I am disappoint, bioware.
Internet Kraken said:
We also got to see the new conversation system. Dialogue has been simplified so that you only have up to three choices. Each choice is represented by an icon that indicates whether or it's a "good," "nasty," or "badass" choice. Good choices are represented by an olive branch, nasty by a Greek comedy mask, and badass by a red fist. This is an easy way to gauge what response your dialogue choices will produce.
............what.
I heard they were simplifying the dialogue system to be more like
Mass Effects. I was disappointed by that since I didn't think
Dragon Age: Origins really needed to be like
Mass Effect, but I could tolerate it. But this is just stupid.
Mass Effect doesn't restrict you to these specific dialogue options. What the hell happened to being neutral? What if I don't want to sound good, badass, or nasty? Can't I just have a normal conversation? This is a big step backwards. The more I hear about
Dragon Age 2, the less I like it.
This passage made me lose a good portion of my interest in the game. Actually. If these changes are also in the PC version there will be a reckoning, and the Emperor's justice shall be made manifest, and the heretic shall tremble at his will.
EDIT: [HEADING=1]GOOD NEWS EVERYONE![/HEADING]
After perusing the comments, I have found a smidgen of hope linked from the Bioware forms, posts by the dev team:
Here [http://social.bioware.com/forum/1/topic/141/index/3209421/4]
"We put up to 5 choice options and 5 investigate options per dialog node. There is also a difference between choices (where you are actually deciding something) and giving you the opportunity to express yourself in different ways (which I think is quite cool, but not something I believe we have released any details on yet)."
And here: [http://social.bioware.com/forum/1/topic/141/index/3209421/9]
"I'm not really sure where the "there are only three options for dialog" impression they got came from. Perhaps it was when I showed one half of the dialog wheel with three options...which, you know, leaves another half open for...you know...other....options. *Shrug*
Also probably worth noting that we're not locked into specific icons per place in the wheel. Oh no. We have -much- more flexibility than that. We're like gymnasts."
So this might not turn out as turd-tastic as we have been led to believe. And there was much rejoicing.