Right, so I picked up Dragon Age 2 yesterday and played it for... a long time.
The game is stream-lined, not simplified. Combat is faster, not less tactical. Liberal use of the pause function to issue commands is necessary even at normal difficulty. Well, in some battles anyway. You can still get wiped out by the various 'boss' and 'elite' enemies if you don't pay attention and have a bad party set-up.
The world map is far more functional, indicators given where quests are available, no travel time between areas (yay) but, adversely, no random encounters (I... have mixed feelings about this.)
Conversation wheel is 'immersion breaking' in that you don't feel like you are Hawke so much as you're playing Hawke. It's Hawke's story and you're along with the ride.
Conversation wheel works. You get a symbol along with a brief line which actually matches the dialogue. Admittedly I'm still on my first play through so I haven't had much opportunity to see all three branches.
Also, gathering information, having certain party members with you, being a certain class, actions in previous quests and even having certain stats unlock different conversation options on top of the 'default three', so there actually is a bit of variety in what you can say based on a number of factors and your actions.
As for choice/consequence, I'm going to have to wait till my second playthrough to comment, but thus far there have been 'looming' consequences but none really stand out.
For context, I now have a home in high town so I'm past the prologue and "first chapter", now starting the second.
Dragon Age 2 is accessible, not simplified. It is streamlined, not dumbed down.
Anyone who says otherwise hasn't played it. Even if they think they've played it, they haven't.
I feared for the game with every change they mentioned, but it all works.
Oh, and if you're in it for the story, the characters are fucking brilliant, although Fem Hawke sounding a little like Leliana, and Mother Hawke sounding like Noble Origins Mother is a little.... disconcerting.
It is not a button masher unless you allow it to be.
For reference: PC version.
The game is stream-lined, not simplified. Combat is faster, not less tactical. Liberal use of the pause function to issue commands is necessary even at normal difficulty. Well, in some battles anyway. You can still get wiped out by the various 'boss' and 'elite' enemies if you don't pay attention and have a bad party set-up.
The world map is far more functional, indicators given where quests are available, no travel time between areas (yay) but, adversely, no random encounters (I... have mixed feelings about this.)
Conversation wheel is 'immersion breaking' in that you don't feel like you are Hawke so much as you're playing Hawke. It's Hawke's story and you're along with the ride.
Conversation wheel works. You get a symbol along with a brief line which actually matches the dialogue. Admittedly I'm still on my first play through so I haven't had much opportunity to see all three branches.
Also, gathering information, having certain party members with you, being a certain class, actions in previous quests and even having certain stats unlock different conversation options on top of the 'default three', so there actually is a bit of variety in what you can say based on a number of factors and your actions.
As for choice/consequence, I'm going to have to wait till my second playthrough to comment, but thus far there have been 'looming' consequences but none really stand out.
For context, I now have a home in high town so I'm past the prologue and "first chapter", now starting the second.
Dragon Age 2 is accessible, not simplified. It is streamlined, not dumbed down.
Anyone who says otherwise hasn't played it. Even if they think they've played it, they haven't.
I feared for the game with every change they mentioned, but it all works.
Oh, and if you're in it for the story, the characters are fucking brilliant, although Fem Hawke sounding a little like Leliana, and Mother Hawke sounding like Noble Origins Mother is a little.... disconcerting.
It is not a button masher unless you allow it to be.
For reference: PC version.