioWare will respond to such strong criticism. They have a history of listening to fan input, and I can't think of another (non-Sonic related) game of theirs that was criticized as much as Dragon Age 2 (which I did like overall, by the way). It really wouldn't surprise me if it were an absolutely amazing game or an absolute mess.

And OP, I have to agree with you on pretty much everything you said. I always was curious as to why people would prefer Origins leveling over Dragon Age 2's, at least in terms of abilities (since skills were nixed). If you prefer to be a mage, then I'd say Origins offers more variety and power. But for warriors and rogues, DA2 is so much better. You can play the game three or four times using the same weapon types and have different (and almost equally good) builds for each. In Origins, you don't have as much freedom in terms of your build.

And of course the criticisms you listed are dead on as well. The presentation of DA2's combat was sloppy ("The champion of Kehkwuhl, eh? I've heard you slaughtered many of my types before with ease, but you've never faced me before! Attack! Commence wave one!").
 

GoaThief

Reinventing the Spiel
Feb 2, 2012
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Not sure if the Dragon Age franchise has been effectively ruined, many things that people liked in the original were torn out of the sequel (the classic stuff, including walls of text, were a big plus for many) and this was reflected in sales.

Basically Bioware want to make the Dragon Effect (complete with a single protagonist who can feature in several sequels) whilst fans of Origins want something totally different and quite retro in some aspects, including the character being silent. It is a massively neglected genre so it's understandable that fans were and still are angry about the direction the series is taking. Unless fingers are pulled out I can see DA3 failing big time.
 

TheCommanders

ohmygodimonfire
Nov 30, 2011
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GoaThief said:
Not sure if the Dragon Age franchise has been effectively ruined, many things that people liked in the original were torn out of the sequel (the classic stuff, including walls of text, were a big plus for many) and this was reflected in sales.

Basically Bioware want to make the Dragon Effect (complete with a single protagonist who can feature in several sequels) whilst fans of Origins want something totally different and quite retro in some aspects, including the character being silent. It is a massively neglected genre so it's understandable that fans were and still are angry about the direction the series is taking. Unless fingers are pulled out I can see DA3 failing big time.
I guess in that respect this thread is more for people who don't want an origins clone, and understand that evolution in regard to gaming is usually a good thing. The argument that pissed me off the most about dragon age 2, and the reason I originally wrote this thread was people confusing bad and different.
 

TheCommanders

ohmygodimonfire
Nov 30, 2011
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DustyDrB said:
And of course the criticisms you listed are dead on as well. The presentation of DA2's combat was sloppy ("The champion of Kehkwuhl, eh? I've heard you slaughtered many of my types before with ease, but you've never faced me before! Attack! Commence wave one!").
Yeah, the only slight consolation were a few lines from the sarcastic Hawke to the effect of "Christ do these people ever learn?"

OT - The sarcastic Hawke is probably my favorite :D
 

Kahunaburger

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TheCommanders said:
I guess in that respect this thread is more for people who don't want an origins clone, and understand that evolution in regard to gaming is usually a good thing. The argument that pissed me off the most about dragon age 2, and the reason I originally wrote this thread was people confusing bad and different.
I don't think that "people wanted an Origins clone" is actually a thing outside of Bioware's PR. I almost never see "this is bad because it is different" -mostly it's either "this is bad" fullstop or "this is bad, here is how Origins/Witcher 2/Skyrim/[insert other good game here] did X, Y, and Z better."
 

Sp3ratus

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GoaThief said:
Basically Bioware want to make the Dragon Effect (complete with a single protagonist who can feature in several sequels) whilst fans of Origins want something totally different and quite retro in some aspects, including the character being silent. It is a massively neglected genre so it's understandable that fans were and still are angry about the direction the series is taking. Unless fingers are pulled out I can see DA3 failing big time.
The part about having a single protagonist in several sequels isn't true. Marc Laidlaw of Bioware himself said:
Marc Laidlaw said:
Our intention is that for each major release of Dragon Age, you will take up the mantle of a new character. This does not mean your old character may never appear in future games, but as far as the core protagonist goes, if there is a DA III, it will very likely be neither Hawke nor The Warden.
Source

But in regards of "ME'ing" it up, in terms of skill trees and such, I have to agree with TheCommanders, the consolidation and having done away with the non-combat skills isn't necesarily a bad thing. Some of those skills, like survival were pretty useless other than one or two situations. Yes, it might harken back to the some of the older RPGs, but if you have them in the game, they should be useful for a bigger portion of the game.

DustyDrB said:
I'm gonna get a factoid out of the way that might make people laugh at me: I read the latest Dragon Age novel (Asunder). After having read it, I can predict that Dragon Age 3 is going to be very much consistent with the theme of the third act of Dragon Age 2. Except it will be with the gloves off from the very start. And it will almost certainly be in Orlais.
Setting the game in Orlais certainly sounds interesting, a lot of background work has been set up in that game already by the first two games. Also, from wiki, the game is going to be much, much larger than DA2:
The game will cover more geographic territory than its predecessors, with one map being described as four to five times the size of Ferelden, the setting of the first game in the series
It makes sense for Bioware to continue the mage/templar conflict, because otherwise DA2 would just have been a waste of time. Also, I would like to see it wrapped up, hopefully it'll be an epic, maybe even world-shattering ending to that conflict. Here's to hoping Bioware is up for the task.

TheCommanders said:
In regard to choices having consequences, I did point out that the nature of a story on a more local level was that most choices would affect only a few people at most (up until the end, obviously), and that being said, I did notice that the results of choices I'd made would occasionally come up later.
True, it is a game on a much more level, but it just feels like you're being railroaded, with no real option of going out of that track. I suggest reading this article and specifically this part:

The quest called "Best Served Cold" in the third act of the game features First Enchanter Orsino, the head of the Kirkwall Mage's Circle. Some of his Mages have been sneaking out of the Circle at night. He suspects they may be using blood magic in an attempt to oppose the Templars. The tension between the two groups is rising to a head such that Orsino is afraid to seek the Templars' help in tracking these errant Mages, so he enlists the assistance of Hawke.

Orsino directs Hawke to a meeting taking place in the upscale Hightown district of Kirkwall. Hawke and party find a group of Mages and Templars standing together in a courtyard, who accuse Hawke of working for Knight-Commander Meredith and immediately attack. One of the pieces of loot recovered from the battle is a note about another meeting at the Docks.

When Hawke arrives at this second meeting, she is attacked by yet another group of Mages and Templars. After this second battle, a Templar saved by Hawke in an earlier quest appears and informs her that these Mages and Templars have been working together to take down Knight-Commander Meredith. Her intolerance has become a clear danger to the entire city. And this is when the story fell apart.

If the player has chosen to align with the Templars throughout the story, this course of events is not unwelcome. All of the Templars in these meetings were traitors, and the Mages would be a happily-removed threat. If the player has chosen to align with the Mages, or walk a middle path, these battles were unmitigated disasters and make no sense because there is no reason for any of these characters to suspect that Hawke might be working for Knight-Commander Meredith.

It is revealed that the Mages and Templars in question have kidnapped one of Hawke's friends, to use as leverage against Hawke should she interfere with their plot. If Hawke had chosen to befriend the cause of the Mages at this point, that makes no sense. The Mages might even have approached her for help with their plan. If Hawke had chosen to walk a middle line, incensing the Champion of Kirkwall who had saved the city from an invasion in the previous Act and proven herself a person of virtue also makes no sense.
The above is just an example of the railroading. I know that Bioware wants to tell a specific story, but then why give us the illusion of choice, when it's one specific story they want to tell? But as you said, I hope they make some of the choices of DA:O and DA2 have actual, real consequences in DA3, since it'll hopefully be a much larger game with a much grander scale.
 

Woodsey

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Origins + Advancing Origins whilst still keeping it a throw-back to classic RPGs - Dragon Age 2 and its retarded sequel-baiting = Dragon Age 3.

Please.

The 'one city' idea was actually an interesting one, but if you're going to set it in one city, over 10 years, offer almost fuck-all in terms of choice-and-consequence, and use static environments, then don't do it.

And whoever came up with the ending should be shot.
 

GoaThief

Reinventing the Spiel
Feb 2, 2012
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Indeed Woodsey, you only have to look at the resignation of Brent Knowles (the lead on DA:O and 10-year Bioware employee) when he saw the direction the DA franchise was being shoehorned.

That speaks volumes and is almost unheard of considering the success of the original.
 

endtherapture

New member
Nov 14, 2011
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Anthraxus said:
The above is just an example of the railroading. I know that Bioware wants to tell a specific story, but then why give us the illusion of choice, when it's one specific story they want to tell? But as you said, I hope they make some of the choices of DA:O and DA2 have actual, real consequences in DA3
Actual choices and consequences that effect the game from Bioware ??? Come on. They even stated themselves that they don't want to make content that 'never gets seen/played'.

If you want some real c&c, play Black Isle/Trokia/Obsidian games.
Or The Witcher 2
 

LittleBlondeGoth

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Mar 24, 2011
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I find I actually agree with just about everything there.

Should probably state here for the record that I've played both and, whilst I do prefer Origins, I didn't find the sequel to be the unmitigated pile of arse you'd think it was if you only read forums. Also ought to point out that I play on PS3.

In some respects, I think DA2 improved on Origins. I found the skill tree to be a good system for character development, though I did miss some of my favourite Mage spells from DA:O. Being able to direct my party members to specific points was great. Characters' backstory and personality development was nicely handled. Banter was still funny (Aveline / Isabella, I'm looking at you), and I really enjoyed having a voiced lead. It adds that extra depth, and as long as the VA is done well, I'm happy.

However, I missed being able to strike up a conversation with my party whenever I wanted. Having to wait until the story told me I could advance their lines felt limiting. Even if certain things such as "tent time" had to wait until a specific part of the story had been reached, I would have liked to have had more contact with them. I don't think I bonded with this set of people as much as I did with my DA:O crew. Though Varric was clearly awesome. And I'd forgive Fenris a lot just for Gideon Emery's voice.

Anders... Hmm. I confess I prefer the funny, snidey Anders of Awakening to the DA2, slightly more emo version. Though I can see why this personality change happened. And the idea behind the joining of Anders and Justice was an interesting take. I just... Prefer the old one. Mind you, the romance scenes with Anders were hot.

I won't bore any further on the reused environments, because I think everything that could possibly be said about this has already been mentioned eleventy million times. Basically - stop doing that.

Lastly we get to the story / consequences thing. Hmm once more. My personal opinion on this is that actually, I don't mind the ending. For me, it's actually a more accurate reflection of reality. What happens, happens, regardless of what you try and do to stop it. Life is like that - sometimes you're just screwed no matter what. So I was alright with that.

I do wish there had been more consequences though, as far as siding with the Templars or Mages was concerned. You know, having to fight both sides' leaders, regardless. Or siding with one faction all the way until the end, when you could just swap. That didn't make as much sense, though again, I suppose people do that IRL, so...
 

Casual Shinji

Should've gone before we left.
Legacy
Jul 18, 2009
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Here's the thing though, DA:O gave you the ability to actually role play. And because the game had a silent protagonist Bioware could add much more options in the dialoge section without having to pay a voice actor.

All DA2 did was allow you to react with either a noble, snarky, or scumbag remark to choices that the game was forcing on you. DA2 was like Fable, only slightly bigger. And that's not a compliment.

Bioware should've just let Dragon Age be its own thing, not turn it into Mass Effect.
 

Zydrate

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Apr 1, 2009
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I imagine DA3 will be a blend of the two, just like most of these RPG trilogies tend to be.